Search found 404 matches
- February 12th, 2006, 11:10 am
- Forum: Users’ Forum
- Topic: Some improvements for the map
- Replies: 13
- Views: 2517
I quite like the WW2 cartoon arrows :) There are other graphic depictions one could use such as colour overlays for territories, and/or showing mini explosions / dust clouds and then leaving crossed swords behind for major battles. I think it would give campaigns a more rounded feel. Although the te...
- January 22nd, 2006, 7:11 pm
- Forum: Art Contributions
- Topic: The dark adept
- Replies: 30
- Views: 7076
I don't think you should change your style of graphics. It's really cool. All I say is that your style clashes with the old units which are very clean and unpixelated (Is that a word?). Personally I prefer the more simple graphics. When I'm in-game I don't want to have to strain and peer at each un...
- September 20th, 2005, 1:28 pm
- Forum: Art Contributions
- Topic: Implied acceptance of GPL terms.
- Replies: 20
- Views: 4477
- September 18th, 2005, 12:39 am
- Forum: Users’ Forum
- Topic: Resort user campaigns by download numbers.
- Replies: 7
- Views: 1709
- September 5th, 2005, 3:52 pm
- Forum: Art Contributions
- Topic: Wesnoth title logo.
- Replies: 187
- Views: 36282
- September 1st, 2005, 5:40 pm
- Forum: Art Contributions
- Topic: Wesnoth title logo.
- Replies: 187
- Views: 36282
It would make sense to get the basic shapes and colours done in Inkscape, and then export it to a PNG (possible a few different PNGs to have layers) and import those into The GIMP. Then you are much better placed to do things like a good metallic feel on the rim, more subtle and less cartoony shadi...
- September 1st, 2005, 9:44 am
- Forum: Art Contributions
- Topic: Wesnoth title logo.
- Replies: 187
- Views: 36282
Given all the examples that i'ce seen done with Inkscape, i'll take it is somewhat hardto give a good metalic feel to something, but that would be something very welcome in the steel rim. With that, i think we could have a good logo hich would fit better in any background, since it has the shield a...
- August 23rd, 2005, 9:46 am
- Forum: Art Contributions
- Topic: New Gryphon
- Replies: 23
- Views: 7051
- August 18th, 2005, 8:43 am
- Forum: Art Contributions
- Topic: wose
- Replies: 10
- Views: 4842
- August 15th, 2005, 6:07 pm
- Forum: Art Contributions
- Topic: new herbalist
- Replies: 9
- Views: 3615
- July 2nd, 2005, 11:16 pm
- Forum: Ideas
- Topic: Play another map in multiplayer
- Replies: 6
- Views: 2265
I'm glad people like the idea :) Here I was expecting a flamefest or a polite pointer to a topic where it had been discussed before! The problem is, when you have lost one multiplayer battle, you have not to recall, while your opponent will have some lvl2. In worst case, you have been crushed and op...
- July 2nd, 2005, 11:56 am
- Forum: Ideas
- Topic: Play another map in multiplayer
- Replies: 6
- Views: 2265
Play another map in multiplayer
Ahoy, This is a very simple proposal that would make the mystery campaign unnecessary. It'd be good if, at the end of a multiplayer map, it gave you the option to "play another map". This would bring up the multiplayer game dialogue again, defaulting to the play mode you had previously (ai...
- April 12th, 2005, 10:58 pm
- Forum: Mainline Campaign Development
- Topic: The South Guard
- Replies: 451
- Views: 901056
Yep - there's a type in Born to the Banner that prevents you from playing on the easiest difficulty. I'll upload a fix sometime later today. Thanks! I get an error in the first scenario when I land a unit on the village that triggers the appearance of the Mermen. I'm using a CVS checkout, so maybe ...
- March 4th, 2005, 5:57 pm
- Forum: Art Contributions
- Topic: river ford terrain
- Replies: 50
- Views: 10447
IMO the problem is that it is so different from the surrounding water tiles. It looks a little like Moses has come along and parted the sea, or there is a path that has been flooded when the water levels rose. I'd do a tile anew based upon the 3D graphic posted by Simons Mith. Start with a normal wa...
- February 18th, 2005, 10:21 pm
- Forum: Art Contributions
- Topic: ruin teaser
- Replies: 55
- Views: 14260
Darth Fool, my images were deliberately selective :) The problem with the others you picked is that they don't look ruined because of the dark shadows. It's the combination of broken walls, weathered stone, generally mishapen architecture due to years of neglect and in some cases (as Rhuvaen noted a...