Search found 8 matches
- June 15th, 2011, 12:48 am
- Forum: Scenario & Campaign Development
- Topic: Drake History - Migration (3 current scenarios)
- Replies: 6
- Views: 1798
Re: Drake History
Indeed, a very nice idea. I particularly don't like the Drakes, I think dragons should be real dragons, and that humanoid kind of dragons... I just don't appreciate it. Nevertheless, you really seems like someome who would do a good job, by the way you posted it (I like organized people). I never pl...
- June 12th, 2011, 12:54 am
- Forum: Scenario & Campaign Development
- Topic: [New Campaign Idea] "A Tale Of Magic"
- Replies: 11
- Views: 3975
Re: [New Campaign Idea] "A Tale Of Magic"
I wouldn't say it is a complete bad thing, but in my story, before everyone gets magic, the mages were some kind of privileged elite (you can get the conception of the people from the Church in the Dark Age). They were treated more than fine by everyone, they were taken as sages, guides for the nobl...
- June 11th, 2011, 12:00 pm
- Forum: Scenario & Campaign Development
- Topic: [New Campaign Idea] "A Tale Of Magic"
- Replies: 11
- Views: 3975
Re: [New Campaign Idea] "A Tale Of Magic"
Thank you guys for the replies. Aboute the early-recuiting there's a problem. Even if it is a 12 scenario campaign, the user will probably force-change character two times. One from apprentice to normal mage, and another for the super powerfull mages that appears on the final chapter. That is becaus...
- June 11th, 2011, 12:46 am
- Forum: Scenario & Campaign Development
- Topic: [New Campaign Idea] "A Tale Of Magic"
- Replies: 11
- Views: 3975
[New Campaign Idea] "A Tale Of Magic"
Hi. I decided to try making a campaign of my own. My fist attempt. I am willing to do everything in it, but I need to know if you find my idea worth of getting out of the planning stage. I will also need some tips as I really suck at coding, and I will have to start from the very begining with the W...
- June 2nd, 2011, 9:11 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 12 - Endless Night
- Replies: 80
- Views: 94653
Re: Scenario Review: DiD 12 - Endless Night
(1) What difficulty level and version of Wesnoth have you played the scenario on? Normal, 1.9.6 (2) How difficult did you find the scenario? (1-10) 3, 4 and 10 (I died on the third restart) (3) How clear did you find the scenario objectives? Not much, it looked like a bug to me. Restarting against a...
- June 2nd, 2011, 4:58 pm
- Forum: Ideas
- Topic: [UMC] Deathmatch Mode
- Replies: 5
- Views: 1386
Re: Deathmatch Mode
The thing is, that I don't know anything about programming or what you would call that WML... I understand what you said, I just can't do it myself. Well, as long as I can't do that, and you don't seem interested in this, let's forget about it. Maybe someday when I got the skills to do stuff like th...
- June 1st, 2011, 5:53 am
- Forum: Ideas
- Topic: [UMC] Deathmatch Mode
- Replies: 5
- Views: 1386
[UMC] Deathmatch Mode
Hello. I'm new to the forum, well, but not that much to the game. I had this little idea while playing the game sometime ago. It's a Deathmatch Mode. Everyone is just used to the term and can mostly figure out what I'm up to propose. Nevertheless, I'll explain it as much detailed as I can. That woul...
- June 1st, 2011, 3:22 am
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 275819
Re: Introduce yourself here!
Hello everyone. As you may figure it out by my name, i'm from Brazil... Yeah, some may hate us, but we are good people (just kidding ^^). I do really think Battle for Wesnoth is one of the most interesting games I've ever seen. As some guy just said (I know he is someone important, but I don't know ...