Search found 21 matches
- January 14th, 2012, 10:14 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
I still believe that +2 income can change a stalemate situation but not the whole game. Considering how many people here use grunts, i'd say it definitely can. And even if it wasn't, the very fact of uncounted advantage makes these games unsportsmanlike. So i'd say that while we allow players to ke...
- January 13th, 2012, 7:56 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
Nope, i checked; it's on top of that (on the beginning of second turn northern player has total income of 2 where 2 is base and none from villages while southern player has income of 6 where 2 is from village and 4 shows as base). And, like i already said (i think), it shows up as "income +2&qu...
- January 13th, 2012, 6:31 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
When reloading a game with Alexanderthegre (on Freelands, in case if that matters) that we started yesterday, we noticed what seems to be a bug in a tournament era: even through we started with normal settings, Alex in fact had +2 bonus to income. We tried to create new games with tournament era fir...
- December 19th, 2011, 7:31 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
No, the most recent one (1.9.12, if nothing changed in last two days).
- December 16th, 2011, 7:09 pm
- Forum: Multiplayer Development
- Topic: [mainline] Loyalist Bowman
- Replies: 79
- Views: 17651
Re: Loyalist Bowman
I don't think that it's fair to count leadership in. Leutenant isn't only leader loyals may get; besides, it's not like all other units of loyals, drakes and rebels were balancing in account only for leadership units.leadership
- December 15th, 2011, 3:57 pm
- Forum: Multiplayer Development
- Topic: SHould need Account
- Replies: 8
- Views: 2174
Re: SHould need Account
If it is so important to you, you can create a text file (or excel sheet for added convenience) and after every game you play write in it what faction you were and whether you have won or lost. After all, Wesnoth is an open-source project and one of main ideas of open-source is "If nobody did i...
- December 15th, 2011, 10:17 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
Is it just me or did Powershot lost on purpose? I mean, he did't even bother with taking his villages on the left.Gnork won game. Elves vs. Trolls and loyalist.
- December 14th, 2011, 7:37 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
The Best two units Opening Ceremony will take place on Wednesday at 1200GMT on the 1.8 server. For the sake of stupid non-european players (like me), be more concrete, please. Which Wednesday: today or next week? 12:00 as in midday or as in midnight? Detailed explanations never killed anybody, poor...
- December 13th, 2011, 6:14 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
I think, custom-made leader with, say, 52 hp, 0/0/0/0/0/0 resistances (lady has negative arcane resistance), 5 mp and human movetype would be much better than "normal" lady both in representing "blank" leader and in surviving assassination attempts. Maybe something like 1-3 melee...
- December 13th, 2011, 11:39 am
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 11090
Dwarvish guardsmen (in 1 vs 1)
There is something that bothers me for some time: what is the point of dwarvish guardsmen? Sure, steadfast ability is interesting and unique to them (if we don't count mermain hoplite that is both almost never seen and arguably even more useless) but just having unique ability does not make them wor...
- December 12th, 2011, 9:15 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
Well, while i agree that it's not really a problem, i think that it still would be better if one of them after reading this will decide to change his pick. If not, then so be it.
- December 12th, 2011, 8:32 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
8 ) csarmi with cav+adept
Just noticed that. I thought we were avoiding repeating as it is basically giving same pair of units a second chance.14) Mabuse with loyalist cavalryman + adept
- December 12th, 2011, 7:47 pm
- Forum: Ideas
- Topic: [mainline] Weaken the OP LT
- Replies: 46
- Views: 10270
Re: [mainline] Weaken the OP LT
Now if we discuss lowering the mp of him to 5 mp via traits it is only justified to compare him to the Captain in the combat ability as well. To Flare. Captain is neutral, has better defences and more combat capability; Flare is, in my opinion, much closer to leutenant. from the synergy of 6mp and ...
- December 12th, 2011, 6:45 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
Only there are more than 16 of us already.4 x 4 groups
- December 12th, 2011, 5:33 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73109
Re: Best two units, the tournament
Do you mean orcish archer?anticav-which-can-deal-with-skeletons-and-drakes