Search found 36 matches

by Jaume
February 19th, 2012, 1:33 am
Forum: Off-Topic
Topic: What have you heard about Hungary recently?
Replies: 11
Views: 3068

Re: What have you heard about Hungary recently?

I live in France, and I hear news from Hungary almost every day - not that it makes big headlines that often if mainstream media, but I have more than a passing interest in international affairs. I don't really know how much it affects the daily lives of Hungarian people, but I do know it's a seriou...
by Jaume
January 20th, 2012, 12:55 pm
Forum: Off-Topic
Topic: Post your favorite boardgame!
Replies: 67
Views: 14859

Re: Post your favorite boardgame!

Britannia . Very simple to learn, yet so rich I could play it for ages. One thing I really like: although combat resolution uses dice, luck is never a real factor in the outcome. I never played Britannia, but one thing that put me off, reading about it, is the scoring for attacking "historic&q...
by Jaume
January 20th, 2012, 12:43 am
Forum: Off-Topic
Topic: Post your favorite boardgame!
Replies: 67
Views: 14859

Re: Post your favorite boardgame!

Britannia. Very simple to learn, yet so rich I could play it for ages. One thing I really like: although combat resolution uses dice, luck is never a real factor in the outcome.
by Jaume
January 14th, 2012, 11:58 pm
Forum: Off-Topic
Topic: For All You Math Geniuses Out There...
Replies: 10
Views: 3944

Re: For All You Math Geniuses Out There...

W + Y + Z <= 9
Since Z = W - 5 and W = Y + 1, we can substitute W and Y in the above --
(Z + 5) + (Z + 4) + Z <= 9
So
3Z + 9 <= 9 (i.e., Z <= 0 so Z = 0, and the rest follows.)
QED, in about 10 seconds.
by Jaume
January 14th, 2012, 4:40 pm
Forum: Scenario & Campaign Development
Topic: The adventures of Sir Dendrian: The Foolish Hero v.1.8
Replies: 32
Views: 6307

Re: The adventures of Sir Dendrian: The Foolish Hero v.1.8

The resistance-increasing belt you can buy in a shop (can't remember the scenario's name, except it was early in the campaign) doesn't seem to work (?). I had Trantel buy it but his resistances were unchanged (I checked with debug/inspect.) At a point, Dendrian may ask for a 'megaweapon' (as a rewar...
by Jaume
January 13th, 2012, 11:27 am
Forum: Scenario & Campaign Development
Topic: The adventures of Sir Dendrian: The Foolish Hero v.1.8
Replies: 32
Views: 6307

Re: The adventures of Sir Dendrian: The Foolish Hero v.1.8

In 1.8.6, game crashes at the beginning of 'Back in business' when you meet the first orc (game_error: unknown unit type: Orcish Spearman.) I found the campaign rather fun to play so far.
by Jaume
January 9th, 2012, 6:16 pm
Forum: Scenario & Campaign Development
Topic: Children of Dragons
Replies: 188
Views: 64752

Re: Children of Dragons

Elvish_Hunter wrote:Unfortunately, Drakes are perhaps the only units that cannot really be used to form a defensive line relying on terrains.
Unless it's water (and unless you're not up against nagas or tritons of course :lol2:)
by Jaume
January 8th, 2012, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 382108

Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim

Seems that the EXITOPTION definition is gone, as you can't leave shops anymore. Makes further testing rather problematic :lol2:

The only 'bug' I noticed is just a cosmetic oversight: the new buy/sell options don't display {GOOD} in bold, as the previous ones do.
by Jaume
January 5th, 2012, 11:39 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 382108

Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim

You might try something like this: #define WEAPONS_WITH_ANIM NAME RANGE VARIABLE TYPE DAMAGE STRIKES PRICE PICTUREPATH REQUIREMENT NUMBER ANIMATION [option] message= _ {MENU_IMG_TXT "{PICTUREPATH}" "Buy a {NAME} for {PRICE} ({DAMAGE}/{STRIKES}). Requires {REQUIREMENT} {NUMBER}!"}...
by Jaume
January 5th, 2012, 10:19 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 382108

Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim

Wow, thanks again for the great bug list Hehe. Actually there was more than that, but this is all I could remember at the moment. Among the bugs I missed - o the Worker starts with extra endurance (can chop wood for 5 exhaustion points instead of 10), but he loses this bonus after visiting Capital ...
by Jaume
January 4th, 2012, 11:54 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 382108

Re: Strange Legacy - 1.9.7 Wesnoth Trading Sim

Legacy 0.71 beta, BfW 1.8.6 - played a bit, found these bugs: o the Elven Sword you can buy at the Elven capital is actually a ranged weapon. o selling Elven wine in taverns displays the wrong icon (regular wine.) o you can pick up random products when looting crates, but apparently this doesn't upd...
by Jaume
November 7th, 2011, 12:59 pm
Forum: WML Workshop
Topic: I need help
Replies: 22
Views: 4271

Re: I need help

Mine is version 1.8.6, and when I go to Wesnoth, instead of going to data, I have to go to contents/Resources/Data. And when i enter in data, there are no folders named add ons, instead, there is a folder named campaigns, and ai, and core, and gui, hardwired, languages, lua, multiplayer, test, them...
by Jaume
November 4th, 2011, 10:17 am
Forum: WML Workshop
Topic: Limitations of the [effect] tag?
Replies: 8
Views: 1784

Re: Limitations of the [effect] tag?

Sapient wrote:weapon variable is auto-stored through lazy-evalutation.
the inspect dialog bypasses lazy-evaluation.
Everything makes sense now. Thanks.
by Jaume
November 3rd, 2011, 8:55 pm
Forum: WML Workshop
Topic: Limitations of the [effect] tag?
Replies: 8
Views: 1784

Re: Limitations of the [effect] tag?

(I'm using 1.8.6) OK, there's something I don't quite understand here. I fire this event from another (I tried both from 'attack' and 'attack end') -- [event] name=attack_aoe first_time_only=no [inspect][/inspect] {DEBUG_MSG "-- WEAPON SPECS -- name=$weapon.name range=$weapon.range type=$weapon...
by Jaume
November 3rd, 2011, 2:54 pm
Forum: WML Workshop
Topic: Limitations of the [effect] tag?
Replies: 8
Views: 1784

Re: Limitations of the [effect] tag?

[effect] simply can't do that. It sounds like a good idea to add support for it though. Great. I can't wait to see this feature implemented. On a slightly related note, is there a way to capture attack data like you do with units, locations, etc.? I'm aware that [attack]'s are not top-level tags as...