Search found 2945 matches

by Ravana
Today, 9:45 am
Forum: WML Workshop
Topic: Are variations documented somewhere
Replies: 4
Views: 127

Re: Are variations documented somewhere

No, you want to copy them anyways.
by Ravana
Yesterday, 8:02 pm
Forum: WML Workshop
Topic: heals event?
Replies: 6
Views: 161

Re: heals event?

When iterating sacrificial_units then for each feeding_units exclude duplicate sacrificial_units-feeding_units pairs.
by Ravana
Yesterday, 6:39 pm
Forum: WML Workshop
Topic: heals event?
Replies: 6
Views: 161

Re: heals event?

There is no custom healing. Event only reduces hp.
by Ravana
March 25th, 2024, 10:17 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 2
Views: 135

Re: Problems with [filter_ability]

[filter_ability] looks correct. You have some non-filter-ability logic in these examples too. Try testing without those.
by Ravana
March 25th, 2024, 9:31 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 589956

Re: Ageless Era - Current Version: 4.33

Please add screenshot.
by Ravana
March 24th, 2024, 7:05 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
Replies: 17
Views: 5650

Re: Compatibility-breaking changes between 1.16 and 1.17/1.18

So it is only visual difference not compatibility.
by Ravana
March 24th, 2024, 6:56 pm
Forum: WML Workshop
Topic: Changing difficulty
Replies: 5
Views: 260

Re: Changing difficulty

This lets you define HARD for rest of the file (and preprocessor context). It has nothing to do with what you see on screen. And events do not affect it.
by Ravana
March 24th, 2024, 4:03 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
Replies: 17
Views: 5650

Re: Compatibility-breaking changes between 1.16 and 1.17/1.18

.png is not redirected either, so if using same way it wont be compatibility breaking.

$ filesystem.have_asset("images","maps/titlescreen.png")
false
$ filesystem.have_asset("images","maps/titlescreen.webp")
true
by Ravana
March 23rd, 2024, 7:20 pm
Forum: Ideas
Topic: New Lua functions.
Replies: 8
Views: 365

Re: New Lua functions.

1 sounds useful.

2 has nothing to do with Lua functions.

3 I got impression if it difficult to improve performance.
by Ravana
March 23rd, 2024, 12:56 am
Forum: WML Workshop
Topic: Trying to create a new weapon special.
Replies: 13
Views: 453

Re: Trying to create a new weapon special.

You are not able to use anything that is not documented. Even if it does not show immediate error it does nothing. So to guide you towards solution, link where is MESSAGE documented.
by Ravana
March 22nd, 2024, 8:41 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 27
Views: 3497

Re: Wesnoth 1.18.0 — Draconic Invasions Update

Ambush ability terrain filter for new types of forest terrain was also in this version.
by Ravana
March 19th, 2024, 4:50 pm
Forum: WML Workshop
Topic: [solved] damage_type within [harm_unit]
Replies: 5
Views: 267

Re: damage_type within [harm_unit]

[filter_wml] lets you do [filter_wml][abilities][harm_unit]value=48. If you want to work with ability id only then use regular filter not [filter_wml].
by Ravana
March 19th, 2024, 1:41 pm
Forum: WML Workshop
Topic: [solved] damage_type within [harm_unit]
Replies: 5
Views: 267

Re: damage_type within [harm_unit]

You seem to be trying to use actionWML tag as if it were ability.