Search found 21 matches

by Haart
January 14th, 2012, 10:14 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

I still believe that +2 income can change a stalemate situation but not the whole game. Considering how many people here use grunts, i'd say it definitely can. And even if it wasn't, the very fact of uncounted advantage makes these games unsportsmanlike. So i'd say that while we allow players to ke...
by Haart
January 13th, 2012, 7:56 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

Nope, i checked; it's on top of that (on the beginning of second turn northern player has total income of 2 where 2 is base and none from villages while southern player has income of 6 where 2 is from village and 4 shows as base). And, like i already said (i think), it shows up as "income +2&qu...
by Haart
January 13th, 2012, 6:31 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

When reloading a game with Alexanderthegre (on Freelands, in case if that matters) that we started yesterday, we noticed what seems to be a bug in a tournament era: even through we started with normal settings, Alex in fact had +2 bonus to income. We tried to create new games with tournament era fir...
by Haart
December 19th, 2011, 7:31 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

No, the most recent one (1.9.12, if nothing changed in last two days).
by Haart
December 16th, 2011, 7:09 pm
Forum: Multiplayer Development
Topic: [mainline] Loyalist Bowman
Replies: 79
Views: 17651

Re: Loyalist Bowman

leadership
I don't think that it's fair to count leadership in. Leutenant isn't only leader loyals may get; besides, it's not like all other units of loyals, drakes and rebels were balancing in account only for leadership units.
by Haart
December 15th, 2011, 3:57 pm
Forum: Multiplayer Development
Topic: SHould need Account
Replies: 8
Views: 2174

Re: SHould need Account

If it is so important to you, you can create a text file (or excel sheet for added convenience) and after every game you play write in it what faction you were and whether you have won or lost. After all, Wesnoth is an open-source project and one of main ideas of open-source is "If nobody did i...
by Haart
December 15th, 2011, 10:17 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

Gnork won game. Elves vs. Trolls and loyalist.
Is it just me or did Powershot lost on purpose? I mean, he did't even bother with taking his villages on the left.
by Haart
December 14th, 2011, 7:37 am
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

The Best two units Opening Ceremony will take place on Wednesday at 1200GMT on the 1.8 server. For the sake of stupid non-european players (like me), be more concrete, please. Which Wednesday: today or next week? 12:00 as in midday or as in midnight? Detailed explanations never killed anybody, poor...
by Haart
December 13th, 2011, 6:14 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

I think, custom-made leader with, say, 52 hp, 0/0/0/0/0/0 resistances (lady has negative arcane resistance), 5 mp and human movetype would be much better than "normal" lady both in representing "blank" leader and in surviving assassination attempts. Maybe something like 1-3 melee...
by Haart
December 13th, 2011, 11:39 am
Forum: Strategies & Tips
Topic: Dwarvish guardsmen (in 1 vs 1)
Replies: 34
Views: 11090

Dwarvish guardsmen (in 1 vs 1)

There is something that bothers me for some time: what is the point of dwarvish guardsmen? Sure, steadfast ability is interesting and unique to them (if we don't count mermain hoplite that is both almost never seen and arguably even more useless) but just having unique ability does not make them wor...
by Haart
December 12th, 2011, 9:15 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

Well, while i agree that it's not really a problem, i think that it still would be better if one of them after reading this will decide to change his pick. If not, then so be it.
by Haart
December 12th, 2011, 8:32 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

8 ) csarmi with cav+adept
14) Mabuse with loyalist cavalryman + adept
Just noticed that. I thought we were avoiding repeating as it is basically giving same pair of units a second chance.
by Haart
December 12th, 2011, 7:47 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 10270

Re: [mainline] Weaken the OP LT

Now if we discuss lowering the mp of him to 5 mp via traits it is only justified to compare him to the Captain in the combat ability as well. To Flare. Captain is neutral, has better defences and more combat capability; Flare is, in my opinion, much closer to leutenant. from the synergy of 6mp and ...
by Haart
December 12th, 2011, 6:45 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

4 x 4 groups
Only there are more than 16 of us already.
by Haart
December 12th, 2011, 5:33 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 73109

Re: Best two units, the tournament

anticav-which-can-deal-with-skeletons-and-drakes
Do you mean orcish archer? Image