Search found 75 matches
- December 4th, 2017, 6:28 pm
- Forum: Faction & Era Development
- Topic: Era of Second Chances Feedback Thread
- Replies: 4
- Views: 2857
Re: Era of Second Chances Feedback Thread
Sorry I didn't see your reply until now, I forgot to turn on email notifications for this thread. :whistle: I'm glad you like it! To answer your question, I hadn't really been planning on adding much UMC from other Wesnoth players to this era, as it originally (and still largely) consists of just my...
- November 10th, 2017, 5:17 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.10 (1.14 beta 2)
- Replies: 75
- Views: 55603
Re: Wesnoth 1.13.10 (1.14 beta 2)
Oh I see. It didnt come up in my search since its tagged with iOS... Thanks for the link!Celtic_Minstrel wrote:I think the issue you're experiencing is more likely #2094, which as you can see is still open.
- November 9th, 2017, 6:41 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.10 (1.14 beta 2)
- Replies: 75
- Views: 55603
Re: Wesnoth 1.13.10 (1.14 beta 2)
Thought I'd point out that the map editor still has consistent crashing upon trying to load or save a map file on Mac OS X. I'm assuming this has already been reported to the GitHub repository, but it looked like it was marked as closed/fixed? ( https://github.com/wesnoth/wesnoth/issues/1975 ). At l...
- November 1st, 2017, 6:22 pm
- Forum: WML Workshop
- Topic: Mutually exclusive traits during recruitment
- Replies: 12
- Views: 4926
Re: Mutually exclusive traits during recruitment
You should not compare translatable and nontranslatable strings. More [inspect]s in code might help you find what happens. So my error involves having a variable with " " around its value and later trying to compare it to a variable defined value=___ with no " ", is that correct...
- November 1st, 2017, 6:07 pm
- Forum: WML Workshop
- Topic: Mutually exclusive traits during recruitment
- Replies: 12
- Views: 4926
Re: Mutually exclusive traits during recruitment
Then, if the variable is more than -1, do your changes with new_unit.modifications.trait[$stored_variable]. Hi Beetlenaut- would you mind walking through what you would do for the last part? I have variables set up to clear trait "runic" but the new ones I'm applying with {RANDOM} aren't ...
- October 30th, 2017, 4:32 pm
- Forum: WML Workshop
- Topic: Mutually exclusive traits during recruitment
- Replies: 12
- Views: 4926
Re: Mutually exclusive traits during recruitment
Maybe this is a silly question, but instead of replacing a unit's trait in an event, couldn't you kill the unit and create a new unit that had the trait you wanted? I did this to copy traits from an old unit to a new one, and it worked fine. I don't see any reason why you couldn't substitute a diff...
- October 20th, 2017, 4:46 pm
- Forum: WML Workshop
- Topic: Mutually exclusive traits during recruitment
- Replies: 12
- Views: 4926
Re: Mutually exclusive traits during recruitment
You need an event-based solution. For example: 1. Let the unit type receive a dummy trait X. 2. Have a prerecruit event (or unit placed, in 1.13) which triggers whenever a unit is recruited who gets trait X. 3. Have that event randomly choose another trait (arcane, ice, fire) and replace X with it....
- October 19th, 2017, 11:50 pm
- Forum: WML Workshop
- Topic: Mutually exclusive traits during recruitment
- Replies: 12
- Views: 4926
Mutually exclusive traits during recruitment
Hello, I have an era of custom traits that I’m building currently, and one of the features is that Dwarvish Runesmith’s have a chance to receive an arcane rune ranged attack via [trait]. This works brilliantly, but lacks variety… My conundrum is I would like to have the Runesmith's have a chance to ...
- October 19th, 2017, 7:18 pm
- Forum: Faction & Era Development
- Topic: Era of Second Chances Feedback Thread
- Replies: 4
- Views: 2857
Era of Second Chances Feedback Thread
Hi all, I recently did a huge update to the Era of Second Chances, which I originally published a long time ago, but this is the posthumous feedback thread for it :D. EoSC is available for both 1.12 and 1.13 add-on servers! Note: I have an in-depth contributor list included in the add-on files, so I...
- September 22nd, 2017, 5:11 pm
- Forum: WML Workshop
- Topic: Add-on invalid text markup?
- Replies: 7
- Views: 3565
Re: Add-on invalid text markup?
Do you have a hex editor you could use? That would show exactly what is in your pbl file. I'm not quite sure what you mean by hex editor... I've always just used a regular text editing program. Is this something that OS X might have or would I have to look around for a cross-platform one to downloa...
- September 22nd, 2017, 4:46 pm
- Forum: WML Workshop
- Topic: Add-on invalid text markup?
- Replies: 7
- Views: 3565
Re: Add-on invalid text markup?
So... I thought I had fixed my problem... but I am getting the same error even after removing the special characters from the pbl file (and changing the icon of the era too, of course). I tried different text editors (TextWrangler, Emacs, XCode, even went back to TextEdit once), but can't seem to pa...
- September 21st, 2017, 10:16 pm
- Forum: WML Workshop
- Topic: Add-on invalid text markup?
- Replies: 7
- Views: 3565
Re: Add-on invalid text markup?
Not related to this, but you're using an icon that isn't part of mainline Wesnoth. This will result in everyone who doesn't have the Era of Second Chances add-on installed seeing no icon at all, and is why rule #5 for the add-ons server states that add-ons need to use icons that come with mainline ...
- September 21st, 2017, 10:06 pm
- Forum: WML Workshop
- Topic: Add-on invalid text markup?
- Replies: 7
- Views: 3565
Re: Add-on invalid text markup?
Nevermind problem was solved. Some random special characters had appeared between the quotes for the era name, but weren't visible in the code editor I was using. Woops!
- September 21st, 2017, 9:48 pm
- Forum: WML Workshop
- Topic: Add-on invalid text markup?
- Replies: 7
- Views: 3565
Add-on invalid text markup?
Hello all, Its been a while since I've posted here. I am trying to upload an era, but the add-on server of both 1.12 and 1.13 reject it for "invalid text markup". I looked in the debug logs and traced it back to Pango (I'm running OS X). I reinstalled Pango and undated XCode, then tried re...
- July 17th, 2016, 3:04 pm
- Forum: Multiplayer Development
- Topic: Time of Day Picker (ToDpicker) MP Mod
- Replies: 0
- Views: 1314
Time of Day Picker (ToDpicker) MP Mod
Hello all, So I've always liked having various ToD schedule options in singleplayer scenarios... and now you can adjust them for multiplayer too! ToDpicker is a basic mod that allows you to choose a schedule for the scenario on the starting turn. Currently works, however there are some improvements ...