Search found 44 matches

by Solikos
April 26th, 2015, 2:00 pm
Forum: WML Workshop
Topic: Traits Aren't Applied? [SOLVED]
Replies: 5
Views: 1235

Re: Traits Aren't Applied?

Well that was educational :oops: Thank you all! Looks like I have some re-wiring to do!
by Solikos
April 23rd, 2015, 4:42 am
Forum: WML Workshop
Topic: Traits Aren't Applied? [SOLVED]
Replies: 5
Views: 1235

Traits Aren't Applied? [SOLVED]

I'm trying to apply traits to my units but nothing I've done has worked. Important?: the units I'm trying to get this to work on are "can_recruit=yes" and are placed on the map, not recruited. Here's the relevant code: From _main.cfg -- I reference the units.cfg file: [+units] {campaigns/L...
by Solikos
April 21st, 2015, 3:03 am
Forum: WML Workshop
Topic: Cannot [Un]Store Unit? [SOLVED]
Replies: 5
Views: 1257

Re: Cannot [Un]Store Unit? [SOLVED]

I also discovered after killing a unit via [kill] id={id}[/kill] that you cannot use that id again as a hero.
by Solikos
April 20th, 2015, 4:11 am
Forum: WML Workshop
Topic: Cannot [Un]Store Unit? [SOLVED]
Replies: 5
Views: 1257

Re: Cannot [Un]Store Unit?

SOLVED:

Looks like I required a leader to properly load the map and unstore units.

So I guess for lack of a more smooth operation, I'll create a leader, spawn my army, then kill the would-be leader.
by Solikos
April 20th, 2015, 3:48 am
Forum: WML Workshop
Topic: Cannot [Un]Store Unit? [SOLVED]
Replies: 5
Views: 1257

Re: Cannot [Un]Store Unit?

I threw the unstore code into scenario 1 and it worked there, so it's definitely something to do with the timing of the unstore. I tried moving the 'start' event after the 'prestart' event - still doesn't work. I also tried changing it to a 'prestart' event as well - no luck. Perhaps this is the iss...
by Solikos
April 19th, 2015, 7:11 pm
Forum: WML Workshop
Topic: Cannot [Un]Store Unit? [SOLVED]
Replies: 5
Views: 1257

Re: Cannot [Un]Store Unit?

I've confirmed, the IDs are set when the units are created. Both code snippets in my prior comment are solely stored within in the [scenario] tag and come after [side] tags and are generally in chronological order. Also, the teleport event is working in the first scenario. :hmm: If anyone wouldn't m...
by Solikos
April 19th, 2015, 5:38 am
Forum: WML Workshop
Topic: Cannot [Un]Store Unit? [SOLVED]
Replies: 5
Views: 1257

Cannot [Un]Store Unit? [SOLVED]

2-3 years ago I started working on a campaign and am trying to revive my work. Rusty on WML, but for the most part I've been able to figure things out. Now I'm trying to store units, change the scenario, and unstore the units. The problem is, when the 2nd scenario starts, no units are unstored! So I...
by Solikos
June 23rd, 2012, 1:32 am
Forum: Art Contributions
Topic: Stolen Wesnoth Graphics / A Question
Replies: 21
Views: 11887

Re: Stolen Wesnoth Graphics

+1 for taking action.

Emailed armorgames (not sure if they have a policy on this), but that's just a starting point.
by Solikos
January 30th, 2012, 3:32 am
Forum: WML Workshop
Topic: Item Drop & Pickup
Replies: 18
Views: 3174

Re: Item Drop & Pickup

I'll take a look into both options. At least I've got somewhere to start now. Thanks!
by Solikos
January 30th, 2012, 1:53 am
Forum: WML Workshop
Topic: Item Drop & Pickup
Replies: 18
Views: 3174

Re: Item Drop & Pickup

Sapient wrote:Set variables for dropped_x & dropped_y then check in a separate moveto event.
I'm not very proficient with variables yet... So I guess my question is, how do I set a variable for whatever $x1 or $y1 end up being?
by Solikos
January 29th, 2012, 6:32 pm
Forum: WML Workshop
Topic: Item Drop & Pickup
Replies: 18
Views: 3174

Item Drop & Pickup

An enemy unit drops some treasure upon his death... Specific units can then "use" the item (not necessarily to carry - I'm not that good with WML yet), but at least to trigger an event. The only problem I'm having is how to reference where the item is once it's been placed (how to trigger ...
by Solikos
January 29th, 2012, 1:47 am
Forum: WML Workshop
Topic: can not get my new unit to work
Replies: 11
Views: 2782

Re: can not get my new unit to work

thank you, I thought I had added them but I forgot. Also, could you clarify who TSR and D&D are? TSR is (or was) a game publishing company - they published "D&D" or "Dungeons and Dragons", an extremely popular pen and paper fantasy themed game... D&D has had a major ...
by Solikos
January 28th, 2012, 10:24 pm
Forum: WML Workshop
Topic: Terrain Filter Using *
Replies: 2
Views: 517

Re: Terrain Filter Using *

That did the trick - thanks!
by Solikos
January 28th, 2012, 6:33 am
Forum: WML Workshop
Topic: Terrain Filter Using *
Replies: 2
Views: 517

Terrain Filter Using *

I'm sure this is a stupid/trivial question... I've already read the FilterLocationWML and TerrainCodesWML , but have been unable to get this event to work if the terrain has an overlay. [event] name=moveto [filter] [filter_location] terrain=Sm* [/filter_location] [/filter] [message] speaker=unit mes...
by Solikos
January 25th, 2012, 6:43 am
Forum: WML Workshop
Topic: End Turn / Set Turn
Replies: 6
Views: 1140

Re: End Turn / Set Turn

Okay I lied - had enough time to try it out.

Zookeeper's code worked. I made a minor addition to fit my specific situation, but since the event is 173 lines of code, I won't post the entire solution.

Thank you!!!