Search found 404 matches

by telex4
February 12th, 2006, 11:10 am
Forum: Users’ Forum
Topic: Some improvements for the map
Replies: 13
Views: 1845

I quite like the WW2 cartoon arrows :) There are other graphic depictions one could use such as colour overlays for territories, and/or showing mini explosions / dust clouds and then leaving crossed swords behind for major battles. I think it would give campaigns a more rounded feel. Although the te...
by telex4
January 22nd, 2006, 7:11 pm
Forum: Art Contributions
Topic: The dark adept
Replies: 30
Views: 5305

I don't think you should change your style of graphics. It's really cool. All I say is that your style clashes with the old units which are very clean and unpixelated (Is that a word?). Personally I prefer the more simple graphics. When I'm in-game I don't want to have to strain and peer at each un...
by telex4
September 20th, 2005, 1:28 pm
Forum: Art Contributions
Topic: Implied acceptance of GPL terms.
Replies: 20
Views: 3262

Well I'd agree that Jetryl's legal note regarding contributions is legally invalid and misleading. All posts, unless otherwise specified, are "all rights reserved" copyright. As Dave said, the artists confirm that their work will be released under the GPL prior to going into the game, so that's not ...
by telex4
September 18th, 2005, 12:39 am
Forum: Users’ Forum
Topic: Resort user campaigns by download numbers.
Replies: 7
Views: 1253

Beyond that you only care about whether the v# is >= or < 1.0, for which we can set specific norms. Can you? I get the funny feeling that you'll never be able to force a particular version numbering system onto campaign developers :wink: I like the idea of giving devs a checkbox: "complete / ready ...
by telex4
September 5th, 2005, 3:52 pm
Forum: Art Contributions
Topic: Wesnoth title logo.
Replies: 187
Views: 25885

Jetryl wrote: "wesnoth blue" letters surrounded by gold trim; solid gold letters might work fine as well.
A vote for the blue+gold combo, the pure gold font in Woodwizzle's versions look really unprofessional to me. Solid gold is a hard look to achieve and tends to look cheap.
by telex4
September 1st, 2005, 5:40 pm
Forum: Art Contributions
Topic: Wesnoth title logo.
Replies: 187
Views: 25885

It would make sense to get the basic shapes and colours done in Inkscape, and then export it to a PNG (possible a few different PNGs to have layers) and import those into The GIMP. Then you are much better placed to do things like a good metallic feel on the rim, more subtle and less cartoony shadi...
by telex4
September 1st, 2005, 9:44 am
Forum: Art Contributions
Topic: Wesnoth title logo.
Replies: 187
Views: 25885

Given all the examples that i'ce seen done with Inkscape, i'll take it is somewhat hardto give a good metalic feel to something, but that would be something very welcome in the steel rim. With that, i think we could have a good logo hich would fit better in any background, since it has the shield a...
by telex4
August 23rd, 2005, 9:46 am
Forum: Art Contributions
Topic: New Gryphon
Replies: 23
Views: 5124

Another vote for: body & head yes, rider & wings definitely not. IMO the old one looks clearer and therefore better at the moment. The brown hair improves things, but the end result will depend on where the wings go, since part of the problem is that the colours for the rider's armour are very simil...
by telex4
August 18th, 2005, 8:43 am
Forum: Art Contributions
Topic: wose
Replies: 10
Views: 3742

XJaPaN wrote:
Cuyo Quiz wrote:Last one. The eyes look less human so i think it fits. As for the glowing...i am not sure.
I wanted to highlight the face with the glow but its to bright I think.

Yegads, someone has shone a torch on a tree at night! :shock:
by telex4
August 15th, 2005, 6:07 pm
Forum: Art Contributions
Topic: new herbalist
Replies: 9
Views: 2627

Well there's always the chance that somebody might want a slightly funky shaman for their campaign :P
by telex4
July 2nd, 2005, 11:16 pm
Forum: Ideas
Topic: Play another map in multiplayer
Replies: 6
Views: 1672

I'm glad people like the idea :) Here I was expecting a flamefest or a polite pointer to a topic where it had been discussed before! The problem is, when you have lost one multiplayer battle, you have not to recall, while your opponent will have some lvl2. In worst case, you have been crushed and op...
by telex4
July 2nd, 2005, 11:56 am
Forum: Ideas
Topic: Play another map in multiplayer
Replies: 6
Views: 1672

Play another map in multiplayer

Ahoy, This is a very simple proposal that would make the mystery campaign unnecessary. It'd be good if, at the end of a multiplayer map, it gave you the option to "play another map". This would bring up the multiplayer game dialogue again, defaulting to the play mode you had previously (ai vs. human...
by telex4
April 12th, 2005, 10:58 pm
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 447
Views: 134554

Yep - there's a type in Born to the Banner that prevents you from playing on the easiest difficulty. I'll upload a fix sometime later today. Thanks! I get an error in the first scenario when I land a unit on the village that triggers the appearance of the Mermen. I'm using a CVS checkout, so maybe ...
by telex4
March 4th, 2005, 5:57 pm
Forum: Art Contributions
Topic: river ford terrain
Replies: 50
Views: 7913

IMO the problem is that it is so different from the surrounding water tiles. It looks a little like Moses has come along and parted the sea, or there is a path that has been flooded when the water levels rose. I'd do a tile anew based upon the 3D graphic posted by Simons Mith. Start with a normal wa...
by telex4
February 18th, 2005, 10:21 pm
Forum: Art Contributions
Topic: ruin teaser
Replies: 55
Views: 10034

Darth Fool, my images were deliberately selective :) The problem with the others you picked is that they don't look ruined because of the dark shadows. It's the combination of broken walls, weathered stone, generally mishapen architecture due to years of neglect and in some cases (as Rhuvaen noted a...