Search found 47 matches
- May 5th, 2018, 9:27 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.0 — New Horizons Update
- Replies: 106
- Views: 76377
Re: Wesnoth 1.14.0 — New Horizons Update
Good day! The main Wesnoth page tells the minimum system requirements for Windows as "Microsoft Windows 7 SP1 or later",
but I just tested 1.14.0 on Win XP SP3 and it is working fine. Maybe we should change it to "Microsoft Windows XP SP3 or later" ?
- July 7th, 2015, 11:28 pm
- Forum: Faction & Era Development
- Topic: Default Complete Era (DCE)
- Replies: 10
- Views: 6018
Re: Default Complete Era (DCE)
=== Some notes about DCE add-on balance === We tested "DCE: Default + Monsters" era with a friend who is the same skill as me, and after I implemented those changes above: many changes regarding a monster race + a few changes for other races (usually about adding the upgrade path) "m...
- July 5th, 2015, 10:35 pm
- Forum: Faction & Era Development
- Topic: Default Complete Era (DCE)
- Replies: 10
- Views: 6018
Re: Default Complete Era (DCE)
Those already exist. https://github.com/ProditorMagnus/Ageless-for-1-11/blob/master/units/EE_units/undead/a1-Skeleton.cfg Hmmm... There are still some other differences, example: 1) being able to hire 0 lvl units not just for orcs/undead 2) can level up troll whelp to troll hero 3) can level up swo...
- July 5th, 2015, 10:17 pm
- Forum: Faction & Era Development
- Topic: Default Complete Era (DCE)
- Replies: 10
- Views: 6018
Re: Default Complete Era (DCE)
Would you want to see your monsters faction in ageless grouped under EE? Theme of normally unplayable core units fits that more than grouping it with AE. Yes, I will be happy if parts of DCE add-on could be included to Ageless Era. But some core units from default/age of heroes are unplayable too (...
- July 5th, 2015, 10:00 pm
- Forum: Faction & Era Development
- Topic: Default Complete Era (DCE)
- Replies: 10
- Views: 6018
Re: Default Complete Era (DCE)
Great Mage (lvl 4) could level up to Elder Mage (lvl 5) for 130 XP, but with changed properties: Hmm, shouldn't the Great Mage require more XP points to advance to the Level 5 Elder Mage? :hmm: 130 XP seems to be diminutive. Smaller amount of EXP points - only because this case with Level 5 Elder M...
- July 2nd, 2015, 11:05 pm
- Forum: Faction & Era Development
- Topic: Default Complete Era (DCE)
- Replies: 10
- Views: 6018
Re: Default Complete Era (DCE)
Please let me know if you have some questions or feedback about DCE era
- March 23rd, 2015, 8:59 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10733
Re: Wesnoth Units Database: MISSILE_FRAME bug
Now it works perfectly! And - what is amazing - there are wonderful Ageless Era unit trees! Now it's much more convenient to play/understand this era Thank you a lot!
- March 23rd, 2015, 8:51 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247410
Re: Galactic Empires (MP Sci-fi Scenario)
Hi, I am glad that there is still interest in this awesome mod :) Here's what I would suggesting about beaming / overcrowding: From your list, I already did (patch 1.1) a basic overcrowding protection (although didn't remove a stockpile of the food stores) You may try to improve it further, and rel...
- March 22nd, 2015, 6:37 pm
- Forum: Faction & Era Development
- Topic: Default Complete Era (DCE)
- Replies: 10
- Views: 6018
Default Complete Era (DCE)
Using this add-on, you can recruit not only standard multiplayer units, but also great units from campaigns: like Chocobone and Dwarvish Scout! Upgrade paths have been improved as well: e.g. you can level up Troll Whelp to Troll Shaman. And, in addition to six default factions, instead of Khalifate ...
- March 21st, 2015, 5:47 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10733
Re: Wesnoth Units Database: MISSILE_FRAME bug
I'm investigating the "wml error" every single addon is getting now, but it seems to be harmless and output is still produced. Yes I could see a following "error" in my era and many others (Ctrl+F --> search for "wml error (5 lines)" on page http://units.wesnoth.org/1....
- March 21st, 2015, 12:28 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10733
Re: Wesnoth Units Database: MISSILE_FRAME bug
If that is wmlunits in \data\tools then it returns Traceback (most recent call last): File "wmlunits", line 14, in <module> import subprocess, yaml ImportError: No module named yaml Guess you need to install a python yaml module to your system: sudo pip install pyyaml 10 seconds limit is ...
- March 20th, 2015, 9:07 pm
- Forum: Website
- Topic: Wesnoth Units Database: MISSILE_FRAME bug
- Replies: 25
- Views: 10733
Wesnoth Units Database: MISSILE_FRAME bug
Today I've re-checked the status of my era in Wesnoth Units Database, and saw a following report: http://units.wesnoth.org/1.12/Default_Complete_Era/error.html Unit tree failed to generate because of error config: preprocessor symbol 'MISSILE_FRAME_MUZZLE_FLARE_MISS' expects 2 arguments, but has 0 a...
- March 4th, 2015, 10:26 pm
- Forum: Ideas
- Topic: Gentle approach to removing random
- Replies: 31
- Views: 22317
Re: Gentle approach to removing random
<Lua error> .../add-ons/Deterministic_Offense/deterministic_offense.lua:214: attempt to perform arithmetic on local 'chance_to_hit' (a nil value) stack traceback: .../add-ons/Deterministic_Offense/deterministic_offense.lua:214: in function <.../add-ons/Deterministic_Offense/deterministic_offense.lu...
- March 2nd, 2015, 3:39 pm
- Forum: Website
- Topic: Wesnoth Units database - how frequently it regenerates?
- Replies: 53
- Views: 32967
Re: Wesnoth Units database - how frequently it regenerates?
units.wesnoth.org is rebuilt weekly and only for (current) stable and master. Excuse me, but a date in a bottom of 1.12 (Stable) unit tree page - Sat Feb 7 - indicates that there are no weekly rebuilds (and also I dont see any changes that happened after Feb 7) . Something is broken, that's why reb...
- March 2nd, 2015, 3:21 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 247410
Re: Galactic Empires (MP Sci-fi Scenario)
Nice :) Any plans on making the AI be able to play the scenario as well? I imagine that it could possibly be done through events. Looks like Bob is not interested to even review the patches, let alone implementing new features... But, if you have the skills: make AI by yourself, release the new/edi...