Search found 851 matches
- October 21st, 2019, 1:52 am
- Forum: Off-Topic
- Topic: Career Choices after Undergraduate Studies in Electrical Engineering
- Replies: 13
- Views: 16294
Re: Career Choices after Undergraduate Studies in Electrical Engineering
One area to check out is IT/networking, it can be done with certifications as opposed to degrees, has a blend of hardware and software stuff, and has a lot of room for advancement. Check out jobs that ask for CCNA/CCENT or Network+/Security+. There are a lot of resources free online if this seems li...
- May 18th, 2018, 10:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: instalation on Ubuntu 16.04 don't work
- Replies: 8
- Views: 7440
Re: instalation on Ubuntu 16.04 don't work
Have you tried scons yet? As long as you have the required libs I say give scons a shot.
- May 13th, 2018, 2:18 pm
- Forum: Users’ Forum
- Topic: A mod to make Wesnoth's RNG a little less frustrating
- Replies: 47
- Views: 30941
Re: A mod to make Wesnoth's RNG a little less frustrating
I think the most logical way under this new system would be to divorce poison/slow chance from hit chance. For example, before the attack, roll once to see if poison/slow takes effect, then ignore poison/slow for the actual hits. It wouldn't extend well to other similar abilities though, such as st...
- May 12th, 2018, 7:47 pm
- Forum: Users’ Forum
- Topic: A mod to make Wesnoth's RNG a little less frustrating
- Replies: 47
- Views: 30941
Re: A mod to make Wesnoth's RNG a little less frustrating
Wesnoth could have been a learning opportunity for its younger players. Instead of learning about randomness, randomness will work just as various confused people always thought it did. It will be even harder to argue with them afterwards. We used to try in the past: https://forums.wesnoth.org/view...
- May 10th, 2018, 11:42 pm
- Forum: Users’ Forum
- Topic: A mod to make Wesnoth's RNG a little less frustrating
- Replies: 47
- Views: 30941
Re: A mod to make Wesnoth's RNG a little less frustrating
Is this April First? I've reported this thread so it should be locked posthaste ;) All kidding aside, it's great to see a bit of softening on the RNG front. One thing I've found from previous prng mods is that since units get hit more frequently battles tend to end faster (they may have been more he...
- May 9th, 2018, 9:27 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.1
- Replies: 41
- Views: 47363
Re: Wesnoth 1.14.1
cool beans Wesnoth team, thanks for getting fixes out so quickly!
- March 27th, 2018, 11:54 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.12 (1.14 RC 1)
- Replies: 11
- Views: 11494
Re: Wesnoth 1.13.12 (1.14 RC 1)
HUZZAH! (it's still cool to say "HUZZAH" right?).New main screen theme by West.
- March 3rd, 2018, 8:02 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Nightly flatpak builds
- Replies: 36
- Views: 32624
Re: Nightly flatpak builds
Very cool news, thanks for setting this up
- February 25th, 2018, 2:53 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 547749
Re: Era of Magic (EoMa) 3.0
Happy 10 year anniversary EoMa! :D Those are some pretty animations, great job- I've always thought that Wesnoth is as much a story telling tool and creative outlet as it is a game, its great to be able to experience the fruits of other people's imagination. Thanks for the hard work you've put into ...
- January 17th, 2018, 10:23 pm
- Forum: Strategies & Tips
- Topic: Heir to the Throne hard permadeath victory
- Replies: 9
- Views: 7767
Re: Heir to the Throne hard permadeath victory
I remember following the original attempt, and was like WHAAAAT oaq is at is again? when I saw this thread. I look forward to watching a master player make it through HttT in one go
- December 13th, 2017, 11:59 pm
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 81210
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
The Southern Legions has been in my head for a while. Dune Walkers has a bit of mystery to it if people insist on Dune as a prefix. Legions of Twilight.
"Those Who Shall Not Be Named" is probably the best
"Those Who Shall Not Be Named" is probably the best
- December 10th, 2017, 9:10 pm
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 81210
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
I'm surprised Dunefolk is so popular, it sounds like sandy hobbits as opposed to bada%$ warriors. The word Dune in a fictional setting is a bit reminiscent of Dune, may be best to avoid. Also, the word "folk" reminds me too much of US politicians "folks this, folks that" :roll: B...
- December 10th, 2017, 2:13 pm
- Forum: Ideas
- Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
- Replies: 307
- Views: 81210
Re: [mainline] Renaming Khalifate for Wesnoth-ian identity
I changed my mind last night so I'm glad to see I can re-vote. I think Nomads is probably the best because you have this idea that while there are forces trying to unite/destroy the Kingdom of Wesnoth there are also outliers who have some stake yet are doing their own thing away from the general tur...
- October 30th, 2017, 2:59 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.10 (1.14 beta 2)
- Replies: 75
- Views: 56277
Re: Wesnoth 1.13.10 (1.14 beta 2)
Are there any errors logged about images not being found, or something similar? The --config=force for scons was just needed since scons caches the results of the checks it does for various libraries and functionality, and that flag forces it to redo them all instead of just looking at the cached r...
- October 30th, 2017, 1:31 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.10 (1.14 beta 2)
- Replies: 75
- Views: 56277
Re: Wesnoth 1.13.10 (1.14 beta 2)
I should note that I had to build using scons -config=force because a library wasn't seen (crypto). Could this cause issues? These seem like pretty big things to not get noticed previously, very well could be all on my end.
Recompiled with just scons and still have the issues above.
Recompiled with just scons and still have the issues above.