Search found 468 matches

by SigurdFireDragon
Today, 5:24 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 45
Views: 2552

Re: A grand design for singleplayer mainline lore

For axing individual campaigns, I think it should be done via community consensus of project members that it doesn’t meet quality standards, and it is lacking people willing to do the work to improve it. If people are willing to do the work, they should be given a reasonable about of time to accomp...
by SigurdFireDragon
December 14th, 2019, 1:54 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 45
Views: 2552

Re: A grand design for singleplayer mainline lore

@nemaara I think the idea of a novice arc with a coherent plot being the first thing new players see has merit to it. I don't see the need to remove campaigns to accomplish that goal. I’m concerned that your approach still wants to remove a fair number of campaigns, just later on, as you seem to imp...
by SigurdFireDragon
December 11th, 2019, 4:44 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)
Replies: 93
Views: 14304

Re: Wings of Victory - Wesmere

I notice that the scenario "Wesmere" from the "Wings of Victory" campaign takes place, oddly enough, not in Wesmere but in the Grey Woods. This is clearly a mistake. Should the title of the scenario be adjusted accordingly? Nope. The Wesmere scenario takes place in Wesmere according to the current ...
by SigurdFireDragon
December 3rd, 2019, 7:15 pm
Forum: Developers’ Discussions
Topic: Idea: A 2nd Tutorial of 3 Scenarios Starring Li’sar
Replies: 1
Views: 134

Idea: A 2nd Tutorial of 3 Scenarios Starring Li’sar

Since the player has already played the basic tutorial, this can focus on larger strategic considerations for new players. This would appear immediately after the basic tutorial in the campaign menu in default order This would move Li’sar from the basic tutorial to the additional tutorial. Some bene...
by SigurdFireDragon
December 3rd, 2019, 7:13 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 45
Views: 2552

Re: A grand design for singleplayer mainline lore

What Whiskeyjack, doofus-01, and Celtic_Minstrel said covers most of my thoughts on the proposal. I agree with doofus-01's 5-minute pitch. Whereas Whiskeyjack doesn't seem to take a position about if the things that would need be sacrificed for the proposal are worth sacrificing, I'm inclined to not...
by SigurdFireDragon
November 30th, 2019, 6:48 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3949

Re: Removing mainline campaign(s)

Adding another campaign that focuses just on the woses would be moving in the opposite direction of having a more connected set of campaigns though, wouldn't it? Roar of the Woses really is focused on the suarian/nagas. I think the name could use improvement, it doesn't help paint a clear picture o...
by SigurdFireDragon
November 30th, 2019, 3:18 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3949

Re: Removing mainline campaign(s)

4. Making use of mainline factions/races. As an example, we do not have a campaign that really focuses on Saurians, and none on Dunefolk. We'd obviously want to look into mainlining campaigns for such races/factions for stronger worldbuilding. Why not mainline one? There are a couple on the add-on ...
by SigurdFireDragon
November 28th, 2019, 3:27 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)
Replies: 93
Views: 14304

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

Version 1.0.5 is up Changes: Make objective notes in S05, 06, 07, & 11 more blunt S02: Slightly improve dialog S04: Capitalization fix S05: Dialog tweak for possible addition of nagas with ranged attack S09: Improve flow of victory dialog S09: Change gameplay and difficulty to eliminate tomato surpr...
by SigurdFireDragon
November 25th, 2019, 3:18 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3949

Re: Removing mainline campaign(s)

I think I see what you are saying, but does removing AOI really damage that overall story, or are you worried about corrosion of the lore? Yeah, I'm worried about corrosion of the lore. There is the Random Campaign that fits this pretty well. Would be a good addition for mainline to have more varie...
by SigurdFireDragon
November 21st, 2019, 4:39 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3949

Re: Removing mainline campaign(s)

A recurring cast refers to characters. Races aren't treated as characters. This is just arguing semantics. Both interpretations have value. Players can and do chose what campaigns to play based in part on what faction they feel like playing. That's not really an overarching storyline. Think about i...
by SigurdFireDragon
November 18th, 2019, 4:25 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3949

Re: Removing mainline campaign(s)

SigurdFireDragon wrote: ↑November 15th, 2019, 11:38 pm nemaara wrote: ↑November 10th, 2019, 11:01 pm What I'd like to do: remove AOI for 1.16 and release it as an addon. The few art assets that it uses (3 portraits, 1 map, 1 story image) could be moved to core or other campaigns. Thoughts? I don't ...
by SigurdFireDragon
November 16th, 2019, 4:38 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3949

Re: Removing mainline campaign(s)

I'm in favor of keeping AOI. Of the 3 rookie campaigns, it's the one I've played & liked the most. Of that dialogue, most of it revolves around a very straightforward plot of "defeat the barbarian orc" and flat characterization with Erlornas being a stock "noble Elvish lord" character and enemies be...
by SigurdFireDragon
October 12th, 2019, 4:40 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)
Replies: 93
Views: 14304

Re: Wings of Victory 1.0.4 (Drake Campaign for BfW 1.14/1.15)

Version 1.0.4 is up

Minor changes only

Changes:
Add link for mainline feedback forum
S02: Change tense to match previous line
S03: Use proper spacing, caps, & unicode character
S08: Improve dialog feel
by SigurdFireDragon
October 3rd, 2019, 5:12 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)
Replies: 93
Views: 14304

Re: Wings of Victory 1.0.3 (Drake Campaign for BfW 1.14/1.15)

dwarftough (catbegemot) noticed that in S12, Krenix doesn't heal the player. Is that intentional? If it isn't, changing side 3's controller from null to ai will let side 3 heal the player. Not intentional. I might change the controller. I'm also thinking about just having them on side 1 when they s...
by SigurdFireDragon
October 3rd, 2019, 5:05 pm
Forum: Wings of Victory
Topic: Scenario 9: Foothills
Replies: 2
Views: 412

Re: Scenario 9: Foothills

6) First few times I tried the scenario Undead recruited Shadows which are invisibles and hit very hard. But next tries the opponent stopped doing this. I think that Shadows should be only on the highest difficulty, they are very tough to deal with in caves with Drakes. Noted. I may do that. The un...