Search found 61 matches
- March 19th, 2024, 7:56 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676520
Re: 1.18 SP Campaign - Bad Moon Rising
Hi, Every few years I come back to Wesnoth and still like it. It must have been at least 10 years ago that I played this campaign. Time for a revisit. :D So far I like campaign, but I have a few issues. I'm playing 1.16.4 on BfW 1.16, therefor I'm not sure, if everything is still relevant for 1.18 a...
- May 9th, 2019, 10:28 am
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 113384
Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Hi, I noticed the conversion of the slaves in scernario 5 doesn't work as intended. According to the description they keep one trait and get loyal. However, the second trait is still valid. I also found a unit where the trait in the description doesn't apply at all. It has the quick trait, but still...
- May 11th, 2016, 5:52 pm
- Forum: Scenario & Campaign Development
- Topic: Red Winter (Loyalist Campaign)
- Replies: 67
- Views: 27683
Re: Red Winter
Hi, I really liked the campaign so far. After all these changes I have to replay. I Have two smaller issues. - After scenario three the surviving units get fearless as a trait. This is a useless for neutral units und that way they profit less from the scenario. They should get instead of fearless an...
- May 7th, 2016, 4:57 am
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 85279
Re: Dawn of Thunder 0.1.4 [SP campaign for 1.11.10 and later
Hi, Good to see that the campaign is going on. I have some comments for the Subterran Crossfire scenario: - The number of turns should be limited. Otherwise it is quite easy to get endless money once you killed the Troll leader. Somthing between 30 and 40 turns might be a good idea on normal. - The ...
- March 8th, 2016, 6:23 am
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29490
Re: Hunters of the East
Thanks for noting it. Today I learnt that elvish marksmen/sharpshooters' weapon is actually named 'longbow' and not 'bow'. Curiously enough, even the longbowman has a 'bow' instead. I fixed the code accordingly, in the last version (1.1.11b) also these two units will get fire damage. It works fine ...
- March 5th, 2016, 6:22 pm
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29490
Re: Hunters of the East
Hi,
I just found a smaller bug. If I place an elvish marksman next to a drake he doesn't get fire damage. All the other bow units get it. My first thought was, it might have to do with the marksman skill, but the huntsman doesn't have the problem.
I just found a smaller bug. If I place an elvish marksman next to a drake he doesn't get fire damage. All the other bow units get it. My first thought was, it might have to do with the marksman skill, but the huntsman doesn't have the problem.
- March 2nd, 2016, 8:12 pm
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29490
Re: Hunters of the East
I just finished the scenario the way you suggested. I attached the first save from scenario 4. Can you just check if the variable for Den is properly set? I don't want to play the next scenario a third time. Thanks for your help.
- March 2nd, 2016, 6:25 pm
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29490
Re: Hunters of the East
Maybe you forgot the attachment? That's the correct behavior because there is fog in the map. EDIT: ideal would be if you have a savefile just before and just after the bandits leave. I attach a save before and after Ben left. I replayed a few turns, therefor it's not exactly the same situation. I ...
- March 2nd, 2016, 6:20 am
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29490
Re: Hunters of the East
@RainerT: looking at your save, the variable where Den is supposed to be stored is not there. I am afraid that something wrong happened at the end of scenario 3, or something unexpected cleared the variable. Do you have a save or a replay from scenario 3 (you can send it to me in a PM if you like)?...
- March 1st, 2016, 1:04 pm
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29490
Re: Hunters of the East
Now, that is weird, the only thing I can think of is that it wasn't properly stored at the end of scenario 3 (the forest). Did something strange happened at the end of scenario 3 (in particular, did Den and his pals get back to their hut, as they are supposed to)? No. He left with his mates when I ...
- March 1st, 2016, 9:39 am
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29490
Re: Hunters of the East
Hi, I really enjoyed the campaign so far, however I run into a bug in scenario 7. At the beginning of turn 4 Den should apear, but it doesn't happen. The dialog starts and Swethorvasts and Nirydias dialogs are shown, but not Dens. I played 1.1.8. Since I noticed 1.1.9b is current I upgraded without ...
- May 7th, 2014, 7:28 am
- Forum: Scenario & Campaign Development
- Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
- Replies: 194
- Views: 77644
Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Because many players still use version 1.11, and because, due to the latest 1.12 releases not being stable versions, people might prefer dowloading older but more stable versions .Version 1.10, for example, had upgrades until way after the 1.11.1 was released. I never had any problems with them, ap...
- May 6th, 2014, 11:35 am
- Forum: Scenario & Campaign Development
- Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
- Replies: 194
- Views: 77644
Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)
I managed it quite well. Well I was playing in easy and had 502 gold to begin with. :P Asked Aetheryon to take care of saurians on left, and I sent some gali's and air spirits along with Ken shiro to saurians up north (I mean the corner). Water spirts, level one and two were deployed to hold drakes...
- May 6th, 2014, 7:03 am
- Forum: Scenario & Campaign Development
- Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
- Replies: 194
- Views: 77644
Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)
The elves coming late is actually supposed to help the player; you chose the black elvish path, but if you had chosen any other the elves at that scenario would be your enemies, in whch case you'd prefer them to come later ;-) Okay, forget about the elves coming earlier. Then you should do somethin...
- May 5th, 2014, 10:15 pm
- Forum: Scenario & Campaign Development
- Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
- Replies: 194
- Views: 77644
Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Hi, I played the campaign so far and it worked well, but I have a few comments. The difficulty of the scenarios is fine all over, but there are two which are very difficult to manage: The first one is "Swamp of Ten Thousand Spears". I started with around 380 gold and didn't mange this one ...