Search found 2009 matches

by Ravana
3 minutes ago
Forum: WML Workshop
Topic: Getting rid of the wreath after beta testing
Replies: 1
Views: 8

Re: Getting rid of the wreath after beta testing

It is saved in preferences file, you can edit it there.
by Ravana
Yesterday, 6:13 am
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 28
Views: 1131

Re: Stupid Questions (see last post)

1) When you put [modification] and [campaign] as top level tags to _main.cfg, it is almost as if they were separate addons, they do not affect each other.
by Ravana
March 21st, 2019, 11:04 pm
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 28
Views: 1131

Re: Stupid Questions (see last post)

1) Yes. But it might not do what you expect it to do.
3) Unit types cannot be changed after they have been created. Either define new unit type or add attack during game.
by Ravana
March 21st, 2019, 10:07 pm
Forum: Faction & Era Development
Topic: Dark elves enchantress update?
Replies: 2
Views: 61

Re: Dark elves enchantress update?

Ageless version of it is closer to mixed fighter, with more health, 8-4 melee and slightly lower ranged.
by Ravana
March 21st, 2019, 9:46 pm
Forum: WML Workshop
Topic: Killing weapon special doesn't work
Replies: 8
Views: 130

Re: Killing weapon special doesn't work

You might want to use add= for adding xp, and equals= for checking level.
by Ravana
March 21st, 2019, 6:51 pm
Forum: WML Workshop
Topic: Killing weapon special doesn't work
Replies: 8
Views: 130

Re: Killing weapon special doesn't work

[filter_defender] is not used in standard unit filter. Empty [filter_defender] [/filter_defender] would not do anything. No xp is given, since nothing is killed. You store all level 1-0 units, and then unstore attacker You can compare to https://github.com/ProditorMagnus/Ageless-for-1-14/blob/master...
by Ravana
March 17th, 2019, 12:35 am
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 16
Views: 317

Re: [interface] Change "Defense" to "Evasion"

Though then problem is that not every unit has ZoC, and not every unit follows ZoC rule.
by Ravana
March 16th, 2019, 2:18 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57876

Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Better to have music in separate addon.
by Ravana
March 14th, 2019, 3:56 pm
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 28
Views: 1131

Re: Stupid Questions (see last post)

No. Those are used for unit_type.
by Ravana
March 13th, 2019, 7:02 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.0 - 18.03.2019
Replies: 454
Views: 57876

Re: RELEASE: Coming of the Storm - v1.3.4

Usually means you did not escape some special symbols.
by Ravana
March 13th, 2019, 4:13 pm
Forum: WML Workshop
Topic: Stupid Questions (see last post)
Replies: 28
Views: 1131

Re: Stupid Questions (see last post)

You can specify in your unit_type what traits and how many of them to use.
by Ravana
March 11th, 2019, 5:42 pm
Forum: Technical Support
Topic: Campaign Modification Bug
Replies: 2
Views: 173

Re: Campaign Modification Bug

Most modifications are designed for multiplayer.
by Ravana
March 9th, 2019, 11:50 am
Forum: Ideas
Topic: [engine] Would like to create a new kind of engine
Replies: 2
Views: 395

Re: [engine] Would like to create a new kind of engine

Current wesnoth 2 progress https://github.com/wesnoth/haldric

Discord has more people who can discuss this.