Search found 698 matches
- July 7th, 2013, 2:30 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 83157
Re: A Vision Blinded (15 scenarios, all complete and working
There should be a more clear clue right from the start that your troll hero can break through the walls at certain spots (sand/stone hexes) to reveal new passageways with secret items. I didn't notice this until I was almost out of the cave. After looking at the cfg file I did miss the red mage, bu...
- July 4th, 2013, 9:14 am
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 83157
Re: A Vision Blinded (15 scenarios, all complete and working
I started playing this campaign today and I'd have to say it's pretty cool. I've only completed the first scenario so far, but I wanted to post some feed back. I'll try to add posts of constructive feed back as I progress through this campaign where I see fit. But first, I'd like to say this is a g...
- July 4th, 2013, 9:04 am
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126097
Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thr
Thank you for the replays. :) ( I miss scenario '08 The Dwarves' ) :P Very interesting for me, to see how you play through the campaign. In some scenarios you use less units than me (you save the gold). And you play much more aggressive than I do. :) And you risk more. Though you play on HARD, seem...
- July 1st, 2013, 9:54 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126097
Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thr
I have just finished it again without save/loads. This one shall be better:
- July 1st, 2013, 9:32 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126097
- July 1st, 2013, 9:30 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126097
- June 25th, 2013, 9:37 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 322108
Re: You've been playing Wesnoth too long when...
1018. When you see a Goblin was selling homemade spears this morning. Hang on, wait a sec...That is an ice-cream cart. How could you see a Goblin with spears after all?
- February 8th, 2013, 2:14 am
- Forum: Users’ Forum
- Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
- Replies: 391
- Views: 136821
Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
you have been warned plenty of times about insulting people and picking fights. You will find yourself taking a break from the forums if I see this again. :lol2: Interesting. Let's get started. =============================================== But... ================================================ ....
- February 8th, 2013, 1:33 am
- Forum: Users’ Forum
- Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
- Replies: 391
- Views: 136821
Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
I already had a long break recently to avoid liars and idiots. Honestly, it is really a good suggestion. It seems that being a submarine ain't help anyway.
- February 7th, 2013, 5:55 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Kingdom
- Replies: 87
- Views: 26279
Re: Forgotten Kingdom
I suggest the campaign shall end up in a sad ending. The gobos, trolls, orcs, nagas, bandits and all those fought for peace and freedom, get besieged and killed to the last man eventually. However, the humans faced severe losts as well. The brave rebelion for liberty became an epic, and was sung for...
- February 7th, 2013, 5:39 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 322108
Re: You've been playing Wesnoth too long when...
1004. ...your mom told you "get the hell away of that damned medieval-styled game or I will throw you out of the room", you do not feel it realistic anymore.
- February 7th, 2013, 5:33 pm
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107197
Re: Grnk the Mighty (BfW 1.9/1.10)
Got the po file
Our wolves would have meat tonight.
P.S. Rigor is a Gobo Fanatic
Our wolves would have meat tonight.
P.S. Rigor is a Gobo Fanatic
- February 7th, 2013, 5:30 pm
- Forum: Scenario & Campaign Development
- Topic: The Invasion Of The Western Cavalry Feedback
- Replies: 148
- Views: 50613
Re: The Attack Of The Western Cavalry Feedback
I hope I am not too late replying you here :oops: In actuality, many of us are still faithfully waiting for your new updates and new episodes :D You are already a celebrated UMC author among our player groups. Currenlty, this campaign's bloody scenes (all those corpses do not disappear) and awesome ...
- February 7th, 2013, 5:23 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
- Replies: 391
- Views: 136821
Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Hey dailin: Recenltly we have started few projects, including a crossover campaigns and peer introductions (obviously you are an elder :lol2: ), in the local forums. However, being unable to contact you, I could only come here and ask you whether you are interested. BR Axa P.S. How's this Ipone proj...
- January 31st, 2013, 7:54 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126097
Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thr
Hello bro. I am suppose to update my ASoR recently and finish some battle tests. Can you briefly introduce some new changes you've made in the newly updated versions? That would be appreciated