Search found 70 matches

by professor_max
April 17th, 2012, 6:13 am
Forum: Website
Topic: idea for the website- vitality
Replies: 2
Views: 1555

Re: idea for the website- vitality

Hello In my opinion this website can be and has to be and be seen more vivid and dynamic,if for example it will show in the home page the last forum posts. It seems that there is no activity in the community, and I think the site got to show the activity to any visitor. that will encourage him to c...
by professor_max
December 2nd, 2011, 7:30 am
Forum: Users’ Forum
Topic: Someone is selling Wesnoth on eBay
Replies: 52
Views: 13965

Re: Someone is selling Wesnoth on eBay

Alright. Lets do it! No. You're too young. And why SHOULD you do research whether a game is available for free if you have no reason to think it was? This argument "If they fall for it-their fault" is very easy to make for us who know that it is fraudulent, but I do not think this is not ...
by professor_max
November 4th, 2011, 9:17 am
Forum: Users’ Forum
Topic: a comic about Wesnoth, and the forum around us.
Replies: 169
Views: 62761

Re: a comic about Wesnoth, and the forum around us.

Okay, I've cleaned up the text.

'Professor Max'
by professor_max
November 4th, 2011, 8:27 am
Forum: Users’ Forum
Topic: a comic about Wesnoth, and the forum around us.
Replies: 169
Views: 62761

Re: a comic about Wesnoth, and the forum around us.

I'm sorry...

Terrible art, I know, but I am in a rush...
(Contrasted from a paper sketch.)

'Professor Max'
lisar lisa
lisar lisa
No offense meant.
by professor_max
October 6th, 2011, 2:57 pm
Forum: Off-Topic
Topic: What Operating System do You Use?
Replies: 114
Views: 31103

Re: What Operating System do You Use?

@artisticdude: If the bandwidth is a problem, you can take your Mac into an Apple 'store'; and apparently they will install Lion for you.
by professor_max
September 8th, 2011, 6:53 pm
Forum: Art Contributions
Topic: [art] 'Camp' icon on the Continent Map
Replies: 38
Views: 15352

Re: [art] 'Camp' icon on the Continent Map

Right, back again. I've been thinking that if the icons are going to be redone, they should be done in a different style. My current idea would be that the journey icons would be replaced with an arrow, which would be defined either by a the existing list of points, or using a vector line. I think t...
by professor_max
September 8th, 2011, 6:37 pm
Forum: Coder’s Corner
Topic: Java Port
Replies: 22
Views: 6265

Re: Java Port

Thanks for giving this a go:) As I said above, this is a WIP. The out of memory error is either due to by rubbish coding, or due to the fact that your phone doesn't have much RAM. This won't be so much of a problem in the future, as I am writing some code that will reduce the amount of memory needed...
by professor_max
September 7th, 2011, 7:16 pm
Forum: Off-Topic
Topic: Favorite Piece of Art
Replies: 29
Views: 7990

Re: Favorite Piece of Art

In BfW: Erathan is amazing, Methor is great as well.

In the World: Experiment with a Bird in an Air Pump by Joseph Wright of Derby.

'Professor Max'
by professor_max
September 4th, 2011, 7:19 am
Forum: Music & Sound Development
Topic: We are in need of the following music -
Replies: 16
Views: 6278

Re: We are in need of the following music -

Hehe, I thought Tyler J meant music in between the scenarios when the storyline progresses. Sorry, I should have said story, not dialogue. What I meant was that some campaigns may have very little story, such as: Tired, but not defeated, they marched West to Dorset. Even with a map a map and the lo...
by professor_max
September 3rd, 2011, 5:05 pm
Forum: Users’ Forum
Topic: BFW trailer on youtube.com
Replies: 37
Views: 10489

Re: BFW trailer on youtube.com

The Trailer wrote:Windows - Mac - Linux
Ooh, but it doesn't mention iOS :(

'Professor Max'
by professor_max
September 3rd, 2011, 4:51 pm
Forum: Music & Sound Development
Topic: We are in need of the following music -
Replies: 16
Views: 6278

Re: We are in need of the following music -

That's quite nice :) Overall, I would make it start a bit faster, not because it would make the piece any better, but because many scenarios have very little dialogue, so the players would miss a lot of the theme. .50 - .54 is a bit choppy, so to speak. I would try lengthening the length of each not...
by professor_max
August 26th, 2011, 2:32 pm
Forum: Ideas
Topic: [interface] synchronised idle animations
Replies: 4
Views: 1356

Re: [cosmetic] synchronised idle animations

I like the idea, although it wouldn't be used much by mainline units.

If you don't know C++, you can submit a feature request at bugs.wesnoth.org. If you do, then write some code.

It might even be possible in a very long way with Lua code, but I wouldn't know.

'Professor Max'
by professor_max
August 26th, 2011, 7:36 am
Forum: Off-Topic
Topic: Annoyance
Replies: 4
Views: 1579

Annoyance

I saw this annoying quiz a few days ago: Q How do you put a giraffe in the refrigerator? A You open the door and put the giraffe in, of course. Q How do you put an elephant in the refrigerator? A Wrong answer: You open the door and put the elephant in. Correct answer: You open the door, take the gir...
by professor_max
August 24th, 2011, 7:29 am
Forum: Art Contributions
Topic: [art] 'Camp' icon on the Continent Map
Replies: 38
Views: 15352

Re: [art] 'Camp' icon on the Continent Map

Sorry, it's all my fault for not spell checking well enough :oops: Should I redo them all; and if so, what style should they be? The battle icon would still have to be crossed swords, but should they be more in the style of the map? If they were, they may not stand out enough to be noticeable. As I ...
by professor_max
August 22nd, 2011, 7:39 pm
Forum: Art Contributions
Topic: [art] 'Camp' icon on the Continent Map
Replies: 38
Views: 15352

Re: [art] 'Camp' icon on the Continent Map

I see what doofus-01 was saying now. It would be very good if that were done, as it would make it much easier for translators. Naturally, all portraits aren't pixel art, but even units and terrains use semi transparency sometimes. I'm getting very confused now, because, As far as I can see, the batt...