Search found 918 matches

by vultraz
September 5th, 2019, 3:58 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 3904

Wesnoth 1.15.1

Wesnoth 1.15.1 is out! (and no, you didn't miss 1.15.0 - for various reasons, 1.15.1 is actually the first release) As the first release of the 1.15 development series, a variety of changes and improvements have been included. However, since it has also been a while since our last alpha-quality dev...
by vultraz
July 19th, 2019, 12:11 am
Forum: Users’ Forum
Topic: Inclusion of The Battle for Wesnoth android port to F-Droid
Replies: 9
Views: 1467

Re: Inclusion of The Battle for Wesnoth android port to F-Droid

I see no reason against this. So, go ahead! Just keep in mind we (the project) won't be handling any of the maintenance.
by vultraz
June 15th, 2019, 8:54 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 18
Views: 6981

Re: Wesnoth on Liberapay

As Pent says, we'd want to have any cryoto donations immediately converted into USD. We're not interested in running a crypto wallet. I'm considering a Coinbase account for us (We were already planning on a Patreon too, so among those three and Liberapay that should basically cover everything); if w...
by vultraz
June 10th, 2019, 12:11 am
Forum: Music & Sound Development
Topic: Are we still in need of new music?
Replies: 4
Views: 669

Re: Are we still in need of new music?

Welcome back! Indeed, new music is always welcome! I was just thinking recently we could use more ambient/background tracks so all our scenarios don't constantly have battle music blasting at all times. :lol:

What is your rate for commissions?
by vultraz
April 13th, 2019, 3:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.6
Replies: 16
Views: 4950

Re: Wesnoth 1.14.6

Pushing the Steam update is a lot more convenient than our external release process. I figure it's better to get the update to our Steam players quickly that holding off waiting for us to deal with all the boilerplate of the external release.
by vultraz
February 12th, 2019, 9:44 pm
Forum: Users’ Forum
Topic: Official Wesnoth Discord server
Replies: 23
Views: 11118

Re: Official Wesnoth Discord server

Use https://discord.gg/battleforwesnoth. It's our official vanity link. I forgot to update my post here with it when I got the server verified (though I'm not sure why the original invite link isn't working, it's supposed to be permanent :hmm: )
by vultraz
September 24th, 2018, 7:02 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 102
Views: 45872

Re: Wesnoth Lua Pack: Development Thread

IIRC, it's just with [option] tags under [menu_button] if you want to set them up from the dialog config. The actual C++ implementation uses a vector of configs... not sure if that was ever exposed to Lua.
by vultraz
June 16th, 2018, 4:15 am
Forum: Add-on Feedback
Topic: After the Storm
Replies: 24
Views: 15842

Re: After the Storm

As far as I know it's the codename of the yet-unannounced-yet-rumored sequel to AtS.
by vultraz
June 16th, 2018, 4:13 am
Forum: WML Workshop
Topic: enclave's WML Macros questions Thread
Replies: 177
Views: 26891

Re: enclave's WML Macros questions Thread

I'm afraid adding new sides after they game has begun is indeed impossible.
by vultraz
June 11th, 2018, 5:10 pm
Forum: Users’ Forum
Topic: Map Editor problem?
Replies: 11
Views: 2861

Re: Map Editor problem?

You should be able to edit the zoom levels in data/game_config.cfg.
by vultraz
June 3rd, 2018, 3:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.2
Replies: 3
Views: 8158

Re: Wesnoth 1.14.2

I had an [modification] which had this as its description= defined, hovering mouse cursor over the addon during game creation caused client to become unresponsive, suppose it was simply too long to be displayed in a tooltip. I can reproduce that. For now all I can recommend is a shorter tooltip. :P
by vultraz
June 1st, 2018, 2:43 pm
Forum: WML Workshop
Topic: What does "meant to be used as a suffix" mean for macros?
Replies: 6
Views: 1864

Re: What does "meant to be used as a suffix" mean for macros?

Practically it just means you stick the {GUARDIAN} inclusion right after the unit-generating macro's inclusion.
by vultraz
June 1st, 2018, 2:40 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162955

Re: To Lands Unknown 3.0 for 1.14

Check out Vindsvept's works. They're under CC BY 4.0.
by vultraz
June 1st, 2018, 12:00 pm
Forum: Technical Support
Topic: Missing language options *solved*
Replies: 4
Views: 1795

Re: Missing language options *solved*

No problem :) If you're interested in working on completing the Finnish translation, we always welcome the extra help. There's also a Finnish channel on our Discord server if you want to chat with other players in Finnish.
by vultraz
June 1st, 2018, 11:56 am
Forum: Technical Support
Topic: Missing language options *solved*
Replies: 4
Views: 1795

Re: Missing language options

The language menu only displays languages with 80% or more non-campaign text translated. Finnish is only 56% complete. We figured it was a bit misleading to display languages with a large number of untranslated strings.