Search found 33 matches
- December 12th, 2014, 2:06 am
- Forum: Legend of Wesmere (single player)
- Topic: 14 - Human Alliance
- Replies: 52
- Views: 41547
Re: V1.9/1.10 - 14 - Human Alliance
I just found two minor bugs in this scenario in version 1.12.0. 1. There is no gold carry over for Galtrid from the scenario "Elves' Last Stand". 2. Eradinol was killed in the scenario "Elves' Last Stand", but still showed up in this scenario. It is better to imply that there is ...
- July 27th, 2014, 5:12 am
- Forum: Technical Support
- Topic: Legend of Wesmere Map 3
- Replies: 7
- Views: 2894
Re: Legend of Wesmere Map 3
There are 47 villages on the new map, so the player would get about 40 gold per round in the first a few turns. In my hands it is too easy to beat the AI even in HARD. Maybe the starting gold should be reduced.
- June 6th, 2014, 1:54 am
- Forum: Legend of Wesmere (single player)
- Topic: 09 - Bounty Hunters
- Replies: 30
- Views: 27109
Re: V1.9/1.10 - 09 - Bounty Hunters
(7) What, if any, are changes you would have made to the scenario to make it more fun? Fewer Saurians at once. Or some option to fight. Fighting is suicide now. (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? The whole scenario had me resta...
- February 20th, 2013, 4:41 am
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light (1.9.12+)
- Replies: 142
- Views: 43111
Re: The Settlers of Light (1.9.12+)
I am glad to hear that AfterDawn is taking care of this abandoned campaign. The original stroy is quite confusing, so a new story line should be a good idea.
- October 19th, 2012, 4:44 am
- Forum: Legend of Wesmere (single player)
- Topic: 14 - Human Alliance
- Replies: 52
- Views: 41547
Re: V1.9/1.10 - 14 - Human Alliance
(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Hard, 1.10.4, 538 start gold (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear enough (4) How clear and interesting did you find the dialog and story...
- August 7th, 2012, 11:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Stolen Sword (Drake Campaign for Beginners)
- Replies: 4
- Views: 1486
Re: The Stolen Sword (Drake Campaign for Beginners)
By what do you mean "saurians behaving badly"? The loyalty of the saurians are doubtful. The augur will try to steal things from you if not checked. You will not get the speed of ring if you failed to protect the skirmisher. Also the skirmisher will give you two potions of regeneration if...
- August 7th, 2012, 2:32 am
- Forum: Scenario & Campaign Development
- Topic: The Stolen Sword (Drake Campaign for Beginners)
- Replies: 4
- Views: 1486
The Stolen Sword (Drake Campaign for Beginners)
Hi all. I just uploaded my first campaign, "the Stolen Sword". I would like to make it a tutorial for playing drakes. The campaign is set at easy or intermediate level. There is no trap or "tomato surprise" in the campaign. (I hate "tomato surprise"). In cases where ene...
- August 5th, 2012, 4:43 am
- Forum: Scenario & Campaign Development
- Topic: By the Sword (1.10 Port)
- Replies: 3
- Views: 4031
Re: By the Sword (1.10 Port)
The first scenario definitely needs rebalancing. I had managed to beat it once on hard with version 1.8 (attached below). I had to take control of the ally, and save/load several times (and I was extremely lucky). Still I could only finish at the last turn with negative gold (I have to leave the vil...
- July 8th, 2012, 5:06 pm
- Forum: Scenario & Campaign Development
- Topic: A Vision Blinded (15 scenarios, all complete and working)
- Replies: 266
- Views: 82298
Re: A Vision Blinded (15 scenarios, all complete and working
I had trouble with this one too. I was stuck at the choke point from the north leader and was unable to break the stalemate. After several trials, I decided to rush ahead as fast as possible. At last I had luck to break the initial siege, and broke through. After leveling up a few trolls, the life w...
- May 30th, 2012, 1:20 am
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review: EI 18b - Weldyn Besieged
- Replies: 16
- Views: 19621
Re: Scenario Review: EI 18b - Weldyn Besieged
(1) What difficulty levels have you played the scenario on? 1.10.3, hard, 310 gold (2) How difficult did you find the scenario? (1-10) 7. Lost only one iron mauler (3) How clear did you find the scenario objectives? Clear enough. (4) How clear and interesting did you find the dialog and storyline of...
- May 27th, 2012, 4:11 am
- Forum: Technical Support
- Topic: wesnoth 1.10 error: Dark Castle Keep Not recognized
- Replies: 2
- Views: 1267
Re: wesnoth 1.10 error: Dark Castle Keep Not recognized
Shadowmaster, thanks for your reply.
- May 23rd, 2012, 2:38 am
- Forum: Technical Support
- Topic: wesnoth 1.10 error: Dark Castle Keep Not recognized
- Replies: 2
- Views: 1267
wesnoth 1.10 error: Dark Castle Keep Not recognized
I am working on a scenario map and I notice that Wesnoth cannot recognize the Dark Castle Keep tile. System: Mac OS 10.6, Wesnoth: 1.10.3 Description: When wesnoth is trying to load a scenario with a Dark Castle Keep on the map, the scenario can not load. Error message is "The game map could no...
- May 6th, 2012, 2:44 am
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23605
Re: The Fall of Wesnoth - Version 1.0.8 Released!
I am using a Mac. The campaign loads fine for me. The images are loading correctly. There are two versions of the campaign on the 1.10 add-on server. The one with only 7kb size is empty. You should look for the one with over 30Mb size. It's an empty add-on for me.. Edit: All I get in _Info.cfg and C...
- May 2nd, 2012, 4:16 am
- Forum: Users’ Forum
- Topic: Best add-on campaigns
- Replies: 22
- Views: 25127
Re: Best add-on campaigns
My personal favorite campaign is Invasion from the unknown and After the storm. Its a huge 4 part campaign with an amazing story and awesome levels. I also liked the story of slimes its a rather interesting short campaign that has a great rpg level. Bad moon rising part 1 was fun, but I found the f...
- April 29th, 2012, 2:26 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 62525
Re: Campaign: Tale of a Mage
version 1.0.3 also fails with same error in wesnoth 1.10 following that it gets this and then quits back to main screen: error general: Unknown scenario: '00_1_Townsquare' The error is caused by the removal of the "AMLA_TOUGH" macro since wesnoth 1.9.7. It can be fixed by replacing "...