Search found 76 matches

by Blop
February 8th, 2018, 10:38 pm
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 69077

Re: Conquest Minus

Hey guys! I recently started playing some good old C- again and have made a small balance update for my New Age Pasarganta map (still in testing). Here's the update (just copy and paste; the map file into data --> add-ons --> Cminus --> "maps", the other one goes into "scenarios"...
by Blop
April 8th, 2015, 6:26 pm
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 69077

Re: Conquest Minus

No need, just an idea.
And I am aware that with the current maps it is not a good idea.
by Blop
April 8th, 2015, 1:11 pm
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 69077

Re: Conquest Minus

Idea for a rework of Conquest Minus:

If a boat gets killed, it spawns the loaded unit onto that tile unless it cannot walk there.
If this is too unbalanced, the unit could take dmg according to the damage on the boat before being spawned.
by Blop
October 4th, 2014, 7:53 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

The game is over! NanRage's recruits: peasant, skele archer, marshal, assassin, lvl0 thug, corpse, ogre, thief. Leader: random --> thunderer My recruits: lancer, DA, dwarvish fighter, elvish fighter, glider, goblin impaler. Leader: marksman As foreseen in my grove of rng, I managed to smash the mob ...
by Blop
October 4th, 2014, 6:38 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

Game 2 of the finals is finally about to happen!

NanRoig was so angry he transformed into NanRage and kicked Kira1 out of the tournament. Now I have to stop his outrage.
by Blop
September 24th, 2014, 5:19 pm
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 69077

Re: Conquest Minus

(BTW in Conquest- 2.0 I want to stress the significance of the intelligence very seriously, and your idea might work better there) Looking forward to it :) One more problem: now players may want to send explorers to create advance bases, and it is an interesting aspect of the game. With your idea i...
by Blop
September 21st, 2014, 2:45 pm
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 69077

Re: Conquest Minus

While xy complained about elite AI disguised as infantry killing his attackers in one of our games, I came up with an interesting mod idea for Conquest Minus: Hiding the strength of AI units until any player (alternatively only the specific player, this would be harder to do i guess) fights that uni...
by Blop
September 12th, 2014, 12:21 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

You're right, that's too bad.

I still have a save from 1,5 turns before Kira1 conceded. Maybe he has a better one that works.
Spoiler:
by Blop
September 7th, 2014, 10:43 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

After the tumultuous second round, the epic finals begin today with game 1 between Kira1 and myself! The game has just ended. Map: Ruined Passage (never played this map before, nice one Mint!) Kira1's recruits: grunt, augur, goblin rouser, corpse, naga, wolf, assassin. Leader: marksman. My recruits:...
by Blop
July 30th, 2014, 6:14 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

And another one :) This time between Snowman and myself. It's starting now! The game is finished. Map: Serpent Ford Snowman's recruits: thief, DA, bat, footpad, naga, assassin, poacher. Leader: saurian mage My recruits: grunt, DA, naga, burner, lancer, human bowman. Leader: marksman Snowman had only...
by Blop
July 30th, 2014, 1:49 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

The game between Duthlet and myself is beginning right now. And the game is over! map: Silverhead Crossing Duthlet's recruits: grunt, DA, bat, elvish fighter. Not used: saurian skirmisher, shaman. Leader: marksman my recruits: elvish fighter, augur, bat, thief. Not used: human mage, lancer. Leader: ...
by Blop
July 25th, 2014, 10:14 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

The game between Danniel_BR and myself starts now! And the game is over! Map: The Freelands Danniel_BR's recruits: grunt, DA, footpad, ghoul, dwarf fighter, elvish shaman, woodsman. Leader: marksman My recruits: grunt, DA, lancer, elvish fighter, dwarf fighter, glider. Leader: marksman Danniel got a...
by Blop
July 24th, 2014, 5:29 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

Looking for games during the next days. Message me if you have time.
by Blop
July 16th, 2014, 1:31 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 73208

Re: PYRA Mudcrawler Is Devastating - The Tournament

The match between ikomizo and myself is starting now! After technical difficulties, we finally managed to start the game, but had to save soon thereafter. We will continue as soon as possible. Aaand the game is over! Map: Clearing Gushes ikomizo's recruits: thug, elvish fighter, elvish bowman, drake...
by Blop
July 16th, 2014, 12:32 pm
Forum: Multiplayer Development
Topic: Conquest Minus
Replies: 158
Views: 69077

Re: Conquest Minus

For the idea of underwater cave entrances i would need a terrain where no ships or flyers could move. I don't think such a thing exists yet. Is it possible to create such tiles for Conquest Minus? If yes, I would also like to ask for a tile for tunnels that lets any unit move one hex per turn.