Search found 1793 matches

by Ravana
Today, 9:15 am
Forum: WML Workshop
Topic: Options
Replies: 2
Views: 29

Re: Options

You linked to [options] that goes under [campaign], [era], [multiplayer] or [modification] tag. Not [event].

You want [option] instead https://wiki.wesnoth.org/InterfaceActio ... message.5D.
by Ravana
Yesterday, 9:57 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25021

Re: enclave's Lua thread

No. Access to files is very limited.

Village gold and turn limit can be changed during game.
by Ravana
Yesterday, 12:06 am
Forum: WML Workshop
Topic: Siege-Simulating Scenario (Probability, "Messenger" AI)
Replies: 4
Views: 96

Re: Siege-Simulating Scenario (Probability, "Messenger" AI)

It seems complicated enough that I suggest doing that logic in Lua.
by Ravana
July 13th, 2018, 11:12 am
Forum: Technical Support
Topic: Save the Saves?
Replies: 6
Views: 201

Re: Save the Saves?

Never finished core campaign, no idea how they work.
by Ravana
July 9th, 2018, 2:38 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25021

Re: enclave's Lua thread

If you know how to run command with different system time, then you know how to unpack savefiles and analyse them directly.
by Ravana
July 8th, 2018, 8:48 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25021

Re: enclave's Lua thread

os.time(os.date("!*t")) gives unix time as reported by local computer, so still possible to deceive it.
by Ravana
July 7th, 2018, 3:46 pm
Forum: Lua Labs
Topic: Murky Weathercast, debugging errors
Replies: 2
Views: 118

Re: Murky Weathercast, debugging errors

Use Lua files instead of writing it into WML. It will make stack trace more useful.
by Ravana
July 6th, 2018, 6:23 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25021

Re: enclave's Lua thread

2) saving game or replay works no problem, but on loading game (before turn 3) it stucks in a neverending loop, so you cannot reload saved game (success). The replay does the same, but it doesnt care about turn number, so it's just always in a loop, no matter at which turn number it was saved (fail...
by Ravana
July 6th, 2018, 1:37 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 12982

Re: ForestDragon's WML questions

There should be filter_vision somewhere.
by Ravana
July 6th, 2018, 1:36 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25021

Re: enclave's Lua thread

Maybe just corrupt the replay and create your secret script to fix it that could run in ladder server.
by Ravana
July 5th, 2018, 9:54 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1775
Views: 177117

Re: Ageless Era - Current Version: 4.21

Ageless Era 4.21 is out on the 1.14 add-on server Version 4.21: * Units and Factions * Updated era: Era of Magic. This means all previous modifications and balance changes are gone, see https://github.com/ProditorMagnus/Ageless-for-1-14/issues/2 for changes compared to EoMa. * Graphics * Fixed some...
by Ravana
July 3rd, 2018, 9:34 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1775
Views: 177117

Re: Ageless Era - Current Version: 4.20

Next release is expected around tomorrow. Only planned breaking changes are those from EoMa.
by Ravana
July 2nd, 2018, 2:55 pm
Forum: Scenario & Campaign Development
Topic: Slider Mod by Xara
Replies: 3
Views: 236

Re: Slider Mod by Xara

Default poison numbers are easy to change. https://github.com/ProditorMagnus/Oroci ... ts.lua#L27