Search found 1834 matches

by Ravana
September 18th, 2018, 3:49 pm
Forum: WML Workshop
Topic: [SOLVED] Trying to modify multiple units, only 1 is modified
Replies: 1
Views: 40

Re: Trying to modify multiple units, only 1 is modified

Unstoring is only implemented for one unit, so put it in loop too.

Or you can use [modify_unit] which is wrapper for this kind of unit modification.
by Ravana
September 14th, 2018, 4:43 pm
Forum: WML Workshop
Topic: [SOLVED] Set remaining movement to 0
Replies: 6
Views: 153

Re: Set remaining movement to 0

$unit is container variable that includes all data you need to recreate that unit. For id you want $unit.id.
by Ravana
September 12th, 2018, 8:10 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 48
Views: 8941

Re: Wesnoth's Unit Database

Message suggests you did not include some required key.
by Ravana
September 12th, 2018, 8:07 pm
Forum: Technical Support
Topic: Mods not appearing in any campaigns
Replies: 6
Views: 147

Re: Mods not appearing in any campaigns

Most mods are designed to only support multiplayer.
by Ravana
September 8th, 2018, 3:18 pm
Forum: Technical Support
Topic: Out of sync errors on Linux version (1.14)
Replies: 6
Views: 120

Re: Out of sync errors on Linux version (1.14)

That means you or someone you play with uses unsafe addon.
by Ravana
September 6th, 2018, 8:46 pm
Forum: Technical Support
Topic: Crash report: Destroyers-Dark portal-Orocia map
Replies: 2
Views: 123

Re: Crash report: Destroyers-Dark portal-Orocia map

viewtopic.php?t=46166#w0steamunix

Will check this save out unless you have included log by weekend.
by Ravana
September 4th, 2018, 4:41 pm
Forum: WML Workshop
Topic: Giving xp to leader for every killed unit
Replies: 3
Views: 199

Re: Giving xp to leader for every killed unit

I doubt you can actually use actionWML inside modify_unit, which means VARIABLE_OP does nothing.
by Ravana
September 2nd, 2018, 7:00 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1794
Views: 195409

Re: Ageless Era - Current Version: 4.21

Yes. Initially it was so horribly powerful that I did limit it in every way I could think of.
by Ravana
August 25th, 2018, 7:00 pm
Forum: WML Workshop
Topic: Creating a page where I can alpha my mod and get feedback
Replies: 4
Views: 275

Re: Creating a page where I can alpha my mod and get feedback

I didnt implement hosting games, only observing them, implemented as https://github.com/ProditorMagnus/wesbo ... MD.py#L274
by Ravana
August 24th, 2018, 5:30 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2586

Re: Obscured Folklore Era

There are at least 3 implementations of such ability, each working slightly differently.
by Ravana
August 24th, 2018, 2:41 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14 on Ubuntu/Mint
Replies: 2
Views: 279

Re: Wesnoth 1.14 on Ubuntu/Mint

If you want it for playing, then flatpak version works.
by Ravana
August 19th, 2018, 12:14 am
Forum: WML Workshop
Topic: How to do starting villages.
Replies: 5
Views: 679

Re: How to do starting villages.

No matter what you do, having macro makes it less efficient.
by Ravana
August 15th, 2018, 6:09 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1794
Views: 195409

Re: Ageless Era - Current Version: 4.21

I think it was that way because usually poison does more damage then bleeding.
by Ravana
August 13th, 2018, 7:59 pm
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 13
Views: 1986

Re: Creep Wars addon

I have been suggesting making poison value function of current turn.