Search found 2456 matches

by Ravana
October 21st, 2020, 9:46 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.6
Replies: 4
Views: 718

Re: Wesnoth 1.15.6

What it does when unit has only one advancement option?
by Ravana
October 15th, 2020, 9:40 pm
Forum: WML Workshop
Topic: Adding moves to a unit after it has attacked
Replies: 24
Views: 483

Re: Adding moves to a unit after it has attacked

You can add unit variable into each relevant unit which would be updated during moveto and turn refresh event.
by Ravana
October 9th, 2020, 11:54 am
Forum: WML Workshop
Topic: "Image Not Found" shown on character hex?
Replies: 8
Views: 245

Re: "Image Not Found" shown on character hex?

Error image is only displayed during debug. Otherwise it just shows nothing.
by Ravana
October 3rd, 2020, 10:21 pm
Forum: Website
Topic: the people are on the right
Replies: 4
Views: 952

Re: the people are on the right

If you want this script to run on every page without having to enter it again I suggest https://www.tampermonkey.net/ Then the script for this action would look like // ==UserScript== // @name Wesnoth forum profile left // @namespace ravana // @version 0.1 // @description Move user information left ...
by Ravana
October 1st, 2020, 6:12 pm
Forum: WML Workshop
Topic: Your tips on using filter_condition
Replies: 3
Views: 853

Re: Your tips on using filter_condition

For scenarios, its main impact appears with first_time_only=yes, where it does not consume the event too early.
by Ravana
September 21st, 2020, 6:46 pm
Forum: WML Workshop
Topic: Likelyhood of coming across issues with nested custom events
Replies: 6
Views: 376

Re: Likelyhood of coming across issues with nested custom events

Your example does not have any nested events - [event][event] [/event][/event].
by Ravana
September 20th, 2020, 12:30 pm
Forum: WML Workshop
Topic: 1st Scenario, Leader Selection and general questions
Replies: 12
Views: 485

Re: 1st Scenario, Leader Selection and general questions

To not slow down loading of other campaigns.
by Ravana
September 19th, 2020, 7:03 pm
Forum: WML Workshop
Topic: 1st Scenario, Leader Selection and general questions
Replies: 12
Views: 485

Re: 1st Scenario, Leader Selection and general questions

There are [option] and [options] tags which go to different places.
by Ravana
September 17th, 2020, 1:28 pm
Forum: WML Workshop
Topic: dabber's questions: object on unit
Replies: 65
Views: 11150

Re: dabber's questions: object on unit

Preload and variable should not be related. I doubt [side] supports variable evaluation.

So use case I would solve by setting objects during prestart.
by Ravana
September 15th, 2020, 7:20 am
Forum: Lua Labs
Topic: Issue with distribution of Lua code in a multiplayer scenario
Replies: 9
Views: 425

Re: Issue with distribution of Lua code in a multiplayer scenario

I load lua with dofile while developing, but for people who download addon and then host, it will be preprocessed into wml. https://github.com/ProditorMagnus/Oroci ... cfg#L1-L15
by Ravana
September 12th, 2020, 12:41 pm
Forum: WML Workshop
Topic: How to resync in wml for [set_menu_item]
Replies: 2
Views: 179

Re: How to resync in wml for [set_menu_item]

I know [set_global_variable] way to sync changes. (https://github.com/ProditorMagnus/Royal ... s/menu.lua)
by Ravana
September 9th, 2020, 9:59 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1918
Views: 403752

Re: Ageless Era - Current Version: 4.27

Noted. 1.15 Ageless was released for 1.15.2, and some unit types have been removed since then.

1.15.5 will allow you recruit the units which still exist.
by Ravana
August 23rd, 2020, 7:32 pm
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 64
Views: 33314

Re: Ravana's Multiplayer Works

It is designed only for multiplayer. If you want to test if it works for campaigns too you can remove first and last line of https://github.com/ProditorMagnus/Color ... ain.cfg#L1
by Ravana
August 6th, 2020, 12:40 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 5080

Re: Help for New Abilities and Weapon Specials

Your special code includes
[/specials]
[/attack].

Unit file already has
[/specials]
[/attack].

Common solution for that is +tag syntax.
by Ravana
July 31st, 2020, 10:50 pm
Forum: Users’ Forum
Topic: Debug Mode edit attacks/number of attacks
Replies: 2
Views: 324

Re: Debug Mode edit attacks/number of attacks

Can be done manually, but easier with https://r.wesnoth.org/t44432