Search found 66 matches

by Glen
May 15th, 2018, 5:43 pm
Forum: WML Workshop
Topic: Hiding a Single Tile
Replies: 3
Views: 444

Re: Hiding a Single Tile

Yeah Shroud overlay hides the tile from all sides including the specified player's side, making it not ideal Anyhow I got it to work as intended by enabling shroud to yes for all [side] and then [remove_shroud] for all tiles except the tile with the altar's terrain in a 1st turn event. Was a lot mor...
by Glen
May 15th, 2018, 8:22 am
Forum: WML Workshop
Topic: Hiding a Single Tile
Replies: 3
Views: 444

Hiding a Single Tile

I wanted to edit the 6 player sacrifice survival map to have the sacrifice altar tile hidden from other players(with shroud and fog turned off), so players can't expect whats coming. The only way I have seen to do this is [place_shroud] but that requires shroud to be turned on for the side. I don't ...
by Glen
August 31st, 2016, 7:30 am
Forum: Multiplayer Development
Topic: Teleporting Madness(Hunter/Prey or FFA)
Replies: 0
Views: 718

Teleporting Madness(Hunter/Prey or FFA)

Teleporting Madness can be played as a Hunter/Prey map OR as just a FFA map. Made by Glen and Kyrbi(Artwork by Kyrbi) There are 16 isolated zones and runes in each world. Players use the runes to travel freely between the isolated zones. There are 5 keeps evenly spread across the worlds where the pl...
by Glen
August 31st, 2016, 7:03 am
Forum: Multiplayer Development
Topic: Circle of Immortalization(2-6 Player FFA)
Replies: 1
Views: 639

Circle of Immortalization(2-6 Player FFA)

Circle of Immortalization is a 2-6 Player FFA with AI Statues of Stone by Glen and Kyrbi(Artwork by Kyrbi) The map has over 250 Petrified Stone Statues on the surroundings. The states are all completely random units ranging from level 0 peasants to level 5 Ancient Liches(obviously a higher chance of...
by Glen
August 31st, 2016, 6:39 am
Forum: Multiplayer Development
Topic: Armageddon(6 Player FFA Lava Brawl)
Replies: 1
Views: 732

Armageddon(6 Player FFA Lava Brawl)

Armageddon is a 6 Player Free For All Lava Spreading Brawl by Glen and Kyrbi Any unit in lava will die, regardless if it can fly or if its a drake. Every turn lava spreads 2 tiles until turn 6. Then lava spreads 1 tile until turn 13. Then the lava spreads onto tiles with Desert hexes(for the final b...
by Glen
August 26th, 2016, 5:41 pm
Forum: WML Workshop
Topic: Make the AI Aggressive?
Replies: 8
Views: 706

Re: Make the AI Aggressive?

the [goal] tag worked for me in my Gambling Arena scenario. The AI just stood still but when I added it it made the AI aggressive and target a specific side. BTW in goal tag, I believe [criteria] goes inside of the goal tag and includes all the sides you want to target. I also believe that the goal ...
by Glen
August 26th, 2016, 2:28 am
Forum: Multiplayer Development
Topic: Arena maps-pack want to share
Replies: 6
Views: 774

Re: Arena maps-pack want to share

one of your files in your addon contains an illegal character like a space.
check your scenario file or map file to see if its incorrectly named.
You can't upload any add-on with spaces in the names of the files
by Glen
August 26th, 2016, 1:14 am
Forum: Multiplayer Development
Topic: Arena maps-pack want to share
Replies: 6
Views: 774

Re: Arena maps-pack want to share

Image

It should look something like this when you scroll down.
Your files look good, not sure whats wrong
by Glen
August 25th, 2016, 10:02 pm
Forum: Multiplayer Development
Topic: Arena maps-pack want to share
Replies: 6
Views: 774

Re: Arena maps-pack want to share

You need to make a _server.pbl file in your directory in order for the option to upload your addon to appear in Wesnoth. Instructions to make it are here https://wiki.wesnoth.org/PblWML an example of what goes in the file is here "title="My Campaign" type="campaign" icon="misc/ball.png" version="0.1...
by Glen
August 25th, 2016, 5:49 am
Forum: WML Workshop
Topic: Storing Adjacent Locations Issue
Replies: 2
Views: 378

Storing Adjacent Locations Issue

Hi for my new scenario I want to create Lava on the edges of the map(adjacent to the Void whose terrain code is Xv) I'm having trouble using store_location to store adjacent hexes. For now I have a label that shows what hexes turn to lava but I see no change. Can anyone spot what I did wrong in my c...
by Glen
August 13th, 2016, 10:42 pm
Forum: WML Workshop
Topic: How to have the enemy leader escape?
Replies: 4
Views: 423

Re: How to have the enemy leader escape?

You would use a die event filtered for the enemy leader. Then you would modify the unit to restore his hp(if you wanted to). Then you would trigger your message. Then you would use the move_unit tag to have him "escape off screen". (Thats how I would do it) [event] name=die [filter] canrecruit=yes s...
by Glen
August 13th, 2016, 1:21 pm
Forum: WML Workshop
Topic: Clearing Fog with AI Ally?
Replies: 2
Views: 272

Re: Clearing Fog with AI Ally?

Thanks, it works now
by Glen
August 13th, 2016, 1:11 pm
Forum: WML Workshop
Topic: Clearing Fog with AI Ally?
Replies: 2
Views: 272

Clearing Fog with AI Ally?

In my scenario, I want the players to have vision of ally AI sides through the fog. But for some reason, the player cannot see the AI through the fog. share_maps is set to yes and share_view is set to yes. I don't understand what I did wrong. Side tags is below. [side] controller="human" fog=yes gol...
by Glen
August 13th, 2016, 7:41 am
Forum: WML Workshop
Topic: Adjacent Units Condition
Replies: 4
Views: 415

Re: Adjacent Units Condition

A good example of this Adjacent Units Conditions is in The Brotherhood of Light by Bob The Mighty. You simply use a moveto event with a filter for your first unit and a [filter_adjacent] tag for your second unit and trigger whatever message you want. [event] name=moveto [filter] side=1,2,3,4 canrecr...
by Glen
August 13th, 2016, 7:05 am
Forum: Multiplayer Development
Topic: Gambling Arena
Replies: 5
Views: 2020

Gambling Arena

I recently made and uploaded a multiplayer scenario called Gambling Arena to the 1.12 add-ons. A king is hosting a gladiator tournament using all his slaves.(The 5 AI sides, the Human Gladiators, the Elvish Gladiators, the Dwarvish Gladiators, the Undead Gladiators, and the Orcish Gladiators). He ha...