Search found 289 matches

by Yomar
October 3rd, 2019, 1:56 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 290

Re: Rogue balancing

Javlineer does only 1 extra damage compared to spearman and Lv2 Fencer does only 5-5. Yes maybe Rogue is a high risk but gives more reward than risk, for example the Horseman have much higher chances to be hit back and if you loose him, you lost a lot of money, if you play Age of Heroes, Rogue is ch...
by Yomar
October 1st, 2019, 10:13 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 290

Re: Rogue balancing

Royal guard if not in village will be poisoned and dammaged from assasin, then Assasin runs away and he dies slowly zoced by Dwarven Sentinels that can also hit him with ranged and get no retail or/and killed by Dragonguards (no resistances against pierce).
by Yomar
October 1st, 2019, 10:02 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 290

Re: Rogue balancing

Well, steelclad is hard to kill, lot of HP resistant to everything, but at least he's much more expensive and also needs a lot more XP to level up than a Rogue and is also slower.
by Yomar
October 1st, 2019, 8:11 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 290

Re: Rogue balancing

You forgot that he has 60% so the Swordsman will land less hits, while he with only 40% def will be hit more times, things will be also much worse if the Rogue will attack from any other terrain but flat (something that a half decent player will certainly try to do), cause there he will get 70% def,...
by Yomar
October 1st, 2019, 10:22 am
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 290

Rogue balancing

The Thief is pretty balanced, but his evolution the Rogue is not cause a trait called "strong", I explain, the Rogue beside beign cheap (24gp) goes increases his dammage from 4-3 to 6-3, his hp from 24 to 40, gets a multi hit ranged attack (4-3), and skirmish. Now at night with backstab (much easier...
by Yomar
September 17th, 2019, 2:55 pm
Forum: Scenario & Campaign Development
Topic: Chronological error in the Campaign The Rise of Wesnoth
Replies: 3
Views: 633

Chronological error in the Campaign The Rise of Wesnoth

A guy told me that there is an historical error in the Campaign The Rise of Wesnoth, in the fourth scenario, the background image that introduces the story, king Eldaric is fighting a Troll, but the thing is that there were no Trolls at that time on the Green Island, in fact king Haldric has even to...
by Yomar
September 15th, 2019, 8:52 pm
Forum: Coder’s Corner
Topic: Autofight Utility
Replies: 2
Views: 822

Autofight Utility

Time ago a guy made an utility for statistical purposes, is there someone than can update it to work with BFW 1.14 ?

Here's the link of the threat;

viewtopic.php?t=29760
by Yomar
August 27th, 2019, 3:43 pm
Forum: Technical Support
Topic: Screen resolution problem
Replies: 2
Views: 224

Re: Screen resolution problem

Ok, I write this in case someone else has resolution problems, so they can try this. After trying a lot of things included the suggestions from this forum, to no avail, finally I solved the problem. Windows decided "nicely" :annoyed: to put the size settings to 125% (size at which apps and texts are...
by Yomar
August 26th, 2019, 3:28 pm
Forum: Ideas
Topic: Optional player's rating
Replies: 39
Views: 2035

Re: Optional player's rating

To bproberts, spirit of Wesnoth is having fun not be competitive, and the Wesnoth ladder is not dead at all, just visit it, the last game was just today, and if you give a look to the dates, you will see that there are games almost every day.
by Yomar
August 26th, 2019, 3:21 pm
Forum: Technical Support
Topic: Screen resolution problem
Replies: 2
Views: 224

Screen resolution problem

For some reason I can't put the game to my native resolution, 1280x800, I tried in full screen an in windowed mode, in this second mode I can choose between more than just one resolutions, like 5, but just wired ones but not my native one. I tried also to change the configuration file putting my res...
by Yomar
July 27th, 2019, 8:02 pm
Forum: Ideas
Topic: Optional player's rating
Replies: 39
Views: 2035

Re: Optional player's rating

Disconnects: You've got until your timer runs down. At that point, the other player continues the game, or waits, at their discretion. Your inability to have a stable internet connection is not your opponent's problem. Fix it, only play casual games, or tell your opponent up front and hope they're ...
by Yomar
July 27th, 2019, 7:48 pm
Forum: Technical Support
Topic: Probable bug
Replies: 1
Views: 263

Probable bug

When playing online and the current player looses connection while attacking (or a bit before), uppon reloading the attacker has spent his hits but the enemy never takes dammage, like that the attack never happened, even when previously hit. The attacker always result spent. This on Windows Operatin...
by Yomar
June 2nd, 2019, 4:03 am
Forum: Technical Support
Topic: BUG > Zooming
Replies: 1
Views: 247

BUG > Zooming

I can't zoom in anymore, zooming out and default zoom keys work.
+ key for zooming in DON'T work
- key for zooming out Works
0 key for default zoom scale works

This on V 1.14.7 of BFW

I tried V 1.12 of BFW and there Zooming in works.

System
Win 10
Screen 1366X768
Wesnoth version 1.14.7
by Yomar
May 26th, 2019, 10:27 pm
Forum: Users’ Forum
Topic: Avaerage and max ages of Wesnoth's races
Replies: 2
Views: 432

Re: Avaerage and max ages of Wesnoth's races

Thx, I gave them a ling lifespan, because dragons live long, usually, anyway I changed it now, according to those info.
by Yomar
May 24th, 2019, 11:24 pm
Forum: Users’ Forum
Topic: Avaerage and max ages of Wesnoth's races
Replies: 2
Views: 432

Avaerage and max ages of Wesnoth's races

So, are the average and max age of each race well established or not ? I searched a bit on the forums, and supposedly Elves and Dwarves have an average lifespan of 250-350 years. Other data somewhere ? In meantime here are my guesses on Default Era, with *theoretical maximums. (*Maybe no one reached...