Search found 42 matches

by FallenPhoenix
May 29th, 2013, 6:53 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 666
Views: 190222

Re: Russian translation

Это перевод английский KiB, MiB — кибибайт и мебибайт. По-русски они называются КиБ и МиБ (1 КиБ=1000 Б, 1 МиБ=1000 КиБ; традиционные кило- и мегабайты составляют 1024 байт и килобайт соответственно). Если где-то переведено неправильно — проверим и исправим, спасибо за замечание! Неа, не так, и даж...
by FallenPhoenix
January 21st, 2013, 9:51 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 187
Views: 63506

Re: Bob's RPG Era (now on 1.10!)

I have merged all your updates and made some new changes, see commits from January 21st: REPOSITORY . Btw, i renamed all branches that it start from en# or ru# prefixes. However, old commits still unchanged and even with same hash. Pay attention on this commit. There original strings changes. My Eng...
by FallenPhoenix
January 21st, 2013, 5:47 pm
Forum: WML Workshop
Topic: Increase MP loading speed and clear help garbage from addons
Replies: 4
Views: 716

Re: Increase MP loading speed and clear help garbage from ad

I'm not a C++ programmer (can understand game code, but not easy / not well) , and don't know, how specifically cache works now, but first thought is make per-addon subcaches, and some command or directive to request load depencies. I.e. when some scenario loads, it ask engine try load some another ...
by FallenPhoenix
January 20th, 2013, 6:19 pm
Forum: WML Workshop
Topic: Inactive names and descriptions for abilities
Replies: 3
Views: 524

Re: Inactive names and descriptions for abilities

Of source, I'm about cleaning of WML to prevent generating dirty translation files (or just mark it as garbage and never translate). Just seems, addons developers like to use this fields as backups or something like this. So, any abilities without [filter] tag never use this values? Example: [hides]...
by FallenPhoenix
January 20th, 2013, 4:48 pm
Forum: WML Workshop
Topic: Inactive names and descriptions for abilities
Replies: 3
Views: 524

Inactive names and descriptions for abilities

When I adapt or translating addons, I often found garbage-like strings from name_inactive and description_inactive attributes inside po/pot files. But don't sure when it used and when can be removed easily: there's too little info in wiki . Is there only for [filter] subtag? Could someone explain me?
by FallenPhoenix
January 16th, 2013, 12:32 pm
Forum: Multiplayer Development
Topic: Great Race
Replies: 9
Views: 2013

Re: Great Race

Dugi wrote:Dammit, you gave me a hard time packing that into a 7z archive. Windows 7 is not capable to unpack it, I had to switch to Linux.
:lol2: What about install 7-Zip, WinRAR or PeaZip there?
by FallenPhoenix
January 15th, 2013, 10:52 am
Forum: Multiplayer Development
Topic: Great Race
Replies: 9
Views: 2013

Re: Great Race

- Fixed invalid map path in Great_Race.cfg - Fixed outdated color tags "<150,150,150>" in shop options. - Removed invalid and unneeded [binary_path] in _main.cfg - SET_LABEL_PERSISTANT macro was replaced by mainline SET_LABEL, cause it's equal. - Made it translatable by correcting text-domains, fixi...
by FallenPhoenix
January 14th, 2013, 4:53 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 256920

Re: Era of Magic (EoMa) 1.0 released!

Espreon wrote:This has already been fixed in SVN.
Where I can see your SVN?
by FallenPhoenix
January 14th, 2013, 3:12 pm
Forum: WML Workshop
Topic: Increase MP loading speed and clear help garbage from addons
Replies: 4
Views: 716

Increase MP loading speed and clear help garbage from addons

Multiplayer section loads too slow, expecially on Windows and when many addons installed. Is it because most of the data parse after MULTIPLAYER macro definition turns on? If so, can we define some own macros to force engine process scenarios when it loads instead? And also addons makes game help ve...
by FallenPhoenix
January 5th, 2013, 4:12 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 256920

Re: Era of Magic (EoMa) 1.0 released!

Found duplicate macro definition in Era_of_Magic/utils/abilities.cfg 1st on line 1041, and it seems wrong: #define ABILITY_I8REGENERATES4 [regenerate] value=6 id=regen4 name= _ "regenerates +4" description= _ "Regenerates +4: At the beginning of each turn this unit heals +4 hp. If it is poisoned, it...
by FallenPhoenix
December 3rd, 2012, 12:42 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 666
Views: 190222

Re: Russian translation

Привет. Ну взял бы да перевел че-нибудь, что больше хочется, а готовое на форум :) Тут давненько тишина...
Кстати, можешь еще обратить внимание на ссылку у меня в подписи.
by FallenPhoenix
September 3rd, 2012, 6:31 pm
Forum: Multiplayer Development
Topic: Creep War 0.2.11 updated for 1.10
Replies: 10
Views: 3094

Re: Creep War 0.2.11 updated for 1.10

Grrr! I can't understand, why fire longbow attack (macros/shop.cfg:1230) won't translates inside CW_SHOP_WEAPON macro, when it work normally without macro :evil: Hmm.. Seems like a WML-engine bug, and it also can be fixed using variables. Strange moment: without variables only "fire longbow" transla...
by FallenPhoenix
August 28th, 2012, 6:01 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 187
Views: 63506

Re: Bob's RPG Era (now on 1.10!)

csarmi, I can't reproduce it. What versions do you use, and when error message happens: after map loading, character creation or another?
by FallenPhoenix
August 21st, 2012, 6:41 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 187
Views: 63506

Re: Bob's RPG Era (now on 1.10!)

Bob so silent, but some others seems to be interested, so I hope my additional pains to make changes more understandable is not meaningless (like translation and sorting my git repository ). I found and fixed some bugs ( see here ), make scripts more short and easy, and applied many changes to it's ...
by FallenPhoenix
August 19th, 2012, 9:33 am
Forum: Multiplayer Development
Topic: Creep War 0.2.11 updated for 1.10
Replies: 10
Views: 3094

Re: Creep War 0.2.11 updated for 1.10

Well, you're right :roll: