Search found 1017 matches

by Heindal
February 27th, 2020, 5:44 pm
Forum: Art Workshop
Topic: British Library Images
Replies: 6
Views: 2079

Re: British Library Images

The Smithsonian Open Access offers more than 2,8 million items (images in 2D and 3D art), which can be used for free. https://www.si.edu/openaccess Most items of the collection are listed under a Creative Commons Zero license, however some of the images might not be Creative Common. Watch for the cr...
by Heindal
February 23rd, 2020, 2:39 pm
Forum: Users’ Forum
Topic: Question about Wesnoth Engine's capabilities
Replies: 5
Views: 287

Re: Question about Wesnoth Engine's capabilities

From what I've seen, you could realize something like Battle of The Youstrass, but without some of the fancy stuff. The dialogues shown and some of the cutscenes can be realized as playable levels, so this no problem. Videos and Animations scenes are at least possible, but need a lot of experience. ...
by Heindal
February 22nd, 2020, 4:46 pm
Forum: WML Workshop
Topic: Heindals WML Questions
Replies: 41
Views: 5982

Re: Heindals WML Questions

@Shiki, thank you, this works fine :).

I`ve tried to use radius or filter_radius without filter location, which did not do the trick.
Lightningtrap.png
Lightningtrap.png (330.13 KiB) Viewed 62 times
by Heindal
February 22nd, 2020, 8:10 am
Forum: WML Workshop
Topic: Heindals WML Questions
Replies: 41
Views: 5982

Re: Heindals WML Questions

Enter_hex is a good way for a trap, but I still need to define an area, that triggers this event and harming all units on this spot and the adjacent spots. So a trap could be used to harm enemy units or to use discovered traps for your advantage. On the other hand, as "enter" hex stops the movement ...
by Heindal
February 22nd, 2020, 1:24 am
Forum: WML Workshop
Topic: Heindals WML Questions
Replies: 41
Views: 5982

Re: Heindals WML Questions

I´m currently trying to upgrade one of my trap macros. It´s called "Areatrap" trap that generates area damage. While the old version worked fine, I wanted to change the behavior. So far the trap is triggered by only one coordinate, harming and affecting all units in an area. But I want to change tha...
by Heindal
February 11th, 2020, 9:07 pm
Forum: Scenario & Campaign Development
Topic: Non-Fatal Wounds, a no-permadeath mod
Replies: 2
Views: 197

Re: Non-Fatal Wounds, a no-permadeath mod

That´s a nice idea. While reducing the frustration, it will make campaigns a little bit easier.
by Heindal
January 12th, 2020, 4:07 pm
Forum: Users’ Forum
Topic: UMCs with "campaign/strategic map" style solution? Seasons?
Replies: 5
Views: 622

Re: UMCs with "campaign/strategic map" style solution? Seasons?

Most multiplayer scenarios can also be played as single player.
by Heindal
January 12th, 2020, 2:22 pm
Forum: Users’ Forum
Topic: UMCs with "campaign/strategic map" style solution? Seasons?
Replies: 5
Views: 622

Re: UMCs with "campaign/strategic map" style solution? Seasons?

There is a lot of development in multiplayer. Armies: AutoTactics https://forums.wesnoth.org/viewtopic.php?f=15&t=50373&p=645863 But there are many more concepts, just browse through the multiplayer scenarios and mods. Seasons: there is for example the Season Changer Mod by papasmurf https://forums....
by Heindal
December 14th, 2019, 11:35 am
Forum: Art Contributions
Topic: Art creation
Replies: 3
Views: 440

Re: Art creation

The normal units are 72*72 pixels. I had the same problem with my own creations. I assume that the creators are drawing the units in higher resolution and than reduce the resolution to 72*72. It is also possible to use resolution of 160*200 pixels for units, which is the size of a dragon. It can how...
by Heindal
October 19th, 2019, 10:11 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1003
Views: 184175

Strange Legacy - 1.16.8 Halloween Update

1.16.8 Mounts and More Kings Councilor: "It´s been a while. The Ascension is near. Zombies rise and pumpkins are placed. One year has passed and the world has changed within this one year. Portals? Where the heck do people get portals from?! They are placing them everywhere to fool people, I mean i...
by Heindal
October 17th, 2019, 4:59 pm
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 37
Views: 5389

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

Komme derzeit nicht dazu da weiter zu machen, da die Arbeit gerade grenzwertig ist. Sorry. Ich wollte mich nur melden das ich das Projekt nicht vergessen habe. Ich hoffe das ich es vor Halloween an einem Wochenende irgendwie hinkriege.
by Heindal
September 22nd, 2019, 1:57 pm
Forum: Multiplayer Development
Topic: More MP mod ideas
Replies: 6
Views: 1321

Re: More MP mod ideas

You should check out WoW. World of Wesnoth, obviously. We did everything that you just described. Guess what? Hardly response. Creating a character is easy. You have to save persistent variables and than create a creation macro. Say: you have a character who is an: Race: orc Class: necromancer Intel...
by Heindal
September 16th, 2019, 9:00 pm
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 37
Views: 5389

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

Exzellente Umsetzung, danke Otzenpunk. Hatte irgendwo gehofft, dass das jemand mit einem blechernen Headset aufnimmt :P :lol:.
Ich mache jetzt erstmal eine Vorabversion und melde mich sobald eine Version für das Sprachpaket fertig ist.
by Heindal
August 10th, 2019, 9:56 pm
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 37
Views: 5389

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

Ich glaube bei den englischsprachigen war es auch immer derselbe. Insofern hast du das gut gelöst. Das passt schon.

Das mit Brenna wäre super, ich hoffe ich kriege mal ein bisschen Ruhe in mein Leben damit ich das dann zusammenführen kann.
Auf bald.
by Heindal
August 8th, 2019, 7:21 pm
Forum: Translations & Internationalization
Topic: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst
Replies: 37
Views: 5389

Re: Eine Geschichte zweier Brüder - Vertonung und Sprachkunst

Sehr gut otzenpunk, gefällt mir. Vor allem Tairach hast du toll getroffen, Klasse. Orks mag ich ja auch gern sprechen. Also von der Qualität her war das gut, man merkt das du in unterschiedlichen Rollen sprechen kannst und das es dir Spaß gemacht hat ;). Bei den Söldern ist die Stimmlage Tonus ähnli...