Search found 4 matches

by brunomatti
February 19th, 2013, 7:12 pm
Forum: Legend of Wesmere (single player)
Topic: 14 - Human Alliance
Replies: 52
Views: 46836

Re: V1.9/1.10 - 14 - Human Alliance

Phew... addenda. I changes the config file to give Auldar 100 more gold on each difficulty level, and each Orc leader 50 less gold on each difficulty. In this way, I was able to -- just, and with a little luck -- scrape a victory. I think this would suit the rebalancing, rather than making drastic c...
by brunomatti
February 18th, 2013, 5:45 pm
Forum: Legend of Wesmere (single player)
Topic: 14 - Human Alliance
Replies: 52
Views: 46836

Re: V1.9/1.10 - 14 - Human Alliance

(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Wesnoth v1.10, medium difficulty. (2) How difficult did you find the scenario? (1-10) 10+ (3) How clear did you find the scenario objectives? Very clear (4) How clear and interesting did you find the dialogue an...
by brunomatti
May 23rd, 2011, 6:11 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.16
Replies: 318
Views: 117049

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

I thought you'd have caught it by now. The perils of using an out-of-date build! I'm too complacent to update it though ;-)
by brunomatti
May 23rd, 2011, 11:30 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.16
Replies: 318
Views: 117049

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

Hi! Forgive me if this is no longer relevant information, but I was just playing this scenario on Ubuntu 10:04 (BfW 1.8, Dwarven Kingdom 0.1.0 -- I'm a little behind the times!), and I noticed a typo. In the scenario 'lost', the troll whelp you find is being 'torchered' by the undead when he should ...