Search found 47 matches

by Generous
May 5th, 2018, 9:27 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 38636

Re: Wesnoth 1.14.0 — New Horizons Update

shadowm wrote:
May 2nd, 2018, 1:01 am
Windows installer
Good day! The main Wesnoth page tells the minimum system requirements for Windows as "Microsoft Windows 7 SP1 or later",
but I just tested 1.14.0 on Win XP SP3 and it is working fine. Maybe we should change it to "Microsoft Windows XP SP3 or later" ?
by Generous
July 7th, 2015, 11:28 pm
Forum: Faction & Era Development
Topic: Default Complete Era (DCE)
Replies: 10
Views: 3239

Re: Default Complete Era (DCE)

=== Some notes about DCE add-on balance === We tested "DCE: Default + Monsters" era with a friend who is the same skill as me, and after I implemented those changes above: many changes regarding a monster race + a few changes for other races (usually about adding the upgrade path) "monster race vs ...
by Generous
July 5th, 2015, 10:35 pm
Forum: Faction & Era Development
Topic: Default Complete Era (DCE)
Replies: 10
Views: 3239

Re: Default Complete Era (DCE)

Those already exist. https://github.com/ProditorMagnus/Ageless-for-1-11/blob/master/units/EE_units/undead/a1-Skeleton.cfg Hmmm... There are still some other differences, example: 1) being able to hire 0 lvl units not just for orcs/undead 2) can level up troll whelp to troll hero 3) can level up swo...
by Generous
July 5th, 2015, 10:17 pm
Forum: Faction & Era Development
Topic: Default Complete Era (DCE)
Replies: 10
Views: 3239

Re: Default Complete Era (DCE)

Would you want to see your monsters faction in ageless grouped under EE? Theme of normally unplayable core units fits that more than grouping it with AE. Yes, I will be happy if parts of DCE add-on could be included to Ageless Era. But some core units from default/age of heroes are unplayable too (...
by Generous
July 5th, 2015, 10:00 pm
Forum: Faction & Era Development
Topic: Default Complete Era (DCE)
Replies: 10
Views: 3239

Re: Default Complete Era (DCE)

Great Mage (lvl 4) could level up to Elder Mage (lvl 5) for 130 XP, but with changed properties: Hmm, shouldn't the Great Mage require more XP points to advance to the Level 5 Elder Mage? :hmm: 130 XP seems to be diminutive. Smaller amount of EXP points - only because this case with Level 5 Elder M...
by Generous
July 2nd, 2015, 11:05 pm
Forum: Faction & Era Development
Topic: Default Complete Era (DCE)
Replies: 10
Views: 3239

Re: Default Complete Era (DCE)

Please let me know if you have some questions or feedback about DCE era ;)
by Generous
March 23rd, 2015, 8:59 pm
Forum: Website
Topic: Wesnoth Units Database: MISSILE_FRAME bug
Replies: 25
Views: 5570

Re: Wesnoth Units Database: MISSILE_FRAME bug

Now it works perfectly! And - what is amazing - there are wonderful Ageless Era unit trees! Now it's much more convenient to play/understand this era :D Thank you a lot!
by Generous
March 23rd, 2015, 8:51 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 443
Views: 94265

Re: Galactic Empires (MP Sci-fi Scenario)

Hi, I am glad that there is still interest in this awesome mod :) Here's what I would suggesting about beaming / overcrowding: From your list, I already did (patch 1.1) a basic overcrowding protection (although didn't remove a stockpile of the food stores) You may try to improve it further, and rel...
by Generous
March 22nd, 2015, 6:37 pm
Forum: Faction & Era Development
Topic: Default Complete Era (DCE)
Replies: 10
Views: 3239

Default Complete Era (DCE)

Using this add-on, you can recruit not only standard multiplayer units, but also great units from campaigns: like Chocobone and Dwarvish Scout! Upgrade paths have been improved as well: e.g. you can level up Troll Whelp to Troll Shaman. And, in addition to six default factions, instead of Khalifate ...
by Generous
March 21st, 2015, 5:47 pm
Forum: Website
Topic: Wesnoth Units Database: MISSILE_FRAME bug
Replies: 25
Views: 5570

Re: Wesnoth Units Database: MISSILE_FRAME bug

I'm investigating the "wml error" every single addon is getting now, but it seems to be harmless and output is still produced. Yes I could see a following "error" in my era and many others (Ctrl+F --> search for "wml error (5 lines)" on page http://units.wesnoth.org/1.12/overview.html ) But in fact...
by Generous
March 21st, 2015, 12:28 pm
Forum: Website
Topic: Wesnoth Units Database: MISSILE_FRAME bug
Replies: 25
Views: 5570

Re: Wesnoth Units Database: MISSILE_FRAME bug

If that is wmlunits in \data\tools then it returns Traceback (most recent call last): File "wmlunits", line 14, in <module> import subprocess, yaml ImportError: No module named yaml Guess you need to install a python yaml module to your system: sudo pip install pyyaml 10 seconds limit is against ad...
by Generous
March 20th, 2015, 9:07 pm
Forum: Website
Topic: Wesnoth Units Database: MISSILE_FRAME bug
Replies: 25
Views: 5570

Wesnoth Units Database: MISSILE_FRAME bug

Today I've re-checked the status of my era in Wesnoth Units Database, and saw a following report: http://units.wesnoth.org/1.12/Default_Complete_Era/error.html Unit tree failed to generate because of error config: preprocessor symbol 'MISSILE_FRAME_MUZZLE_FLARE_MISS' expects 2 arguments, but has 0 a...
by Generous
March 4th, 2015, 10:26 pm
Forum: Ideas
Topic: Gentle approach to removing random
Replies: 31
Views: 10350

Re: Gentle approach to removing random

<Lua error> .../add-ons/Deterministic_Offense/deterministic_offense.lua:214: attempt to perform arithmetic on local 'chance_to_hit' (a nil value) stack traceback: .../add-ons/Deterministic_Offense/deterministic_offense.lua:214: in function <.../add-ons/Deterministic_Offense/deterministic_offense.lu...
by Generous
March 2nd, 2015, 3:39 pm
Forum: Website
Topic: Wesnoth Units database - how frequently it regenerates?
Replies: 53
Views: 17761

Re: Wesnoth Units database - how frequently it regenerates?

units.wesnoth.org is rebuilt weekly and only for (current) stable and master. Excuse me, but a date in a bottom of 1.12 (Stable) unit tree page - Sat Feb 7 - indicates that there are no weekly rebuilds (and also I dont see any changes that happened after Feb 7) . Something is broken, that's why reb...
by Generous
March 2nd, 2015, 3:21 pm
Forum: Multiplayer Development
Topic: Galactic Empires (MP Sci-fi Scenario)
Replies: 443
Views: 94265

Re: Galactic Empires (MP Sci-fi Scenario)

Nice :) Any plans on making the AI be able to play the scenario as well? I imagine that it could possibly be done through events. Looks like Bob is not interested to even review the patches, let alone implementing new features... But, if you have the skills: make AI by yourself, release the new/edi...