Search found 30 matches

by KingJohnVI
March 28th, 2018, 4:20 am
Forum: Game Development
Topic: Free Imperialism remake project
Replies: 5
Views: 14531

Re: Free Imperialism remake project

Hey is this still active? This is awesome! Imperialism 1 and 2 were both fantastic games, and any remake that is half as good would be worth playing.
by KingJohnVI
October 5th, 2011, 8:39 pm
Forum: Faction & Era Development
Topic: Middle Ages Era v0.77.1 Feedback
Replies: 3
Views: 632

Re: Middle Ages Era v0.77.1 Feedback

Wow, that is quite a lot to respond to. First, let me say that I very much appreciate your feedback, although I am disappointed you didn't get a chance to actually play it. I will be making a number of changes that you suggested. I would also like to respond to a few points you make to explain my th...
by KingJohnVI
October 5th, 2011, 3:49 am
Forum: WML Workshop
Topic: Problem with scenarios
Replies: 6
Views: 271

Re: Problem with scenarios

I would recommend looking at the very last thing you changed, and see if you left out or accidentally deleted an end tag such as [/unit] or [/ability], and also check that you have ended your quotation marks everywhere such as in the _main.cfg file. Little things like that will often stop it from st...
by KingJohnVI
October 4th, 2011, 11:47 pm
Forum: Faction & Era Development
Topic: Middle Ages Era v0.77.1 Feedback
Replies: 3
Views: 632

Middle Ages Era v0.77.1 Feedback

Although it is still early in its development, I am creating this thread because I would really like some feedback on my new era, the Middle Ages, which is currently available on the ad-ons server. The era is intended for maps with multiple castles such as the one included in the era. Please let me ...
by KingJohnVI
October 3rd, 2011, 7:54 pm
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Events Such as Unit Recruitment - Middle Ages v0.35

You have a [specials] block, but you did not put any correct contents inside it. The [specials] tag goes inside the [attack] tag. It can contain the following tags: [damage]: modifies the damage of a weapon [attacks]: modifies the number of attacks of a weapon ... http://wiki.wesnoth.org/AbilitiesW...
by KingJohnVI
October 1st, 2011, 8:32 am
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Events Such as Unit Recruitment - Middle Ages v0.35

Within a unit, I would like to have an attack effective only on attack, that is, I do not want the unit to use it for a counter-attack. Currently, I am using: [attack] name=ram description=_"ram" icon=attacks/warblade-red.png type=impact range=melee damage=35 number=1 [specials] active_on=offense [/...
by KingJohnVI
September 29th, 2011, 6:42 pm
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Events Such as Unit Recruitment - Middle Ages v0.35

The era has been updated to version .35 and added to the server! I also slightly buffed the level 0 units becuase they were too weak and expensive, especially considering they have upkeep.
by KingJohnVI
September 29th, 2011, 6:01 pm
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Events Such as Unit Recruitment - Middle Ages v0.34

blueknight1758 wrote:Soo does it work now? If so great for you!
Yes it does! I will post an updated version on the add-on server soon. I am also now working on mercenaries, balancing, and other maps, and eventually I'll have another faction too! :D
by KingJohnVI
September 29th, 2011, 3:26 pm
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Creating Events Such as Unit Recruitment-MiddleAgesv0.34

Ahhh, I see the location path had to be completed. What was: message={MENU_IMG_TXT "MA_Axeman.png~RC(magenta>$recruiter.colour)" ("Axeman - 9 Gold")} Should have been: message={MENU_IMG_TXT "units/MA_Axeman.png~RC(magenta>$recruiter.colour)" ("Axeman - 9 Gold")} with the units/ . and what was: messa...
by KingJohnVI
September 29th, 2011, 2:18 am
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Creating Events Such as Unit Recruitment - Middle Ages v

Attached above. And thanks again for everyone's help. Feel free to let me know what you think of the era so far, but keep in mind it is still VERY early in development, with just the one faction so far.
by KingJohnVI
September 28th, 2011, 10:27 pm
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Creating Events Such as Unit Recruitment

Have you specified {add-ons/Middle_ages/images/units} as a binary path in your main.cfg because that could cause this problem. Wrong. The binary path should point to data/add-ons/Middle_ages , then using " units/MA_Woodsman.png " as an image path will automatically be searched in data/add-ons/Middl...
by KingJohnVI
September 28th, 2011, 10:24 pm
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Creating Events Such as Unit Recruitment

On a different note, I would like to create a hit and run style unit or attack, whereby a unit regains some of its movement points after attacking, but is unable to attack again. I tried to find guidance on this and was unable to locate it. Thanks again for your help. [event] name=attack end first_...
by KingJohnVI
September 28th, 2011, 11:10 am
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Creating Events Such as Unit Recruitment

On a different note, I would like to create a hit and run style unit or attack, whereby a unit regains some of its movement points after attacking, but is unable to attack again. I tried to find guidance on this and was unable to locate it. Thanks again for your help.
by KingJohnVI
September 28th, 2011, 6:27 am
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Creating Events Such as Unit Recruitment

I tried that as well. No dice sadly, same result. Is there some file I need to include or identify elsewhere?
by KingJohnVI
September 27th, 2011, 11:35 pm
Forum: WML Workshop
Topic: Events Such as Unit Recruitment - Middle Ages v0.35
Replies: 23
Views: 1074

Re: Creating Events Such as Unit Recruitment

As to the threads, fair enough. In any event, I checked the image names, all 5 are correct, but none of them appear. I am using 1.8, so colour wasn't the issue I guess, though that is good to know for the future. Unfortunatly, it still doesn't work, and none of the images are displayed. I am using t...