Search found 270 matches

by max_torch
April 30th, 2018, 12:36 pm
Forum: Ideas
Topic: UI Idea
Replies: 5
Views: 331

Re: UI Idea

Which turn-based game has a UI like that? The idea will probably clearer if you can show a screenshot/snippet
by max_torch
April 30th, 2018, 12:32 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 871
Views: 83469

Re: To Lands Unknown 3.0 for 1.14

BTW, you might be interested in knowing TLU is the addon displayed in our screenshot of the new addon manager on our Steam store page . :) Though if you'd prefer we display a different one we can of course do so. I think a better place to show off the best UMC campaigns would be in the trailer, ins...
by max_torch
April 29th, 2018, 3:54 pm
Forum: Ideas
Topic: [mainline] Voice acting ?
Replies: 82
Views: 10320

Re: [mainline] Voice acting ?

@thegnat:
You didnt miss any files, I missed some lines, and missed uploading some recordings. Here, tell me if there are more missing.
by max_torch
April 28th, 2018, 8:16 am
Forum: Ideas
Topic: [mainline] Voice acting ?
Replies: 82
Views: 10320

Re: [mainline] Voice acting ?

We need male and female versions for certain dialog where the unit speaking can be either a male or a female (such as footpad). Here's the dialog lacking from the previous scenarios and the dialog for scenario 3 and 4. Can anyone recommend a better recorder than the one that comes with windows 7? Do...
by max_torch
April 28th, 2018, 6:53 am
Forum: Users’ Forum
Topic: [DONE] Request for Trailers (1.13/1.14)
Replies: 65
Views: 7220

Re: Request for Trailers (1.13/1.14)

I would like to suggest stating in the trailer that "continuous development and new features gives new reasons to continue playing or come back" or a similar phrase. I would like to suggest adding quotations from positive reviews of the game. There is a wiki page on review of wesnoth but it might be...
by max_torch
April 25th, 2018, 12:26 pm
Forum: Ideas
Topic: [mainline] Voice acting ?
Replies: 82
Views: 10320

Re: [mainline] Voice acting ?

I recorded dialog for the first scenario of AToTB. It would be embarrassing if people heard me in my room sounding all nerdy :geek:
I can redo specific lines if requested.
Update: I was in the mood so I ended up recording for the second scenario
by max_torch
April 23rd, 2018, 11:03 pm
Forum: Ideas
Topic: [mainline] Voice acting ?
Replies: 82
Views: 10320

Re: [mainline] Voice acting ?

which scenario's dialogues still need voiceover? i guess it wont hurt to give this a go with my headset mic.
by max_torch
April 20th, 2018, 3:00 pm
Forum: Ideas
Topic: [mainline] Voice acting ?
Replies: 82
Views: 10320

Re: [mainline] Voice acting ?

what kind of microphone is needed for this? can it be a cheap microphone? Or is there a cheap "hack" to make the recording quality great without spending?
by max_torch
April 17th, 2018, 1:03 pm
Forum: Users’ Forum
Topic: 1.13.8 SotBe Silent Forest Balancing Changes
Replies: 2
Views: 255

1.13.8 SotBe Silent Forest Balancing Changes

SotBe.PNG
SotBe.PNG (7.57 KiB) Viewed 255 times
Can I ask what exact balance changes were done? Did it become harder/easier? Please use spoliers tag if there are potential spoilers.
by max_torch
April 5th, 2018, 3:51 pm
Forum: Strategies & Tips
Topic: Advice for Son of the Black Eye S9?
Replies: 6
Views: 611

Re: Advice for Son of the Black Eye S9?

there is a way to win this scenario 100% of the time. recruit around 90% or 100% trolls. Bring your entire army immediately North. hold the edge where the hills and the snow meet. The enemy will be fighting your 50% defense trolls from 20% defense.
by max_torch
April 1st, 2018, 12:41 pm
Forum: Users’ Forum
Topic: Holding specific terrain practical in real wars?
Replies: 2
Views: 327

Holding specific terrain practical in real wars?

In wesnoth it is difficult to defeat an opponent who is holding the right terrain. Even worse if the terrain you have to stand on to attack them is a difficult terrain. Does this have any realistic inspiration from real-life fighting? I suppose it's like "holding the high ground"?
by max_torch
March 24th, 2018, 1:56 pm
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 3575

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

Aside from all balancing issues, why not have, in the long run, a 'custom era', where factions are added from the whole pool (default, extended, after the fall.. whatever will be there) by just ticking the relative boxes? This would happen when a game is created. Obviously it requires a change in t...
by max_torch
March 23rd, 2018, 2:29 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 8 - Silent Forest
Replies: 24
Views: 4980

Re: Scenario Review: SotBE 8 - Silent Forest

(1) What difficulty level and version of Wesnoth have you played the scenario on? Nightmare, 1.12.6, 182 starting gold (2) How difficult did you find the scenario? (1-10) 10. I can't decide which is the worse nightmare - this or BaragGor (3) How clear did you find the scenario objectives? Clear (4) ...
by max_torch
March 23rd, 2018, 1:36 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 7 - Desert of Death
Replies: 21
Views: 4686

Re: Scenario Review: SotBE 7 - Desert of Death

(1) What difficulty level and version of Wesnoth have you played the scenario on? Nightmare, 1.12.6, 186 starting gold (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline o...
by max_torch
March 23rd, 2018, 1:14 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 6 - Black Flag
Replies: 32
Views: 5448

Re: Scenario Review: SotBE 6 - Black Flag

(1) What difficulty level and version of Wesnoth have you played the scenario on? Nightmare, 1.12.6, 280 starting gold (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline o...