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by Ravana
December 11th, 2018, 10:43 pm
Forum: Coder’s Corner
Topic: Tools development
Replies: 12
Views: 427

Re: Tools development

From project view - Very low? Would be most useful for people who already know how to use IDE (for some other language), and those people would most likely use Lua instead of WML.

For me it would just be way to contribute with Java and learn more about plugins.
by Ravana
December 10th, 2018, 6:36 pm
Forum: Coder’s Corner
Topic: Tools development
Replies: 12
Views: 427

Re: Tools development

Mostly interest I suppose. I didnt want to learn new language for defining parsing rules. (https://www.jetbrains.org/intellij/sdk/ ... ne-grammar)

When not working alone on it I could find motivation to start again.
by Ravana
December 10th, 2018, 3:53 pm
Forum: Coder’s Corner
Topic: Tools development
Replies: 12
Views: 427

Re: Tools development

I once tried to create WML plugin for intellij, didnt get past parser step.
by Ravana
December 8th, 2018, 9:42 pm
Forum: Technical Support
Topic: White-Mage, Level-3, dislike the white Aura-Look, Solution?
Replies: 4
Views: 155

Re: White-Mage, Level-3, dislike the white Aura-Look, Solution?

You can turn off all halos, you can edit unit file to remove halo, you can delete/replace halo image files.
by Ravana
December 8th, 2018, 9:38 am
Forum: Users’ Forum
Topic: Affecting random "rolls"
Replies: 9
Views: 359

Re: Affecting random "rolls"

Note that the bug was introduced 3 weeks before, so not in any release.
by Ravana
December 7th, 2018, 7:07 am
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 1313

Re: ability wml help needed

I would solve it by adding status to summoned units (possibly including info about which side/unit they were summoned by) and before allowing new summon check that count of units with such status is within limits.
by Ravana
December 6th, 2018, 5:39 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 222
Views: 41861

Re: enclave's Lua thread

This message says that something.register_wml_action should be a function, but it is nil.
by Ravana
December 4th, 2018, 7:32 am
Forum: Users’ Forum
Topic: Affecting random "rolls"
Replies: 9
Views: 359

Re: Affecting random "rolls"

It is possible, but generally there is no reason to do this in secret. https://github.com/wesnoth/wesnoth/blob ... s.cfg#L493
by Ravana
November 28th, 2018, 8:01 pm
Forum: Multiplayer Development
Topic: a small feature request..
Replies: 5
Views: 475

Re: a small feature request..

b) is obviously bug, you could report it properly.
by Ravana
November 28th, 2018, 3:59 pm
Forum: WML Workshop
Topic: ghype's Coding Problems - Modify Xp Reward
Replies: 38
Views: 3075

Re: ghype's Coding Problems - Auto-defeat/Confusing Unit ID

1) there should be some key that makes side never defeated
2) it is recognized as problem https://github.com/wesnoth/wesnoth/issues/1847 but for now you need to use it as https://wiki.wesnoth.org/PreprocessorRe ... inclusions
by Ravana
November 26th, 2018, 4:29 pm
Forum: Users’ Forum
Topic: Unoffficial torrent for Battle for Wesnoth
Replies: 11
Views: 492

Re: Unoffficial torrent for Battle for Wesnoth

To continue download later.
by Ravana
November 22nd, 2018, 7:06 am
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 59
Views: 20982

Re: Ravana's Multiplayer Works

It affect all attacks that unit currently has. If armory keeps the attacks in unit variables, instead of on unit, then xp mod is not aware of them to modify them.

Might be incompatible, never used armory mod.
by Ravana
November 16th, 2018, 9:47 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 1313

Re: ability wml help needed

WML macro is text replace. If it wouldnt work if you manually expanded it, it wont work as macro. Similarly, if you dont need to use set_variable without macro, then you wont need it with macro either.
by Ravana
November 16th, 2018, 5:50 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 213194

Re: Ageless Era - Current Version: 4.21

By posting the folders here, I see you get 1-2 downloads. Having each of them as a commit would make it visible for developers, what was changed in code.

Normal user would look neither of code nor folder, so visibility from the text description would be the same.