Search found 2246 matches

by Ravana
November 17th, 2019, 11:55 am
Forum: Ideas
Topic: Unit Names
Replies: 13
Views: 1399

Re: Unit Names

There are less than 10 people who create addons which explicitly rely on ageless names.
by Ravana
November 17th, 2019, 11:05 am
Forum: Ideas
Topic: Unit Names
Replies: 13
Views: 1399

Re: Unit Names

I dont understand your point how Ageless is involved in this discussion.
by Ravana
November 12th, 2019, 9:05 pm
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 599

Re: Unexplained Sudden Defeat when Moving a Unit

You set variable regardless of what moves where. Should use filter or conditional.
by Ravana
November 12th, 2019, 5:04 pm
Forum: Multiplayer Development
Topic: Visual Map-Pack
Replies: 31
Views: 8948

Re: Visual Map Pack

Most likely those users dont have addon then. This code does not make sense. It is inside Visual_Map_Pack addon, so if you have the code, you have the images too. Better solution would be require_scenario=yes. #ifnhave ~add-ons/Visual_Map_Pack/images/ [event] name=start first_time_only=no [message] ...
by Ravana
November 11th, 2019, 3:44 pm
Forum: Lua Labs
Topic: filtering units by WML variable
Replies: 6
Views: 735

Re: filtering units by WML variable

Then troll1.id has unit id, which you can use for filtering.
by Ravana
November 10th, 2019, 11:11 am
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 599

Re: Unexplained Sudden Defeat when Moving a Unit

I have proposed accepting that extra [filter] https://github.com/wesnoth/wesnoth/issues/4316
by Ravana
November 9th, 2019, 10:10 am
Forum: WML Workshop
Topic: Failed to load scenario (#@%$!)
Replies: 15
Views: 549

Re: Failed to load scenario (#@%$!)

_main.cfg is the only file wesnoth loads for non-core addons. Preprocessor may insert other files into it, but you have not showed that this is the case.
by Ravana
November 7th, 2019, 7:51 pm
Forum: WML Workshop
Topic: Failed to load scenario (#@%$!)
Replies: 15
Views: 549

Re: Failed to load scenario (#@%$!)

That means you dont have the [scenario] in _main.cfg.
by Ravana
November 7th, 2019, 7:09 pm
Forum: WML Workshop
Topic: Failed to load scenario (#@%$!)
Replies: 15
Views: 549

Re: Failed to load scenario (#@%$!)

Could verify your scenario is loaded https://wiki.wesnoth.org/PreprocessorRef#.23warning
by Ravana
November 7th, 2019, 5:18 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1870
Views: 294380

Re: Ageless Era - Current Version: 4.25

IPS wrote:
October 6th, 2019, 5:51 pm
And the failure of mine at making Welking Centinel be -17% pierce/blade resistance instead of +17% (while defending that's -17% resistance vs +34%) which can be considered somewhat grave.
Is there reason why levels 1 and 3 have 20%, and 2 is supposed to have 17%?
by Ravana
November 7th, 2019, 4:33 pm
Forum: WML Workshop
Topic: Failed to load scenario (#@%$!)
Replies: 15
Views: 549

Re: Failed to load scenario (#@%$!)

I would say that using campaign is additional layer of complexity already, just scenario would be enough.
by Ravana
November 6th, 2019, 4:35 pm
Forum: Lua Labs
Topic: Communication with python
Replies: 3
Views: 185

Re: Communication with python

by Ravana
November 3rd, 2019, 4:49 pm
Forum: WML Workshop
Topic: Weapon special code not working as intended
Replies: 9
Views: 278

Re: Weapon special code not working as intended

[object] has limitation of "The first unit found that matches the filter will be given the object."
by Ravana
November 3rd, 2019, 9:59 am
Forum: WML Workshop
Topic: Weapon special code not working as intended
Replies: 9
Views: 278

Re: Weapon special code not working as intended

[event] is not valid subtag of [attack].

So
[/dummy]
[/specials]
[/attack]
should be used.
by Ravana
November 2nd, 2019, 7:51 pm
Forum: WML Workshop
Topic: spawns.lua + Random map = Lua errors
Replies: 8
Views: 382

Re: spawns.lua + Random map = Lua errors

You should use wesnoth.get_locations({T["not"] { T.filter {} } , T["and"] { x = x, y = y, radius = 1, include_borders = false } })