Search found 1343 matches

by Heindal
March 8th, 2024, 5:18 pm
Forum: WML Workshop
Topic: How to use a custom font in my add-on?
Replies: 13
Views: 511

Re: How to use a custom font in my add-on?

This is really a problem. While it would be easy to implant several free fonts (and really have to be free to be used for commercial purpose) and make the player select a font, it is another caliber of allowing player to upload a custom font. You can never control if there is a copyright issue and i...
by Heindal
February 25th, 2024, 8:35 am
Forum: Scenario & Campaign Development
Topic: Unit Stats mod: learn the stats of your veterans!
Replies: 3
Views: 315

Re: Unit Stats mod: learn the stats of your veterans!

Wow, that's a cool idea.
Worth to add it to the core.

The stats look good, you might add the number of dodged and successful attacks.
Maybe you could even give awards for the highest damage inflicted for all units.

But these are just ideas, you don't have to pull them off.

Toodeloo!
by Heindal
February 23rd, 2024, 4:43 pm
Forum: Users’ Forum
Topic: Add new gamemode!!!
Replies: 13
Views: 3365

Re: Add new gamemode!!!

Thanks for mentioning my add-on. I will add my five cents. Beetlenaut is right, that you need scenarios, because when you enter a new map, it might have a different size than the main map. And it is just easier to code and maintain, as you can work modular. You can change an entire map, to pretend t...
by Heindal
February 21st, 2024, 5:44 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi both of you, I have a bug report from the Mine minimap though: when using the smelter (work gives XP) and when fighting skeletons, i don't get the level-up screen when leveling up. I just level up without the possibility to assign skill points. (Don't know if this is only for the Mine or if it oc...
by Heindal
February 20th, 2024, 5:24 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Made a bugfix: 1.16.26.1 Codename: "Never change a macro and than get confused with the order and creating a variable, which is an entire sentence." - fixes a problem with abort mission concerning goods transport mission - fixes a problem that mounts where not available, the description wi...
by Heindal
February 20th, 2024, 12:00 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi Oathgrim_Maidenheart,

thanks for playing the add-on. I will check the code tomorrow.
I made some changes to the codes, but nothing big, so I'm quite confused.

@mango,

thanks for the bug report. Will fix both, asap.


Best regards
Heindal
by Heindal
February 15th, 2024, 5:47 pm
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 29
Views: 4051

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

Hej Hej, When you have unlocked all the dungeons from the King King, maybe you could "replace him", challenge him, or something like that. Become the heir? Or choose to interact with one of the other figures that you can communicate with. Become the master smith, egg farmer =), buy your fa...
by Heindal
February 14th, 2024, 5:42 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Just found out you can buy shovel for 500 gold and sell it for 2000, lol. Shhh, lets keep that a secret. :P But yeah, if I make price changes, I'm changing the price manually for each spot where you can sell/buy it. I need to search the entire project for "shovel" now ^^. Checked: ah so y...
by Heindal
February 13th, 2024, 5:23 pm
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 29
Views: 4051

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

Hi groggyfroggy, I'm glad you like and enjoyed the game and thank you for nice word and suggestions. One simple question: How do you "win"? It is an endless game, once you get bored. There is much too discover and usually there are many "biomes" or better points of interest that ...
by Heindal
February 11th, 2024, 5:57 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

1.16.26 Immersion

1.16.26 Immersion code name: Immersion add-on version: 1.16.26 wesnoth version: 1.16 bugfixes: - water bottles in fourcourt are now displayed - bazar traders in Desert Capital now have a sparkle to show you can interact with them - pincers (pincer) can now be used for crafting unique items and uniq...
by Heindal
February 10th, 2024, 8:57 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi mango, thanks again for these detailed bug reports. I will check and fix them asap. I will add a statue named mango in the village. The game should be compatible to old saves, so you should be able to update it and see additional content. Some content however is just shown, if you start a new gam...
by Heindal
January 28th, 2024, 6:25 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

One more thought; could I request a baker upgrade to the village that the player makes upgrades to? I would love to make and then sell bread from the grain that I grow at the farm. There is a random gossip line about a bakery upgrade, but I don't know if that exists. Thanks! You can bake bread in a...
by Heindal
January 28th, 2024, 6:21 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

1.16.25 Tiny little creatures

1.16.25 Tiny little creatures code name: Tiny little creatures alternative name: palmonworld /irony add-on version: 1.16.25 wesnoth version: 1.16 (will update 1.17 and Strange Legacy Light later) Bugfixes - The log now shows building name, when you raid a building of your competitor - raids on buil...
by Heindal
January 27th, 2024, 10:50 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 363042

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Thanks for the quick responses! I have to say, I absolutely love the pop culture references that are sprinkled through the game. I'm working in the "bat cave" right now (ha!) There is more references than I can even remember, be it cobra named kai somewhere, or a reference to a song of te...
by Heindal
January 24th, 2024, 5:08 pm
Forum: Art Workshop
Topic: Elvish shaman fanart
Replies: 8
Views: 1198

Re: Elvish shaman fanart

Cool. Only suggestion is to think about the shadows. The setting in the forest and the lights are pretty awesome, but the rest of the body is covered in shadows and little bit too dark.