Search found 165 matches
- August 1st, 2018, 9:00 am
- Forum: WML Workshop
- Topic: Porting add-ons - newbie to wmllint and wml
- Replies: 10
- Views: 4993
Re: Porting add-ons - newbie to wmllint and wml
As for the general state of wmllint: wmllint was originally developed by esr, but he became alienated from the project. I became involved, improving the conversion of old WML to 1.10, fixing long-standing bugs, adding a couple of new features. However, I did not follow new WML changes closely. I don...
- August 1st, 2018, 7:31 am
- Forum: WML Workshop
- Topic: Porting add-ons - newbie to wmllint and wml
- Replies: 10
- Views: 4993
Re: Porting add-ons - newbie to wmllint and wml
There is a GUI frontend to wmllint written by Elvish Hunter; have you tried it? I don't know exactly what you've tried, but it is important to note that wmllint has no notion itself of the game's directory structure. You must point it to the data/core directory when invoking wmllint (preferably as t...
- March 17th, 2015, 6:42 am
- Forum: Users’ Forum
- Topic: Campaign Creation Team
- Replies: 25
- Views: 6144
Re: Campaign Creation Team
To return to the subject of the translatability underscore: you won't have working translations, because that wiki example didn't show you how to set up the textdomain. True, most add-ons are never translated, and unless you know a foreign language yourself, yours definitely won't be until it's uplo...
- March 17th, 2015, 2:59 am
- Forum: Users’ Forum
- Topic: Campaign Creation Team
- Replies: 25
- Views: 6144
Re: Campaign Creation Team
The Campaign Design How-To is very good, but it's meant to be a guide to the "big picture", not the nitty-gritty of coding WML. I can see why it doesn't seem so helpful to you right now, but keep its advice in mind as you move forward. OOPS!!! Everyone here has been using " Campaign ...
- March 16th, 2015, 6:10 am
- Forum: Users’ Forum
- Topic: Campaign Creation Team
- Replies: 25
- Views: 6144
Re: Campaign Creation Team
The difficulties should be in all caps, I think.
The Campaign Design How-To is very good, but it's meant to be a guide to the "big picture", not the nitty-gritty of coding WML. I can see why it doesn't seem so helpful to you right now, but keep its advice in mind as you move forward.
The Campaign Design How-To is very good, but it's meant to be a guide to the "big picture", not the nitty-gritty of coding WML. I can see why it doesn't seem so helpful to you right now, but keep its advice in mind as you move forward.
- December 11th, 2014, 10:54 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 304749
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
How does one even begin to update/port these from the older versions of the game? Wesnoth does have some Python-based tools to partially automate the task of upgrading and debugging old content. These have often gone unused because many people these days are unfamiliar with the command line, but fo...
- August 15th, 2014, 8:32 am
- Forum: WML Workshop
- Topic: Loading a unit onto a boat
- Replies: 3
- Views: 1613
Re: Loading a unit onto a boat
In 1.11, SotBE 11 has been rewritten to have a boarding/debarking system for ships carrying the human army across the river.
- August 15th, 2014, 8:12 am
- Forum: Off-Topic
- Topic: Help me wesnothers, your my last best hope
- Replies: 8
- Views: 5250
Re: Help me wesnothers, your my last best hope
I am trying to remember 2 titles and their authors. ... Second (and far more shrouded) About 30 years ago i read a fantasy book about either an ' uber man' or was it a 'under man' cant remember which. He had two thumbs and no nose, which caused him irritation when ever it rained. His steed, if memo...
- August 8th, 2014, 9:44 am
- Forum: Users’ Forum
- Topic: The SDL2 transition
- Replies: 8
- Views: 4207
Re: The SDL2 transition
One point that hasn't been explicitly stated in this thread, though, is that we apparently aren't transitioning to plain SDL2, but a fork/extension called SDL_gpu. I can't really add to that, since I don't touch the graphics code (or anything else C++). In fact, the developers who seem to be really ...
- May 19th, 2014, 2:59 am
- Forum: Users’ Forum
- Topic: [Poll] Best campaign of 2013
- Replies: 14
- Views: 8627
Re: [Poll] Best campaign of 2013
I have played all of 'em in 1.10, in fact almost all completed wesnoth UMC campaigns. !!! But still, is there any place where I can find history of wesnoth which put these campaigns in place. Often, if I recall correctly found 'em slightly contradictory. I did draw up a timeline of UMC campaigns a ...
- May 16th, 2014, 8:00 am
- Forum: Coder’s Corner
- Topic: A GUI for wmllint
- Replies: 62
- Views: 36227
Re: A GUI for wmllint
This, IMO, is a serious design flaw. By the way, I found some mistakes in the wmlscope switches as well: Well, as someone once said, "(given enough eyeballs, )all bugs are shallow." :lol: I have pushed a fix for the wmllint dryrun issue to 1.12 and master. As for wmlscope, I plan to go bu...
- May 13th, 2014, 4:06 am
- Forum: Coder’s Corner
- Topic: A GUI for wmllint
- Replies: 62
- Views: 36227
Re: A GUI for wmllint
I haven't fired this up yet, but this looks like a great tool to make wmllint and the other maintenance tools more accessible. Looking at the code, which looks very clear and well-commented, should help me get to know tkinter and Python GUI development, which is a field I haven't explored at all. Th...
- March 31st, 2014, 9:59 am
- Forum: Ideas
- Topic: [Mainline] on the subject of Nagas
- Replies: 2
- Views: 1658
Re: [Mainline] on the subject of Nagas
You may not use, edit, or otherwise publsih this work unless directed by the author, in any creative or other means (as approved) not claimed or otherwise demonstonstrated as being the sole property of anyone but the respictave author. In case you are not aware, Wesnoth is distributed under the GPL...
- March 12th, 2014, 7:12 am
- Forum: WML Workshop
- Topic: items not displayed in linux
- Replies: 5
- Views: 2123
Re: items not displayed in linux
Just a note: on 1.11, wmllint will turn backslashes to frontslashes in paths (or warn about them, if run in dryrun mode). If you're on 1.10, I did put out a wmllint++ version a long time ago that also did this, but that code was written right after I had gotten started with Python, and badly needs t...
- March 12th, 2014, 7:03 am
- Forum: WML Workshop
- Topic: Problems With My Campaign
- Replies: 6
- Views: 3611
Re: Problems With My Campaign
Just a note: wmliterator (which can be run separately, but is usually run as part of wmllint) would have warned you about the missing closing quote and the missing closing tags. And wmllint would have warned that it couldn't find the first scenario (as doofus mentioned, that "unknown scenario&q...