Search found 44 matches
- April 26th, 2015, 2:00 pm
- Forum: WML Workshop
- Topic: Traits Aren't Applied? [SOLVED]
- Replies: 5
- Views: 1235
Re: Traits Aren't Applied?
Well that was educational
Thank you all! Looks like I have some re-wiring to do!

- April 23rd, 2015, 4:42 am
- Forum: WML Workshop
- Topic: Traits Aren't Applied? [SOLVED]
- Replies: 5
- Views: 1235
Traits Aren't Applied? [SOLVED]
I'm trying to apply traits to my units but nothing I've done has worked. Important?: the units I'm trying to get this to work on are "can_recruit=yes" and are placed on the map, not recruited. Here's the relevant code: From _main.cfg -- I reference the units.cfg file: [+units] {campaigns/L...
- April 21st, 2015, 3:03 am
- Forum: WML Workshop
- Topic: Cannot [Un]Store Unit? [SOLVED]
- Replies: 5
- Views: 1257
Re: Cannot [Un]Store Unit? [SOLVED]
I also discovered after killing a unit via [kill] id={id}[/kill] that you cannot use that id again as a hero.
- April 20th, 2015, 4:11 am
- Forum: WML Workshop
- Topic: Cannot [Un]Store Unit? [SOLVED]
- Replies: 5
- Views: 1257
Re: Cannot [Un]Store Unit?
SOLVED:
Looks like I required a leader to properly load the map and unstore units.
So I guess for lack of a more smooth operation, I'll create a leader, spawn my army, then kill the would-be leader.
Looks like I required a leader to properly load the map and unstore units.
So I guess for lack of a more smooth operation, I'll create a leader, spawn my army, then kill the would-be leader.
- April 20th, 2015, 3:48 am
- Forum: WML Workshop
- Topic: Cannot [Un]Store Unit? [SOLVED]
- Replies: 5
- Views: 1257
Re: Cannot [Un]Store Unit?
I threw the unstore code into scenario 1 and it worked there, so it's definitely something to do with the timing of the unstore. I tried moving the 'start' event after the 'prestart' event - still doesn't work. I also tried changing it to a 'prestart' event as well - no luck. Perhaps this is the iss...
- April 19th, 2015, 7:11 pm
- Forum: WML Workshop
- Topic: Cannot [Un]Store Unit? [SOLVED]
- Replies: 5
- Views: 1257
Re: Cannot [Un]Store Unit?
I've confirmed, the IDs are set when the units are created. Both code snippets in my prior comment are solely stored within in the [scenario] tag and come after [side] tags and are generally in chronological order. Also, the teleport event is working in the first scenario. :hmm: If anyone wouldn't m...
- April 19th, 2015, 5:38 am
- Forum: WML Workshop
- Topic: Cannot [Un]Store Unit? [SOLVED]
- Replies: 5
- Views: 1257
Cannot [Un]Store Unit? [SOLVED]
2-3 years ago I started working on a campaign and am trying to revive my work. Rusty on WML, but for the most part I've been able to figure things out. Now I'm trying to store units, change the scenario, and unstore the units. The problem is, when the 2nd scenario starts, no units are unstored! So I...
- June 23rd, 2012, 1:32 am
- Forum: Art Contributions
- Topic: Stolen Wesnoth Graphics / A Question
- Replies: 21
- Views: 11887
Re: Stolen Wesnoth Graphics
+1 for taking action.
Emailed armorgames (not sure if they have a policy on this), but that's just a starting point.
Emailed armorgames (not sure if they have a policy on this), but that's just a starting point.
- January 30th, 2012, 3:32 am
- Forum: WML Workshop
- Topic: Item Drop & Pickup
- Replies: 18
- Views: 3174
Re: Item Drop & Pickup
I'll take a look into both options. At least I've got somewhere to start now. Thanks!
- January 30th, 2012, 1:53 am
- Forum: WML Workshop
- Topic: Item Drop & Pickup
- Replies: 18
- Views: 3174
Re: Item Drop & Pickup
I'm not very proficient with variables yet... So I guess my question is, how do I set a variable for whatever $x1 or $y1 end up being?Sapient wrote:Set variables for dropped_x & dropped_y then check in a separate moveto event.
- January 29th, 2012, 6:32 pm
- Forum: WML Workshop
- Topic: Item Drop & Pickup
- Replies: 18
- Views: 3174
Item Drop & Pickup
An enemy unit drops some treasure upon his death... Specific units can then "use" the item (not necessarily to carry - I'm not that good with WML yet), but at least to trigger an event. The only problem I'm having is how to reference where the item is once it's been placed (how to trigger ...
- January 29th, 2012, 1:47 am
- Forum: WML Workshop
- Topic: can not get my new unit to work
- Replies: 11
- Views: 2782
Re: can not get my new unit to work
thank you, I thought I had added them but I forgot. Also, could you clarify who TSR and D&D are? TSR is (or was) a game publishing company - they published "D&D" or "Dungeons and Dragons", an extremely popular pen and paper fantasy themed game... D&D has had a major ...
- January 28th, 2012, 10:24 pm
- Forum: WML Workshop
- Topic: Terrain Filter Using *
- Replies: 2
- Views: 517
Re: Terrain Filter Using *
That did the trick - thanks!
- January 28th, 2012, 6:33 am
- Forum: WML Workshop
- Topic: Terrain Filter Using *
- Replies: 2
- Views: 517
Terrain Filter Using *
I'm sure this is a stupid/trivial question... I've already read the FilterLocationWML and TerrainCodesWML , but have been unable to get this event to work if the terrain has an overlay. [event] name=moveto [filter] [filter_location] terrain=Sm* [/filter_location] [/filter] [message] speaker=unit mes...
- January 25th, 2012, 6:43 am
- Forum: WML Workshop
- Topic: End Turn / Set Turn
- Replies: 6
- Views: 1140
Re: End Turn / Set Turn
Okay I lied - had enough time to try it out.
Zookeeper's code worked. I made a minor addition to fit my specific situation, but since the event is 173 lines of code, I won't post the entire solution.
Thank you!!!
Zookeeper's code worked. I made a minor addition to fit my specific situation, but since the event is 173 lines of code, I won't post the entire solution.
Thank you!!!