Search found 59 matches

by RainerT
May 11th, 2016, 5:52 pm
Forum: Scenario & Campaign Development
Topic: Red Winter (Loyalist Campaign)
Replies: 67
Views: 16545

Re: Red Winter

Hi, I really liked the campaign so far. After all these changes I have to replay. I Have two smaller issues. - After scenario three the surviving units get fearless as a trait. This is a useless for neutral units und that way they profit less from the scenario. They should get instead of fearless an...
by RainerT
May 7th, 2016, 4:57 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 132
Views: 37154

Re: Dawn of Thunder 0.1.4 [SP campaign for 1.11.10 and later

Hi, Good to see that the campaign is going on. I have some comments for the Subterran Crossfire scenario: - The number of turns should be limited. Otherwise it is quite easy to get endless money once you killed the Troll leader. Somthing between 30 and 40 turns might be a good idea on normal. - The ...
by RainerT
March 8th, 2016, 6:23 am
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 99
Views: 12433

Re: Hunters of the East

Thanks for noting it. Today I learnt that elvish marksmen/sharpshooters' weapon is actually named 'longbow' and not 'bow'. Curiously enough, even the longbowman has a 'bow' instead. I fixed the code accordingly, in the last version (1.1.11b) also these two units will get fire damage. It works fine ...
by RainerT
March 5th, 2016, 6:22 pm
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 99
Views: 12433

Re: Hunters of the East

Hi,

I just found a smaller bug. If I place an elvish marksman next to a drake he doesn't get fire damage. All the other bow units get it. My first thought was, it might have to do with the marksman skill, but the huntsman doesn't have the problem.
by RainerT
March 2nd, 2016, 8:12 pm
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 99
Views: 12433

Re: Hunters of the East

I just finished the scenario the way you suggested. I attached the first save from scenario 4. Can you just check if the variable for Den is properly set? I don't want to play the next scenario a third time. Thanks for your help.
by RainerT
March 2nd, 2016, 6:25 pm
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 99
Views: 12433

Re: Hunters of the East

Maybe you forgot the attachment? That's the correct behavior because there is fog in the map. EDIT: ideal would be if you have a savefile just before and just after the bandits leave. I attach a save before and after Ben left. I replayed a few turns, therefor it's not exactly the same situation. I ...
by RainerT
March 2nd, 2016, 6:20 am
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 99
Views: 12433

Re: Hunters of the East

@RainerT: looking at your save, the variable where Den is supposed to be stored is not there. I am afraid that something wrong happened at the end of scenario 3, or something unexpected cleared the variable. Do you have a save or a replay from scenario 3 (you can send it to me in a PM if you like)?...
by RainerT
March 1st, 2016, 1:04 pm
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 99
Views: 12433

Re: Hunters of the East

Now, that is weird, the only thing I can think of is that it wasn't properly stored at the end of scenario 3 (the forest). Did something strange happened at the end of scenario 3 (in particular, did Den and his pals get back to their hut, as they are supposed to)? No. He left with his mates when I ...
by RainerT
March 1st, 2016, 9:39 am
Forum: Scenario & Campaign Development
Topic: Hunters of the East
Replies: 99
Views: 12433

Re: Hunters of the East

Hi, I really enjoyed the campaign so far, however I run into a bug in scenario 7. At the beginning of turn 4 Den should apear, but it doesn't happen. The dialog starts and Swethorvasts and Nirydias dialogs are shown, but not Dens. I played 1.1.8. Since I noticed 1.1.9b is current I upgraded without ...
by RainerT
May 7th, 2014, 7:28 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 159
Views: 34661

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Because many players still use version 1.11, and because, due to the latest 1.12 releases not being stable versions, people might prefer dowloading older but more stable versions .Version 1.10, for example, had upgrades until way after the 1.11.1 was released. I never had any problems with them, ap...
by RainerT
May 6th, 2014, 11:35 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 159
Views: 34661

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

I managed it quite well. Well I was playing in easy and had 502 gold to begin with. :P Asked Aetheryon to take care of saurians on left, and I sent some gali's and air spirits along with Ken shiro to saurians up north (I mean the corner). Water spirts, level one and two were deployed to hold drakes...
by RainerT
May 6th, 2014, 7:03 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 159
Views: 34661

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

The elves coming late is actually supposed to help the player; you chose the black elvish path, but if you had chosen any other the elves at that scenario would be your enemies, in whch case you'd prefer them to come later ;-) Okay, forget about the elves coming earlier. Then you should do somethin...
by RainerT
May 5th, 2014, 10:15 pm
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 159
Views: 34661

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Hi, I played the campaign so far and it worked well, but I have a few comments. The difficulty of the scenarios is fine all over, but there are two which are very difficult to manage: The first one is "Swamp of Ten Thousand Spears". I started with around 380 gold and didn't mange this one twice. You...
by RainerT
April 29th, 2014, 9:52 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 132
Views: 37154

Re: The Rising [SP campaign for 1.11.10 and later]

Paulomat4 wrote:Somehow it is broken. I was unable to open it.
I works for me, but it doesn't really matter. I might have been really luckey.
I hate units with less than six movepoints ;)
I don't like them either. ;)
by RainerT
April 28th, 2014, 8:23 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 132
Views: 37154

Re: The Rising [SP campaign for 1.11.10 and later]

You are surely right aboput the scenario being too hard. As already stated, the unit spawning system still needs work. How many units do you feel would be appropriate per level? for now we have 10 units for easy 15 for normal 17 for hard Next version will also include that the number of enemies ism...