Search found 18 matches
- November 29th, 2011, 6:21 am
- Forum: Legend of Wesmere (single player)
- Topic: 03 - Ka'lian under Attack
- Replies: 38
- Views: 32021
Re: V1.9/1.10 SP - Scenario Review: LoW 3 - Ka'lian under At
The overabundance of labels for every single thing on the map is incredibly annoying and distracting. I have to agree with the immense frustration and bafflement expressed by others at the AI control. I hate it when the AI controls mission critical units, and it's infuriating in this instance. I tri...
- November 29th, 2011, 6:12 am
- Forum: Legend of Wesmere (single player)
- Topic: 02 - Hostile Mountains
- Replies: 26
- Views: 20236
Re: V1.9/1.10 SP - Scenario Review: LoW 2 - Hostile Mountain
Thanks for looking, I meant to post in this thread earlier but I forgot. I did manage to make it through, and I seem to have had a better time of it than you did. Since my replay is also corrupted, for those of you in the future: by watching Maiklas3000's replay in the 1.8 thread I discovered that, ...
- November 28th, 2011, 7:11 am
- Forum: Ideas
- Topic: [engine] Attacker does not kill
- Replies: 3
- Views: 1399
[engine] Attacker does not kill
I can't be the first person to think of this, but I couldn't find it anywhere on the forum. I know we recently entered a feature freeze, but realistically I was assuming it would be a long time, if ever, that this made it into mainline, so I'm more interested in what you think of it. One of the most...
- November 28th, 2011, 6:30 am
- Forum: Technical Support
- Topic: Legend of Wesmere replays corrupted (1.9.10)
- Replies: 3
- Views: 1143
Legend of Wesmere replays corrupted (1.9.10)
This does not happen with any other campaigns, as far as I can tell, but every replay from LoW I can generate gets the same error "recruitment index is illegal: 0 while this side only has 0 units available for recruitment" and the recruits do not appear. And trying to load them in a lower ...
- November 28th, 2011, 4:50 am
- Forum: The South Guard
- Topic: South Guard 9a - Vengeance
- Replies: 78
- Views: 173202
Re: South Guard 9a - Vengeance
1) What difficulty levels and game versions have you played the scenario on? Hard, 1.9.8 (2) How difficult did you find the scenario? (1-10) 1 (4) How clear and interesting did you find the dialog and storyline of the scenario? Fine, I guess, but the whole premise is kind of strange. The epilogue is...
- November 28th, 2011, 4:26 am
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Drake Campaign, Brave Wings
- Replies: 186
- Views: 64551
Re: 1.8 SP Drake Campaign, Brave Wings
At least, you reply my issue while nobody has cared.:) Woah, it's been a long time since I made that post, time gets away from me...Yeah, there aren't enough hours in the day for me to play even a fraction of the add-ons here, but it makes me sad to see so much of people's work just sink. Anyway, t...
- November 28th, 2011, 3:12 am
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 257
- Views: 168713
Re: Scenario 6: The Siege of Elensefar
This map is too hard. It is true that because of Wesnoth's design there is a point that no skill can overcome the mathematics, but it doesn't sound to me like you are at that point. I recommend that you look at some of the replays of successful plays posted here: I can tell you that I personally ha...
- November 26th, 2011, 6:56 pm
- Forum: Writers’ Forum
- Topic: Revising the HttT Text & Dialogue
- Replies: 135
- Views: 31684
Re: Revising the HttT Text & Dialogue
Can we talk about Bay of Pearls? In my opinion the whole sea orc segment is painfully bad, especially since I replayed that level a few times so I had to keep clicking past it, and it's completely incongruous, but you don't seem to have changed it at all. I think it would be best to cut it entirely,...
- November 23rd, 2011, 8:17 pm
- Forum: Legend of Wesmere (single player)
- Topic: 02 - Hostile Mountains
- Replies: 26
- Views: 20236
Re: V1.9/1.10 SP - Scenario Review: LoW 2 - Hostile Mountain
taptap, could you post your replay? I'm stuck on this level on hard on 1.9.10 and I cannot figure out how it is possible. Looking at a 1.8 replay, it seems in 1.9 we lost the ability to recruit shamans and scouts and the AI pours all his gold in Troll Warriors. The elves' high defense is not enough ...
- November 18th, 2011, 8:55 am
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 8 - A Small Favor - Part II
- Replies: 32
- Views: 27735
Re: Scenario Review: DiD 8 - A Small Favor - Part II
I'm not sure how you are supposed to legitimately complete this scenario...I assume a passageway is supposed to open, but it never did in 1.9.10, I had to edit the map and redo the level. Otherwise (1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.9.10 (2) How...
- November 7th, 2011, 8:26 am
- Forum: Ideas
- Topic: [interface] Overlay for slowed down units
- Replies: 19
- Views: 4872
Re: [interface] Overlay for slowed down units
On 9, the brightness of the three affected units is closer to equal. On 3, slowed looks somewhat brighter, and thus slightly out-of-place. For that reason I'd vote for 9. As that's the one already in the game, I'd say good pick! I think 3 matches the intensity of poison much closer (without it bein...
- November 5th, 2011, 9:09 am
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Drake Campaign, Brave Wings
- Replies: 186
- Views: 64551
Re: 1.8 SP Drake Campaign, Brave Wings
I haven't actually played this campaign at all yet, although I want to (sorry, my gaming computer is currently without internet access...), but since I've wandered in I will give my random opinion at 5am. If your question is purely referring to a cosmetic comparison, yes, the 1.9 Fire Dragon is enor...
- November 5th, 2011, 7:34 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.9
- Replies: 27
- Views: 16991
Re: Wesnoth 1.9.9
I'm running Vista, and why does the game grind to a crawl on campaigns with multiple AI enemies during their turns on 1.9.9? I know it's not a problem with my computer becuse 1.9.8 runs very smoothly. That's the only problem I've had with anything in the 1.9 branch (but I've only been playing mainli...
- October 9th, 2011, 5:01 pm
- Forum: Music & Sound Development
- Topic: Wesnoth 1.9.9 wolf sounds
- Replies: 21
- Views: 7145
Re: Wesnoth 1.9.9 wolf sounds
I would agree that the recruit animations are kind of annoying, but the idle/water anims are nice since they break up the unmovingness (can't think of the actual word) of the map. And not that things like the spectre animation shouldn't get done, but really, you don't see spectres very often in wes...
- October 7th, 2011, 4:41 pm
- Forum: Music & Sound Development
- Topic: Wesnoth 1.9.9 wolf sounds
- Replies: 21
- Views: 7145
Re: Wesnoth 1.9.9 wolf sounds
I'm surprised you would pick this instead of the dark sorceror's recruit sound. This is slightly off-topic I guess, but what is the deal with that? Nothing else in the campaigns make a sound when recruiting, it's extremely annoying. 2) dwarf hit sounds I don't know, I guess they don't really sound ...