Search found 2440 matches

by Ravana
July 4th, 2020, 11:34 am
Forum: WML Workshop
Topic: Additional damage to poisoned targets
Replies: 4
Views: 157

Re: Additional damage to poisoned targets

Then you need to use event.
by Ravana
July 4th, 2020, 10:30 am
Forum: WML Workshop
Topic: Additional damage to poisoned targets
Replies: 4
Views: 157

Re: Additional damage to poisoned targets

[damage] with filter that checks enemy has status with poison.
by Ravana
July 3rd, 2020, 5:53 pm
Forum: WML Workshop
Topic: Recruit Units without Castles
Replies: 6
Views: 233

Re: Recruit Units without Castles

Ultimate circle creates temporary castle around wherever unit moves.
by Ravana
June 30th, 2020, 5:51 pm
Forum: WML Workshop
Topic: Forcing a faction on a side
Replies: 3
Views: 150

Re: Forcing a faction on a side

[side] faction=AE_rhy_side_Aquana
by Ravana
June 26th, 2020, 7:27 pm
Forum: Art Workshop
Topic: Scaling unit image issues
Replies: 3
Views: 246

Re: Scaling unit image issues

They were sent to me by https://forums.wesnoth.org/memberlist.p ... e&u=139061
I have some portraits done, and a lot of place holder portraits (basically unit images blown up using G'MIC filters), and I already coded them into almost every unit in the AE.
by Ravana
June 25th, 2020, 7:15 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1644
Views: 305979

Re: Era of Magic (EoMa) 3.2.1

[Gobling Shaman]
Actually very impopular unit, people preffers going bulk cyclops + trolls build... let's do some buffs.
- regenerates(+2) on it wouldn't be a bad idea to be tried.
I think too many EoMa units already have regen.
by Ravana
June 19th, 2020, 8:35 pm
Forum: Users’ Forum
Topic: Steam Addons/Mods In Windows (10) C:\Users Subdirectory, And Damage_Distribution_Mod.
Replies: 5
Views: 240

Re: Steam Addons/Mods In Windows (10) C:\Users Subdirectory, And Damage_Distribution_Mod.

Steam does not put addons anywhere, wesnoth does. Since 1.13.x it has been using \my games\ folder.
by Ravana
June 19th, 2020, 1:24 pm
Forum: WML Workshop
Topic: Implementing "Formation" from UtBS
Replies: 19
Views: 1582

Re: Implementing "Formation" from UtBS

Once you get ability shut down past certain point, have ability which sets cth to constant value instead of add/sub.
by Ravana
June 10th, 2020, 11:19 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1914
Views: 367999

Re: Ageless Era - Current Version: 4.27

It has around 3 recruitable units only. Not enough for 1 faction even.
by Ravana
June 6th, 2020, 5:40 pm
Forum: Multiplayer Development
Topic: GForce0's Multiplayer Scenario's
Replies: 3
Views: 279

Re: GForce0's Multiplayer Scenario's

Most people are lazy. It would be better to provide the scenarios as addon.
by Ravana
June 6th, 2020, 12:20 pm
Forum: WML Workshop
Topic: [resistances] directly inside [unit_type]? (undocumented)
Replies: 1
Views: 202

Re: [resistances] directly inside [unit_type]? (undocumented)

> movement_type: See movetype. Note that the tags [movement_costs], [vision_costs], [defense], and [resistance] can be used to modify this movetype.
by Ravana
May 27th, 2020, 9:17 am
Forum: Art Workshop
Topic: my Custom units and image problems
Replies: 5
Views: 771

Re: my Custom units and image problems

That means your [binary_path] was not correct.