Search found 36 matches
- February 19th, 2012, 1:33 am
- Forum: Off-Topic
- Topic: What have you heard about Hungary recently?
- Replies: 11
- Views: 3068
Re: What have you heard about Hungary recently?
I live in France, and I hear news from Hungary almost every day - not that it makes big headlines that often if mainstream media, but I have more than a passing interest in international affairs. I don't really know how much it affects the daily lives of Hungarian people, but I do know it's a seriou...
- January 20th, 2012, 12:55 pm
- Forum: Off-Topic
- Topic: Post your favorite boardgame!
- Replies: 67
- Views: 14906
Re: Post your favorite boardgame!
Britannia . Very simple to learn, yet so rich I could play it for ages. One thing I really like: although combat resolution uses dice, luck is never a real factor in the outcome. I never played Britannia, but one thing that put me off, reading about it, is the scoring for attacking "historic&q...
- January 20th, 2012, 12:43 am
- Forum: Off-Topic
- Topic: Post your favorite boardgame!
- Replies: 67
- Views: 14906
Re: Post your favorite boardgame!
Britannia. Very simple to learn, yet so rich I could play it for ages. One thing I really like: although combat resolution uses dice, luck is never a real factor in the outcome.
- January 14th, 2012, 11:58 pm
- Forum: Off-Topic
- Topic: For All You Math Geniuses Out There...
- Replies: 10
- Views: 3951
Re: For All You Math Geniuses Out There...
W + Y + Z <= 9
Since Z = W - 5 and W = Y + 1, we can substitute W and Y in the above --
(Z + 5) + (Z + 4) + Z <= 9
So
3Z + 9 <= 9 (i.e., Z <= 0 so Z = 0, and the rest follows.)
QED, in about 10 seconds.
Since Z = W - 5 and W = Y + 1, we can substitute W and Y in the above --
(Z + 5) + (Z + 4) + Z <= 9
So
3Z + 9 <= 9 (i.e., Z <= 0 so Z = 0, and the rest follows.)
QED, in about 10 seconds.
- January 14th, 2012, 4:40 pm
- Forum: Scenario & Campaign Development
- Topic: The adventures of Sir Dendrian: The Foolish Hero v.1.8
- Replies: 32
- Views: 6310
Re: The adventures of Sir Dendrian: The Foolish Hero v.1.8
The resistance-increasing belt you can buy in a shop (can't remember the scenario's name, except it was early in the campaign) doesn't seem to work (?). I had Trantel buy it but his resistances were unchanged (I checked with debug/inspect.) At a point, Dendrian may ask for a 'megaweapon' (as a rewar...
- January 13th, 2012, 11:27 am
- Forum: Scenario & Campaign Development
- Topic: The adventures of Sir Dendrian: The Foolish Hero v.1.8
- Replies: 32
- Views: 6310
Re: The adventures of Sir Dendrian: The Foolish Hero v.1.8
In 1.8.6, game crashes at the beginning of 'Back in business' when you meet the first orc (game_error: unknown unit type: Orcish Spearman.) I found the campaign rather fun to play so far.
- January 9th, 2012, 6:16 pm
- Forum: Scenario & Campaign Development
- Topic: Children of Dragons
- Replies: 188
- Views: 64836
Re: Children of Dragons
Unless it's water (and unless you're not up against nagas or tritons of course )Elvish_Hunter wrote:Unfortunately, Drakes are perhaps the only units that cannot really be used to form a defensive line relying on terrains.
- January 8th, 2012, 4:13 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 387185
Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim
Seems that the EXITOPTION definition is gone, as you can't leave shops anymore. Makes further testing rather problematic
The only 'bug' I noticed is just a cosmetic oversight: the new buy/sell options don't display {GOOD} in bold, as the previous ones do.
The only 'bug' I noticed is just a cosmetic oversight: the new buy/sell options don't display {GOOD} in bold, as the previous ones do.
- January 5th, 2012, 11:39 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 387185
Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim
You might try something like this: #define WEAPONS_WITH_ANIM NAME RANGE VARIABLE TYPE DAMAGE STRIKES PRICE PICTUREPATH REQUIREMENT NUMBER ANIMATION [option] message= _ {MENU_IMG_TXT "{PICTUREPATH}" "Buy a {NAME} for {PRICE} ({DAMAGE}/{STRIKES}). Requires {REQUIREMENT} {NUMBER}!"}...
- January 5th, 2012, 10:19 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 387185
Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim
Wow, thanks again for the great bug list Hehe. Actually there was more than that, but this is all I could remember at the moment. Among the bugs I missed - o the Worker starts with extra endurance (can chop wood for 5 exhaustion points instead of 10), but he loses this bonus after visiting Capital ...
- January 4th, 2012, 11:54 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1352
- Views: 387185
Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim
Legacy 0.71 beta, BfW 1.8.6 - played a bit, found these bugs: o the Elven Sword you can buy at the Elven capital is actually a ranged weapon. o selling Elven wine in taverns displays the wrong icon (regular wine.) o you can pick up random products when looting crates, but apparently this doesn't upd...
- November 7th, 2011, 12:59 pm
- Forum: WML Workshop
- Topic: I need help
- Replies: 22
- Views: 4271
Re: I need help
Mine is version 1.8.6, and when I go to Wesnoth, instead of going to data, I have to go to contents/Resources/Data. And when i enter in data, there are no folders named add ons, instead, there is a folder named campaigns, and ai, and core, and gui, hardwired, languages, lua, multiplayer, test, them...
- November 4th, 2011, 10:17 am
- Forum: WML Workshop
- Topic: Limitations of the [effect] tag?
- Replies: 8
- Views: 1784
Re: Limitations of the [effect] tag?
Everything makes sense now. Thanks.Sapient wrote:weapon variable is auto-stored through lazy-evalutation.
the inspect dialog bypasses lazy-evaluation.
- November 3rd, 2011, 8:55 pm
- Forum: WML Workshop
- Topic: Limitations of the [effect] tag?
- Replies: 8
- Views: 1784
Re: Limitations of the [effect] tag?
(I'm using 1.8.6) OK, there's something I don't quite understand here. I fire this event from another (I tried both from 'attack' and 'attack end') -- [event] name=attack_aoe first_time_only=no [inspect][/inspect] {DEBUG_MSG "-- WEAPON SPECS -- name=$weapon.name range=$weapon.range type=$weapon...
- November 3rd, 2011, 2:54 pm
- Forum: WML Workshop
- Topic: Limitations of the [effect] tag?
- Replies: 8
- Views: 1784
Re: Limitations of the [effect] tag?
[effect] simply can't do that. It sounds like a good idea to add support for it though. Great. I can't wait to see this feature implemented. On a slightly related note, is there a way to capture attack data like you do with units, locations, etc.? I'm aware that [attack]'s are not top-level tags as...