Search found 1353 matches

by Heindal
April 16th, 2024, 4:47 pm
Forum: Technical Support
Topic: Add-on and game crashes when terrain has more than 4 digits
Replies: 4
Views: 310

Re: Add-on and game crashes when terrain has more than 4 digits

Hi Soliton, Hi Spannerbag, first of all you need a terrain folder and which contains Terrain.cfg and a Terrain_Graphics.cfg. Inside the Terrain.cfg you define the types, so that they can be added via the editor and in which group. This one caused the problem: [terrain_type] symbol_image=servedguest1...
by Heindal
April 15th, 2024, 4:26 pm
Forum: WML Workshop
Topic: Clone unit in WML
Replies: 5
Views: 400

Re: Clone unit in WML

I'm doing so, when I spawn "shadows" uncle. You can use the code if you like.
by Heindal
April 14th, 2024, 7:30 pm
Forum: Technical Support
Topic: Add-on and game crashes when terrain has more than 4 digits
Replies: 4
Views: 310

Add-on and game crashes when terrain has more than 4 digits

Hey guys, I don't need support, but wanted to bring an odd behavior of the game to your attention. So far just 4 digits are allowed when creating a new terrain overlay. If a terrain overlay inside of an add-on has more the than 4 digits, e.g. ^GUS10, and you try to start the add-on the game will cra...
by Heindal
April 14th, 2024, 8:31 am
Forum: WML Workshop
Topic: variable expansion
Replies: 4
Views: 271

Re: variable expansion

Maybe I'm wrong, but as far I remember you can't use numbers as value in strings but strings only? It could be that this info is deprecated already, but in older versions I couldn't use numeric values for whatever reason.
by Heindal
April 14th, 2024, 12:13 am
Forum: WML Workshop
Topic: What happens if a leader is promoted?
Replies: 2
Views: 217

Re: What happens if a leader is promoted?

As long as the leader id is the same as before, it will ignore anything (such as unit type) you defined inside the scenario and will spawn it in with the promoted rank from the previous scenario.
by Heindal
April 10th, 2024, 6:00 pm
Forum: WML Workshop
Topic: Custom dialog questions
Replies: 6
Views: 1484

Re: Custom dialog questions

You could just use a break in the source code itself. To break them, as far as I know there is no automatism here, but it could be that it exists. My knowledge in this matter might be deprecated. I'd be interested in that too, because it is annoying to manually change text in the way I do. You can f...
by Heindal
April 3rd, 2024, 4:35 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381016

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi spirit, 1. This campaign has the main quest which has dozens of parts and side quests which have one or two parts. Could you add quests that fall in between? They would have a few parts. Perhaps these new quests will require you to use skills as in RuneScape. Oh, they are called "missions&qu...
by Heindal
April 3rd, 2024, 4:07 pm
Forum: Scenario & Campaign Development
Topic: Trapped 1.13 - The Zombie returns
Replies: 65
Views: 28806

Re: Trapped 1.13 - The Zombie returns

Not quite sure what went wrong for you, however this not connected to the reputation. But you have to follow the mission story line, starting with the cook quests, after that the factions will be interested in you, giving you the missions for each faction. You have to defeat the leader of the rats a...
by Heindal
April 2nd, 2024, 4:32 pm
Forum: Scenario & Campaign Development
Topic: Trapped 1.13 - The Zombie returns
Replies: 65
Views: 28806

Re: Trapped 1.13 - The Zombie returns

Hi lynx, I'm glad you like the add-on and it seems its running smoothly on 1.18. What a relief. I might need to correct some pictures that are not shown, due to the new version of Wesnoth. The default is "easy" and it used to be harder, as you did not have any boss fight, which provide you...
by Heindal
March 23rd, 2024, 12:53 pm
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 30
Views: 4882

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

Hej guys, I made an update for the add-on to merge it to 1.18. I fixed aggression, corrected smaller typos and changed pictures, which was necessary for version 1.18, which broke most pictures in my other campaigns. Furthermore the new version contains a unit called 'Dwarvish Miner', so I had to ren...
by Heindal
March 8th, 2024, 5:18 pm
Forum: WML Workshop
Topic: How to use a custom font in my add-on?
Replies: 17
Views: 2522

Re: How to use a custom font in my add-on?

This is really a problem. While it would be easy to implant several free fonts (and really have to be free to be used for commercial purpose) and make the player select a font, it is another caliber of allowing player to upload a custom font. You can never control if there is a copyright issue and i...
by Heindal
February 25th, 2024, 8:35 am
Forum: Scenario & Campaign Development
Topic: Unit Stats mod: learn the stats of your veterans!
Replies: 3
Views: 354

Re: Unit Stats mod: learn the stats of your veterans!

Wow, that's a cool idea.
Worth to add it to the core.

The stats look good, you might add the number of dodged and successful attacks.
Maybe you could even give awards for the highest damage inflicted for all units.

But these are just ideas, you don't have to pull them off.

Toodeloo!
by Heindal
February 23rd, 2024, 4:43 pm
Forum: Users’ Forum
Topic: Add new gamemode!!!
Replies: 13
Views: 5679

Re: Add new gamemode!!!

Thanks for mentioning my add-on. I will add my five cents. Beetlenaut is right, that you need scenarios, because when you enter a new map, it might have a different size than the main map. And it is just easier to code and maintain, as you can work modular. You can change an entire map, to pretend t...
by Heindal
February 21st, 2024, 5:44 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381016

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi both of you, I have a bug report from the Mine minimap though: when using the smelter (work gives XP) and when fighting skeletons, i don't get the level-up screen when leveling up. I just level up without the possibility to assign skill points. (Don't know if this is only for the Mine or if it oc...
by Heindal
February 20th, 2024, 5:24 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381016

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Made a bugfix: 1.16.26.1 Codename: "Never change a macro and than get confused with the order and creating a variable, which is an entire sentence." - fixes a problem with abort mission concerning goods transport mission - fixes a problem that mounts where not available, the description wi...