Search found 11 matches
- January 20th, 2016, 11:59 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380269
Re: Strange Legacy - 1.12 RPG World - finished
1.12.2 with Ubuntu. I'm testing some things in challenging and right now I have a bard with 5 maxcargo and 140 cargo :mrgreen: Oh, and 100% defense with spirit sword (drain) berserker-spelled and the feeding armor is no fun... for the enemy :twisted: *** Edit *** - I like the negative income penalty...
- January 19th, 2016, 10:56 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380269
Re: Strange Legacy - 1.12 RPG World - finished
Another couple problems: - When you get a deliver goods mission, the goods amount won't be subtracted from the inventory. This can be abused to get more cargo space than the max if you have another thing in your cargo if you do as it follows: Get and complete some deliver goods missions. After that,...
- January 15th, 2016, 2:07 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380269
Re: Strange Legacy - 1.12 RPG World - finished
This is a small patch to correct the two issues I reported. It also fixes a small WML glitch in the treasury mission.
- January 15th, 2016, 12:22 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380269
Re: Strange Legacy - 1.12 RPG World - finished
Hello. I have just begun to play this campaign and I have to say this is a very impressive job. Well done :) That said, I think I have collided with two early bugs. Shouldn't be too difficult to correct them. First, playing as a scholar, I noticed that the ranged weapon buffs by improving dexterity ...
- January 31st, 2015, 8:14 pm
- Forum: Multiplayer Development
- Topic: Old scenario - Top Scrolling Wesnoth
- Replies: 27
- Views: 10328
Re: Old scenario - Top Scrolling Wesnoth
This is one of my favourite scenarios in Wesnoth. I was glad to find it ported to 1.12, but it still contains an annoying bug. There's some units without regenerate ability can level to one with it. If such a unit goes to a village, then it won't have the regenerate ability when leveled. That's beca...
- April 17th, 2014, 10:51 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 603949
Re: Ageless Era - Current Version: 4.10
Small bug found.
Sea States loyalist movement type says EFM_riverman, should be AE riverman.
Sea States loyalist movement type says EFM_riverman, should be AE riverman.
- July 10th, 2013, 4:27 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 603949
Re: Ageless Era - Current Version: 4.10
Forget it. I was mistaken.jvrlpz wrote:I believe I found a bug. Darklander units are listed as Highlanders.
- July 5th, 2013, 2:33 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 603949
Re: Ageless Era - Current Version: 4.10
I believe I found a bug. Darklander units are listed as Highlanders.
- May 6th, 2013, 6:37 pm
- Forum: Multiplayer Development
- Topic: Configurable Upgrades
- Replies: 2
- Views: 1124
Re: Configurable Upgrades
Updated to version 0.0.4
Fixes some internal variables not cleared
Fixes unwanted blank line in settings description macro
New macro provides version number
Fixes some internal variables not cleared
Fixes unwanted blank line in settings description macro
New macro provides version number
- April 27th, 2013, 1:22 am
- Forum: Multiplayer Development
- Topic: Configurable Upgrades
- Replies: 2
- Views: 1124
Re: Configurable Upgrades
Updated to version 0.0.3.
Fixes incorrect initial values in medium and hard settings.
Fixes incorrect initial values in medium and hard settings.
- April 15th, 2013, 5:59 pm
- Forum: Multiplayer Development
- Topic: Configurable Upgrades
- Replies: 2
- Views: 1124
Configurable Upgrades
Configurable Upgrades is a new mod to provide a set of macros to easily create scenarios where the player units receive upgrades in selected places. It began as part of the Modified 3p Survival scenario, a modification I did as an exercise to learn WML, but as it evolved, I decided to make it a sepa...