Search found 419 matches

by max_torch
December 11th, 2023, 4:23 am
Forum: Users’ Forum
Topic: This game is ridiculous
Replies: 10
Views: 3021

Re: This game is ridiculous

it's 0 for lvl0
by max_torch
December 4th, 2023, 8:21 am
Forum: Forum Games
Topic: Word association
Replies: 233
Views: 80868

Re: Word association

six
by max_torch
September 25th, 2023, 4:28 pm
Forum: Forum Games
Topic: Word association
Replies: 233
Views: 80868

Re: Word association

subroutine
by max_torch
September 24th, 2023, 4:14 am
Forum: Coder’s Corner
Topic: how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?
Replies: 6
Views: 2814

Re: how difficult is creating an artificial intelligence interface that is agnostic to a specific programming language?

First off, exporting the state is quite easy, if you just want a raw state you can use the code that creates the savefiles wml (if you don't like wml then convert to something else, still not that hard) In reference to this comment, I would like to bring attention to a wmlparser python file that cu...
by max_torch
December 3rd, 2022, 4:43 pm
Forum: Technical Support
Topic: Screen resolution won’t change
Replies: 1
Views: 633

Re: Screen resolution won’t change

Method 3 of this article sounds like something that you can try (but enable instead of disable "low resolution mode". It's possible OP was in low-resolution mode, and then the cat somehow disabled low-resolution mode, and now low-resolution mode needs to be reenabled. Not entirely sure abo...
by max_torch
November 16th, 2022, 4:53 pm
Forum: Technical Support
Topic: Interaction of Quick with Strong and Resilient
Replies: 12
Views: 4878

Re: Interaction of Quick with Strong and Resilient

hmm, my two cents, what if you just think of it like how in genetics, two genes side by side swapping places can still produce the same output but have a very very subtle difference in gene expression (the output) just because the positions are swapped. Mechanically speaking, it does not seem to con...
by max_torch
October 29th, 2022, 1:40 pm
Forum: Users’ Forum
Topic: Future of the game?
Replies: 8
Views: 2722

Re: Future of the game?

An example of an open-source game that did crowdfunding was Cataclysm Dark Days Ahead. According to a YouTube video I watched, the person who was supposed to be hired to work on it disappeared when the crowdfunding campaign finished (not with the money) and someone else stepped into the "paid d...
by max_torch
September 6th, 2022, 12:57 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1030
Views: 308622

Re: You've been playing Wesnoth too long when...

1328: When you are willing to go back 4-5 scenarios back or to the start of a campaign even though you are in the middle because your gold carryover and recall list is all wrong.
by max_torch
August 30th, 2022, 6:19 am
Forum: Off-Topic
Topic: Oldschool Browser games?
Replies: 7
Views: 9597

Re: Oldschool Browser games?

Freeciv. This is not spam. http://www.freeciv.org/ Important EDIT: This is the link to the browser version: https://www.freecivweb.org/ You wouldn't necessarily know about the browser version from visiting the first link. The browser version, when in fullscreen mode, looks practically like a native ...
by max_torch
August 22nd, 2022, 2:52 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 266
Views: 322522

Re: SLOW Performance Issues: post here to report

Problem details; Unit movement animations are not smooth and are played back jerkily but only in certain situations. Often the game freezes and the system asks if you want to wait or if you want to terminate Wesnoth. Most of the time after choosing to wait the game performance returns to normal but...
by max_torch
August 17th, 2022, 9:27 am
Forum: Technical Support
Topic: Possible issue at UtBS: A Stirring in the Night
Replies: 6
Views: 1040

Re: Possible issue at UtBS: A Stirring in the Night

@JoelPera, as the thread author, if you are around do you have any thoughts on the solution that is implemented in https://github.com/wesnoth/wesnoth/pull/6963
by max_torch
July 11th, 2022, 6:45 pm
Forum: Game Development
Topic: FOSS games, what else is out there?
Replies: 18
Views: 12005

Re: FOSS games, what else is out there?

Any FOSS game that are good candidates for coming closest to feeling AAA?
by max_torch
July 11th, 2022, 6:41 pm
Forum: Ideas
Topic: Proposals to improve new player experience
Replies: 15
Views: 5814

Re: Proposals to improve new player experience

Campaigns outside the map and timeline could just have a custom image in their place. I wonder what kind of image is appropriate for Under the Burning Suns. Maybe show a map of the territory that is known to the main character at the beginning of the story. This means it doesn't include territory t...
by max_torch
April 24th, 2022, 9:38 am
Forum: Ideas
Topic: [mainline] there is a need for a en_US translation
Replies: 135
Views: 759549

Re: [mainline] there is a need for a en_US translation

If you can't work out a system where you don't break translations by changing en_US text, at least apply the same rule for translatable strings as you do for code and WML: do not allow changes to be ported to the stable branch if they break compatibility (with existing translations). In your opinio...
by max_torch
April 14th, 2022, 10:49 am
Forum: Multiplayer Development
Topic: Citadel of Drand [MP Assault/Siege PvP Campaign]
Replies: 7
Views: 978

Re: Citadel of Drand [MP Assault/Siege PvP Campaign]

--> More instructions given in scenario objectives
--> Getting a little crowded in there.
If scenario objectives is crowded we could also use the Map Description in the "Create Game" menu.