Search found 16 matches

by J-bros
September 22nd, 2012, 7:49 pm
Forum: Scenario & Campaign Development
Topic: The Gutter
Replies: 5
Views: 1864

Re: The Gutter

Working on the campaign again. Sorry about the delay :roll:
by J-bros
April 15th, 2012, 6:32 pm
Forum: Scenario & Campaign Development
Topic: The Gutter
Replies: 5
Views: 1864

Re: The Gutter

Hi Korben, Thanks for the feedback! To compensate for the first scenario being difficult in general, I'll bump up the police's armor a bit for the next release. A prologue scenario is a good idea; I agree that the intro is a bit long and I don't think most people read the whole thing. Calvin is the ...
by J-bros
April 15th, 2012, 3:17 am
Forum: Scenario & Campaign Development
Topic: Considerate Dead
Replies: 13
Views: 5134

Re: Considerate Dead

I would keep plowing ahead rather than wait for more comments, I'll see what I can do to help in the meantime
by J-bros
April 6th, 2012, 2:55 am
Forum: Scenario & Campaign Development
Topic: Mini MP Scenario - Chess!
Replies: 5
Views: 1969

Re: Mini MP Scenario - Chess!

It's actually kinda fun to play! One thing worth considering is "promoting pawns" since the pawns themselves are pretty weak against anything other than each other. Right now they upgrade to spearmen/bowmen.
by J-bros
April 1st, 2012, 1:52 am
Forum: Scenario & Campaign Development
Topic: Considerate Dead
Replies: 13
Views: 5134

Re: Considerate Dead

you're welcome :D
by J-bros
April 1st, 2012, 1:49 am
Forum: Scenario & Campaign Development
Topic: Walk in the Shadows campaign (for BfW 1.10.1)
Replies: 30
Views: 9972

Re: Walk in the Shadows campaign (for BfW 1.10.1)

I haven't played the entirety of the campaign, but i agree with anonymissimus. The hunting scenario is a bit clunky, for the reason above, and also, I kept getting swarmed by bunnies that were too afraid to attack me. If possible, I would suggest modifying the ai of the bunny team to be a little mor...
by J-bros
April 1st, 2012, 1:38 am
Forum: Scenario & Campaign Development
Topic: Considerate Dead
Replies: 13
Views: 5134

Re: Considerate Dead

I like the premise of this, a necromancer with a conscience. You ought to explain why he's a nice necromancer (a backstory before the first scenario will do) The first scenario is a bit easy; the only units the loyalists have are longbowmen and pikemen, which do virtually no damage to skeletons. I t...
by J-bros
March 31st, 2012, 5:21 pm
Forum: Scenario & Campaign Development
Topic: The Gutter
Replies: 5
Views: 1864

The Gutter

Hi Forum goers, I'd appreciate feedback on this first campaign of mine, The Gutter. I'm particularly interested in balancing issues, whether the backstory is engaging (the campaign as it stands is only 1 medium-length scenario so the trajectory of the story isn't clear yet), and of course, any bugs ...
by J-bros
September 6th, 2011, 5:50 am
Forum: Scenario & Campaign Development
Topic: How to publish?!
Replies: 8
Views: 2871

How to publish?!

The "distributing content" page on the wesnoth site tells me this: Once you are ready to publish, here is how you access the add-on server: Open Wesnoth Select "Add-ons" from the main menu Connect to the default add-ons.wesnoth.org add-on server Select "Publish add-on: Your ...
by J-bros
August 28th, 2011, 5:09 pm
Forum: WML Workshop
Topic: modify ai tag help please!
Replies: 3
Views: 807

Re: modify ai tag help please!

Thanks you guys!

I took mattsc's second suggestion and it works perfectly.

J-bros
by J-bros
August 27th, 2011, 2:10 pm
Forum: WML Workshop
Topic: modify ai tag help please!
Replies: 3
Views: 807

modify ai tag help please!

Hi all, The trick to the scenario we're working on is for the player's ally (side 2) to delay helping the player until an event is fired. We succeeded in keeping side 2 motionless: [side] side=2 controller=ai user_team_name= _ "Rodriguez" team_name=team1 type=TG Highwayman id=Rodriguez nam...
by J-bros
August 11th, 2011, 8:35 pm
Forum: WML Workshop
Topic: ai help
Replies: 1
Views: 324

Re: ai help

Aha! Nevermind :oops:
by J-bros
August 11th, 2011, 8:09 pm
Forum: WML Workshop
Topic: ai help
Replies: 1
Views: 324

ai help

Hi all,

I need a side to remain motionless from the start (units are already on the map before the start) until an event triggers. How might I do this?

j-bros
by J-bros
June 25th, 2011, 6:54 pm
Forum: WML Workshop
Topic: How to code multiple conditions?
Replies: 5
Views: 1031

Re: How to code multiple conditions?

It works! I ended up using a count-down variable to trigger the event.
Thanks for all the eager responses, I honestly was not expecting so many. Look out for an early release :D

J-bros
by J-bros
June 25th, 2011, 12:10 am
Forum: WML Workshop
Topic: How to code multiple conditions?
Replies: 5
Views: 1031

Re: How to code multiple conditions?

Would something like this work?

Code: Select all

    [event]
    	        [if]
    			[variable]
    				name=get_box1
    				equals=yes
    			[/variable]
    		[and]
    			[variable]
    				name=get_box2
    				equals=yes
    			[/variable]
    		[/and]
    		
    		[then]...