Search found 938 matches

by Heindal
Yesterday, 5:47 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 921
Views: 128702

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi Tom_of_Wesnoth, Hi Djarskublar, thank your for playing and leaving a comment. @Tom_of_Wesnoth: I liked the behavior of escorts and caravan, as it makes it a little bit harder for the player to protect them ;), but I see that this can be frustrating. However I can not change what the wesnoth ai is...
by Heindal
January 15th, 2019, 5:10 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 43
Views: 721

Re: Voiceover for An Orcish Incursion Development thread

An impact filter of a microphone will work as well as a towel or a closet :eng:.
*ducks*
by Heindal
January 14th, 2019, 6:01 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 43
Views: 721

Re: Voiceover for An Orcish Incursion Development thread

don'T take me wrong , the quality is wrong. it is alright for a UMC campaign. but for mainline... I would have the gear needed to make great voice recordings, though i have no talent whatsoever Wouldn't say so. On my speakers quality was ok, considering that the regular wesnoth player has no Teufel...
by Heindal
January 14th, 2019, 12:08 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 43
Views: 721

Re: Voiceover for An Orcish Incursion Development thread

Sounds great for rough samples. Now to the feedback: narrator: - the narrators voice and didactics sound like the narrator in lord of the rings, well done note that I think the records already sound good and are well done. These are just details and I just want to share these things, to make things ...
by Heindal
January 12th, 2019, 6:41 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 43
Views: 721

Re: Voiceover for An Orcish Incursion Development thread

Thanks max-torch for your instructions, these are indeed good basics for voice recording! Thank you for posting those links Heindal. Also yes any of the orcs would be great to have voice acted! As for the story do we want a narrator to record them or do you think characters would be better? narrato...
by Heindal
January 9th, 2019, 5:44 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 43
Views: 721

Re: Voiceover for An Orcish Incursion Development thread

Thanks max-torch for your instructions, these are indeed good basics for voice recording! There are some tutorials about how to make voice sound even more impressive, but these tutorials would go to far I think. But they are good for rookies. Unfortunately they are just available in German. Just in ...
by Heindal
January 7th, 2019, 6:43 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3065

Re: Roll call for voice acting of Descent into Darkness

Hopefully they do not update the german version :p. :hmm: yes it is unfortunate the timing of this project. But if you do not feel interested in rerecording the german voices I can always just release the campaign in its current state. Still that is better than nothing. Well, it was a lot of work, ...
by Heindal
January 5th, 2019, 5:33 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3065

Re: Roll call for voice acting of Descent into Darkness

Hopefully they do not update the german version :p.
by Heindal
January 5th, 2019, 5:29 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 921
Views: 128702

Strange Legacy - 1.16.6.4 Solitice

1.16.6.4 Solitice With a little delay, due to testing this is now finished bugfixes: - in some cases diamonddust was written incorrectly, this has been fixed now. - I've added the drop of ingredients in random loot. This now works as intended. - cleaned up and sorted "Equip unit" with which you can ...
by Heindal
January 3rd, 2019, 2:47 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3065

Re: Roll call for voice acting of Descent into Darkness

True, I admit I haven't spoken the german part of the lich yet.
by Heindal
January 2nd, 2019, 12:17 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3065

Re: Roll call for voice acting of Descent into Darkness

Yeah, 3 month is realistic, especially with several protagonists / speakers. Note that Malin returns as a slightly older version of himself, so we could theoretically change the voice, when he gets older and more experienced (i tried to do this in my german quick run last year). But Malin is still o...
by Heindal
January 1st, 2019, 12:43 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3065

Re: Roll call for voice acting of Descent into Darkness

I could be the voice of Drogan if you like. At least I don't have to switch between all roles now.
by Heindal
December 28th, 2018, 1:17 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30545

Re: A Random RPG Adventure

Maybe overtaking this village by a neutral side, had caused this or the spawned units somehow require income? And there is of course the problem, that the villages can be blocked by neutral npcs. Maybe you should add an option the scare neutral units away ^^ "Ssh" "Ssh". I checked the code there is...
by Heindal
December 28th, 2018, 1:15 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3065

Re: Roll call for voice acting of Descent into Darkness

Yeah, it's an awesome campaign, as your decisions really change the game and there are alternative ways to win some campaigns.
by Heindal
December 18th, 2018, 10:05 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 146
Views: 30545

Re: A Random RPG Adventure

Maybe overtaking this village by a neutral side, had caused this or the spawned units somehow require income? And there is of course the problem, that the villages can be blocked by neutral npcs. Maybe you should add an option the scare neutral units away ^^ "Ssh" "Ssh". Uh, that's still happening,...