Search found 25 matches

by Ulfsark
June 5th, 2013, 8:51 pm
Forum: Add-on Feedback
Topic: Return to Ruins
Replies: 2
Views: 2123

Re: Return to Ruins

What difficulty level did you play on? Level moderate. Did you find the campaign fun? No. You almost can guess the end from the beginning Did you beat the campaign? I made the whole campaign through with rogues, other units are useless (except horseriders) Were any scenarios too easy too hard? you ...
by Ulfsark
April 11th, 2013, 8:59 pm
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Re: Return to Ruins SP Campaign

Thanks for the help guys, I will be sure to fix that ASAP.
by Ulfsark
April 3rd, 2013, 4:44 pm
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Re: Return to Ruins SP Campaign

Thanks for the heads up! I will fix it when I get home today, I have been busy with lots of other projects.

I think I just added in the image you made for me :)
by Ulfsark
December 14th, 2012, 3:06 pm
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Re: Return to Ruins SP Campaign

Hi again-- I updated to RtR 0.3.0, and replayed the first few scenarios (using BfW 1.10.0 and win2k with SP4). Harold still doesn't advance or AMLA. He destroyed a couple of wolves in The Hunt, and walked around with XP=36/30, but never advanced or AMLA-ed. If he's not going to advance, he ought to...
by Ulfsark
November 9th, 2012, 7:49 am
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Re: Return to Ruins SP Campaign

Works fine here. Version 0.2.0 BfW 1.10.3 EDIT: The new travelmap-images blew up the (download) size of your campaign enormous. 11,3 MB!!! only for the those images. :shock: The whole campaign has 11,7 MB ( with the travelmap images incuded ) Yeah I noticed... Are they not worth it you think? 11mb ...
by Ulfsark
October 29th, 2012, 6:30 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 338
Views: 58597

Re: Antar, Son of Rheor

I was able to play most of the first scenario (Sorry for not even finishing this scenario, I will have more time to play later and I plan to finish playing all of the missions. My feedback is posted below. I liked the first scenario, But I felt that it took a little bit longer than I would have like...
by Ulfsark
October 29th, 2012, 4:34 pm
Forum: Scenario & Campaign Development
Topic: The Library of Kratemaqht [SP Campaign]
Replies: 111
Views: 32003

Re: The Library of Kratemaqht [SP Campaign]

I plan on playing through your campaign at some point this week.

It may help you get feedback if you post guidelines as to what you want feedback on, like game balance, Dialogue or the maps.

I look forward to giving this a try when I get a chance :)
by Ulfsark
October 29th, 2012, 2:52 pm
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Re: Return to Ruins SP Campaign

Harold starts out with max XP= 1; and after he destroys an enemy unit, he's at XP= 8/1; but he doesn't advance(!). That seems wrong. Is it intended? Harold is a level 1 unit and advances_to=null , that means he doesn't level up to a level 2 unit, but he shouldn't start with experience=0 . @Ulfsark:...
by Ulfsark
October 26th, 2012, 10:44 pm
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Re: Return to Ruins SP Campaign

Thanks for the feedback guys I will implement everything this weekend sometime. I really appreciate it :)
by Ulfsark
October 26th, 2012, 1:31 pm
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Re: Return to Ruins SP Campaign

I can't recruit in the first scenario and after the first turn there's an error which ends the game. What version of BfW is your add on for? But I like the main character :) damn, Thanks for trying! I made it using version 1.10.3 What version did you use? And what difficulty? Edit Okay I fixed it, ...
by Ulfsark
October 26th, 2012, 5:47 am
Forum: Add-on Feedback
Topic: Return to Ruins
Replies: 2
Views: 2123

Return to Ruins

What difficulty level did you play on? Did you find the campaign fun? Did you beat the campaign? Were any scenarios too easy too hard? What can be added to the loyalist versus loyalist battles unit wise to make them more diverse? Is the story too dark or too sad? How can the maps be improved? Both v...
by Ulfsark
October 26th, 2012, 2:57 am
Forum: Scenario & Campaign Development
Topic: Return to Ruins SP Campaign
Replies: 27
Views: 4181

Return to Ruins SP Campaign

Last Updated 1/21/13 Hello, My name is Jeff, I go by Ulfsark online . I recently got my first Wesnoth campaign to a playable state and would like some feedback on it. This campaign now has original music by Paul Fredericks You can find more of his work as well as contact him at http://www.paulfrede...
by Ulfsark
October 25th, 2012, 8:28 pm
Forum: WML Workshop
Topic: Editing the credits at the end of a campaign?
Replies: 5
Views: 401

Re: Editing the credits at the end of a campaign?

Dugi wrote:The authors of Wesnoth the Game are always there. Just the credits you added are above it.
yeah I just realized this on my own... Thanks man I appreciate the help!
by Ulfsark
October 25th, 2012, 8:13 pm
Forum: WML Workshop
Topic: Editing the credits at the end of a campaign?
Replies: 5
Views: 401

Re: Editing the credits at the end of a campaign?

Hmm... I have added my own text but it still has all the text from the other campaign even though I do not see any WML from the original campaign in my _main file. Here is my _main code #wesnoth-Return_to_Ruins [textdomain] name="wesnoth-Return_to_Ruins" path="data/add-ons/Return_to_Ruins/translatio...
by Ulfsark
October 25th, 2012, 7:14 pm
Forum: WML Workshop
Topic: Editing the credits at the end of a campaign?
Replies: 5
Views: 401

Re: Editing the credits at the end of a campaign?

Thank you very much!