Search found 151 matches
- August 4th, 2014, 4:58 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 17 - Human Horde
- Replies: 23
- Views: 36762
Re: Scenario Review: SotBE 17 - Human Horde
1.11.15, medium difficulty seems I'm done here, can't force myself into playing the last two maps. Hordes of lancers is not the thing I'm getting fun of fighting against the sc17 might be ok for my taste if there were less lancers... the sc18 seems an overkill for me. overall it's a great campaign, ...
- July 28th, 2014, 8:28 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 16 - Coward
- Replies: 18
- Views: 21805
Re: Scenario Review: SotBE 16 - Coward
1.11.15, medium difficulty, more than 300gp b/c I edited the prev scenario 1) the camp location looks odd b/c the map border is too close... why I'm not given at least a few hexes more to the east? Is it a world edge there? :) It's a Spring scenario, expand the map border few hexes to the east, fill...
- July 27th, 2014, 2:44 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 15 - Civil War
- Replies: 20
- Views: 24505
Re: Scenario Review: SotBE 15 - Civil War
good map, but what a strange scenario settings! Needs serious changes IMO 1.11.15, medium difficulty, 383 gp 1) it's very hard, like 9/10: I tried to stay in the keep and defend, but was short by ~6 turns to finish off the leaders and reach the signpost. So the only viable strategy is as Theron and ...
- July 11th, 2014, 5:27 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 11 - Clash of Armies
- Replies: 42
- Views: 42522
Re: Scenario Review: SotBE 11 - Clash of Armies
1.11.15, medium difficulty 7-to-8 out of 10 perceived difficulty, I knew what to expect. I should have spent less gold for flank recruitment if I knew the next scenario will require all the gold I can get. This map is great and very fun but becomes monotone in the second half, thus replaying it for ...
- July 11th, 2014, 4:15 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 12 - Giving Some Back
- Replies: 23
- Views: 25842
Re: Scenario Review: SotBE 12 - Giving Some Back
replay attached, two things: 1) I increased turn limit to 24 turns, too much IMO. As I said above 20-22 turns looks optimal for me (say 20 for nightmare, 21 for medium and 22 for easy). I watched Maiklas' replay and despite he was lucky it was pretty close to a loss b/c of time limit. 2) my installa...
- July 10th, 2014, 8:01 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 13 - Dwarvish Stand
- Replies: 21
- Views: 24629
Re: Scenario Review: SotBE 13 - Dwarvish Stand
1.11.15, medium difficulty
feels like 6/10 difficulty rate, and "6" is b/c of frozen terrain. Very easy map compared to previous one, that's good. (But probably I managed to get extra starting gold b/c I cheated in the prev scenario)
feels like 6/10 difficulty rate, and "6" is b/c of frozen terrain. Very easy map compared to previous one, that's good. (But probably I managed to get extra starting gold b/c I cheated in the prev scenario)
- July 10th, 2014, 7:56 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 12 - Giving Some Back
- Replies: 23
- Views: 25842
Re: Scenario Review: SotBE 12 - Giving Some Back
1.11.15, medium difficulty, minimum starting gold (was not aware I had to accumulate gold in prev map) For me it was impossible to win w/o reloads! When I understood this fact, it was too annoying to replay "Clash of armies" for gold and then restart this map from scratch. I hate lancers, ...
- July 5th, 2014, 11:52 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 7 - Desert of Death
- Replies: 26
- Views: 27533
Re: Scenario Review: SotBE 7 - Desert of Death
1.11.15
campaign difficulty is one level less than the top
scenario difficulty is like 7, bandits are deadly
complain: scorpions are allied with bandits, wtf? Looks stupid when they march together to attack my lines
campaign difficulty is one level less than the top
scenario difficulty is like 7, bandits are deadly
complain: scorpions are allied with bandits, wtf? Looks stupid when they march together to attack my lines
- July 5th, 2014, 11:46 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 6 - Black Flag
- Replies: 35
- Views: 33939
Re: Scenario Review: SotBE 6 - Black Flag
1.11.15
campaign difficulty is one level less than the top
scenario difficulty is like 8
don't see what can I add to previous commenters, the scenario is great. I just don't get how can I destroy a ship before it's unloaded
The campaign goes great so far
campaign difficulty is one level less than the top
scenario difficulty is like 8
don't see what can I add to previous commenters, the scenario is great. I just don't get how can I destroy a ship before it's unloaded
The campaign goes great so far
- June 26th, 2014, 7:05 pm
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 4 - Clearing the Mines
- Replies: 43
- Views: 42318
Re: Scenario Review: NR 4 - Clearing the Mines
I'm sure the NR has a good potential, and I'm looking forward to play the redesigned version in the future
- June 26th, 2014, 6:31 pm
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 4 - Clearing the Mines
- Replies: 43
- Views: 42318
Re: Scenario Review: NR 4 - Clearing the Mines
1.11.15, medium difficulty I had almost 1000gp, but after watching Maiklas' replay lost all the interest... somehow it makes me bored - a ton of money and a ton of enemies. Btw I seriously think this 80% gold transfer between scenarios hurts the balance of the game. Make it 40%, and reduce AI gold a...
- June 26th, 2014, 6:27 pm
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 3 - To the Mines
- Replies: 24
- Views: 25739
Re: Scenario Review: NR 3 - To the Mines
1.11.15, medium difficulty
compared to the previous map, this one is plain and easy enough to say I was disappointed.
compared to the previous map, this one is plain and easy enough to say I was disappointed.
- June 26th, 2014, 6:26 pm
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 2 - Infested Caves
- Replies: 70
- Views: 103118
Re: Scenario Review: NR 2 - Infested Caves
1.11.15, medium difficulty
insanely hard map. After a few restarts I realized the way to beat it, but save/loaded quite a number of times.
I delayed the victory till the last turn to gain max xp and gold.
insanely hard map. After a few restarts I realized the way to beat it, but save/loaded quite a number of times.
I delayed the victory till the last turn to gain max xp and gold.
- June 26th, 2014, 6:22 pm
- Forum: Northern Rebirth
- Topic: Scenario Review: NR 1 - Breaking the Chains
- Replies: 41
- Views: 42596
Re: Scenario Review: NR 1 - Breaking the Chains
1.11.15, medium difficulty
very fun, interesting and quite challenging scenario! Made me expect the campaign is going to be great
very fun, interesting and quite challenging scenario! Made me expect the campaign is going to be great
- June 10th, 2014, 9:53 pm
- Forum: Sceptre of Fire
- Topic: Scenario Review: SoF 9 - Caverns of Flame
- Replies: 35
- Views: 38798
Re: Scenario Review: SoF 9 - Caverns of Flame
Played this campaign with 1.11.15, one level less than top difficulty
Overall impressions for the _whole campaign_:
+ interesting plot
+ very good maps
+ adequate difficulty
- way too much talks for may taste, and a lot of them feel silly TBH
Thanks!
Overall impressions for the _whole campaign_:
+ interesting plot
+ very good maps
+ adequate difficulty
- way too much talks for may taste, and a lot of them feel silly TBH
Thanks!