Search found 472 matches

by uncleshelby
March 10th, 2015, 12:30 am
Forum: Ideas
Topic: What do YOU want to see improved?
Replies: 36
Views: 9414

Re: What do YOU want to see improved?

I voted for the improving the UI and mainline campaign quality. I'm regretting the mainline campaign vote a little bit, just because I think there are more important things to improve, like the AI. Anyway, about the UI and GUI. I don't think there's anything terribly wrong with the UI, but it defini...
by uncleshelby
January 3rd, 2013, 6:05 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 342
Views: 70492

Re: Games discussion

It's been a while since I've been on these forums, and I've stopped playing Wesnoth for three reasons: 1. Minecraft (not so much anymore) 2. Steam & Steam Sales 3. Humble Bundle Kind of a love/hate thing with Steam and the Humble Bundle. I love getting cheap, good games, but I was kind of hoping I w...
by uncleshelby
August 22nd, 2012, 10:10 pm
Forum: Users’ Forum
Topic: A farewell from Mythological
Replies: 12
Views: 3536

Re: A farewell from Mythological

I don't think we ever talked, but in any case, good luck, and thanks for having an avatar that made me laugh.
by uncleshelby
August 4th, 2012, 6:48 pm
Forum: Off-Topic
Topic: Level 9 Technomancer vs. Ubuntu blues
Replies: 4
Views: 1188

Re: Level 9 Technomancer vs. Ubuntu blues

First of all, you should really upgrade your version of Ubuntu, or switch to a different distro. An old version like Lucid Lynx will make it harder to get the latest versions of Wesnoth. It's not totally required, but it may make your life easier. You can browse and download .deb files from http://p...
by uncleshelby
July 21st, 2012, 2:03 am
Forum: Off-Topic
Topic: Music discussion
Replies: 99
Views: 45102

Re: Music discussion

Currently in love with:
Two Door Cinema Club
Modest Mouse
Death Cab for Cutie (always have been, always will be)
by uncleshelby
June 14th, 2012, 2:46 am
Forum: Off-Topic
Topic: WesMemes
Replies: 47
Views: 10275

Re: a comic about Wesnoth, and the forum around us.

bumbadadabum wrote:Memes? Okay.
Spoiler:
GOOD!
by uncleshelby
May 4th, 2012, 3:18 am
Forum: Off-Topic
Topic: Inferno8 IS GOD!!!!
Replies: 53
Views: 6736

Re: Inferno8 IS GOD!!!!

The Holy Trinity: Dave, Shadowmaster, and... Hmm. I dunno.
by uncleshelby
April 21st, 2012, 2:11 pm
Forum: WML Workshop
Topic: Make a unit type "Hold" a variable(s)?
Replies: 7
Views: 825

Re: Make a unit type "Hold" a variable(s)?

Yeah, I geuss I could. How would I check the unit type? From a single unit filter variable, or would I have to store the unit?
by uncleshelby
April 18th, 2012, 3:12 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 170990

Re: Zerovirus's Art

Ooh, I have the perfect place for that mutant thing! Can I use it?
by uncleshelby
April 14th, 2012, 12:33 am
Forum: Technical Support
Topic: Wesnoth wont start up
Replies: 12
Views: 2559

Re: Wesnoth wont start up

Erm. Yeah, I totally forgot that it's a sterr.txt file on Windows. Yeah. Forget that.
by uncleshelby
April 14th, 2012, 12:07 am
Forum: Technical Support
Topic: Wesnoth wont start up
Replies: 12
Views: 2559

Re: Wesnoth wont start up

OK. First, open a command prompt. I believe you can do this by pressing Windows Key+R, then typing cmd and pressing enter. Next, cd into the install directory. If you installed with default settings, you should type "cd C:\Program Files\The Battle for Wesnoth\", then press enter. Then type wesnoth.e...
by uncleshelby
April 13th, 2012, 9:15 pm
Forum: WML Workshop
Topic: Make a unit type "Hold" a variable(s)?
Replies: 7
Views: 825

Re: Make a unit type "Hold" a variable(s)?

How would I access these variables?
by uncleshelby
April 13th, 2012, 8:29 pm
Forum: WML Workshop
Topic: Make a unit type "Hold" a variable(s)?
Replies: 7
Views: 825

Re: Make a unit type "Hold" a variable(s)?

Dang. Sorry, I meant under the [unit_type] tag.
by uncleshelby
April 13th, 2012, 8:01 pm
Forum: WML Workshop
Topic: Make a unit type "Hold" a variable(s)?
Replies: 7
Views: 825

Make a unit type "Hold" a variable(s)?

Is there any way to make a unit "hold" a variable, so that e.g., when it is killed the results of an event is determined by the variable? I'm thinking about making an RPG where the unit can drop an item when it dies, and I want the items to be by type.

Thanks, Uncleshelby
by uncleshelby
April 13th, 2012, 4:37 pm
Forum: Off-Topic
Topic: What Operating System do You Use?
Replies: 114
Views: 19744

Re: What Operating System do You Use?

I've never really gotten into Linux before this, and I'm finding that I actually like it a lot more than I thought I would. Especially since Linux and OS X share the same UNIX roots, which means I don't have to relearn all the terminal commands. That's a huge plus from my vantage point. I still hav...