Search found 387 matches

by SigurdFireDragon
May 10th, 2018, 3:52 am
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.0.6 for Wesnoth 1.13/1.14
Replies: 80
Views: 15819

Re: Custom Campaign 2.0.6 for Wesnoth 1.13/1.14

It should be. Though I'm not sure if I'd need to make my create unit look more like the debug version to get it to work. It's not a priority currently, but I may do it at some point if it seems simple enough.
by SigurdFireDragon
May 8th, 2018, 3:25 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 12646

Re: Wesnoth 1.14.0 — New Horizons Update

I've been having problems where alt+tabbing hasn't been responsive. It'll show my other windows on menu in the middle of the screen, and show the taskbar, but it won't do it. Eventually it'll do it, sometimes with the game bleeding through and replacing the taskbar. This is on Windows 10. Anyone el...
by SigurdFireDragon
May 6th, 2018, 5:40 pm
Forum: Users’ Forum
Topic: Wishing for a new mainline drake campaign candidate
Replies: 9
Views: 964

Re: Wishing for a new mainline drake campaign candidate

I would like to see Brave Winds in mainline too. It is possible to make a voting in order to select a new official campaign? The campaign mainlining process has never been carried out that way. There's more to consider than just popular acclaim. It's possible I may want to run a poll of some sort, ...
by SigurdFireDragon
April 20th, 2018, 11:40 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 2939

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

Hmmm... I don't remember seeing this behavior 2-3 months ago when I was doing a playthrough/ & fixes, but it's clear from the code that protecting 30,30 (Rakshas's location) is intended to be the highest priority for side 2. Not sure what, if anything, to do about it at the moment.
by SigurdFireDragon
April 17th, 2018, 2:07 am
Forum: Users’ Forum
Topic: Question : How does an UMC campaign become part of mainline campaigns?
Replies: 10
Views: 763

Re: Question : How does an UMC campaign become part of mainline campaigns?

Secret of the Ancients was recently Mainlined, perhaps you could look into that and see if there were any polls or forums that discussed it before it became part of the core game. I'm not aware of any polls, but I did notice that it seemed to be reasonably well received as a umc campaign in forum d...
by SigurdFireDragon
April 17th, 2018, 2:07 am
Forum: Users’ Forum
Topic: Wishing for a new mainline drake campaign candidate
Replies: 9
Views: 964

Re: Wishing for a new mainline drake campaign candidate

I'm interested in seeing a drake campaign mainlined. I'm currently reviewing all the drake campaigns on the 1.10 through 1.13/14 servers.
by SigurdFireDragon
March 28th, 2018, 9:51 pm
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 3575

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

Some final thoughts here: There was also the idea to move them to an "official add-on" so they can be more rapidly iterated, which, while I don't support this one given that at this point 1.14 wouldn't implement this and so we already have all of 1.15 to make balance changes, I can at least see the ...
by SigurdFireDragon
March 27th, 2018, 2:48 am
Forum: Technical Support
Topic: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
Replies: 5
Views: 458

Re: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood

I don't have a mid-scenario save, since it's a talking only scene. :doh: that's right. oops what resolution is your monitor/system at & what resolution are you running the game at? & are you on full screen or not? and have you tried redownloading the installer & reinstalling? Those are the only oth...
by SigurdFireDragon
March 25th, 2018, 5:17 pm
Forum: Technical Support
Topic: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
Replies: 5
Views: 458

Re: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood

I can't reproduce this either on Win7 BfW 1.13.12

@MathBrush are you loading a mid-scenario save or Start of Scenario save? Give the S07 start of scenario save a try if you haven't
by SigurdFireDragon
March 24th, 2018, 5:08 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.3.4 for Wesnoth 1.13/1.14
Replies: 37
Views: 10021

Re: Random Campaign 1.3.4 for Wesnoth 1.13/1.14

Version 1.3.4 is up for BfW 1.13.12

Changes:
Update extra_defines for faction changes
Update ToK data to reflect changes in mainline
by SigurdFireDragon
March 24th, 2018, 5:04 pm
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.3.2 for BfW 1.13/1.14
Replies: 25
Views: 6845

Re: Ultimate Random Maps 1.3.2 for BfW 1.13/1.14

Version 1.3.2 is up for BfW 1.13.12 Changes: Change macro name to avoid collision with a mainline macro Volcano: Use new Ruined Encampment terrain Citadel: Add oak tree images Frozen: Add snowbits Winter: Add icepack & snowbits Lava: Use troll encampments Vale: Fix time area terrain code to match wh...
by SigurdFireDragon
March 24th, 2018, 5:00 pm
Forum: Lua Labs
Topic: Gui Debug Tools 0.9.8 for BfW 1.13/1.14
Replies: 16
Views: 3012

Re: Gui Debug Tools 0.9.8 for BfW 1.13.10

Version 0.9.8 is up for 1.13.12 Changes Side Debug: Seed Recall - Is now a slider Side Debug: Seed Recall - Use random gender when creating units Unit Debug: Location - Allow empty string to place unit on the recall list Side Debug: Seed Recall - Fix error when calling on side without recruits Minor...
by SigurdFireDragon
March 24th, 2018, 4:55 pm
Forum: Faction & Era Development
Topic: Era of Legends 1.2.8 for Wesnoth 1.13/1.14
Replies: 17
Views: 7189

Re: Era of Legends 1.2.8 for Wesnoth 1.13

Version 1.2.8 is up for BfW 1.13.12

Changes
Updated for faction renaming
by SigurdFireDragon
March 24th, 2018, 4:52 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.0.6 for Wesnoth 1.13/1.14
Replies: 80
Views: 15819

Re: Custom Campaign 2.0.6 for Wesnoth 1.13/1.14

Version 2.0.6 is up for BfW 1.13.12 Changes in 2.0.5 Have Create Unit command make units with random gender when applicable Fix bug where generate name can enter an endless loop Remove note about loading speed now that unit_type tables are faster Changes in 2.0.6 Have faction last used time not upda...
by SigurdFireDragon
March 24th, 2018, 3:50 pm
Forum: Developers’ Discussions
Topic: Proposal for a Development Cycle Schedule
Replies: 5
Views: 892

Re: Proposal for a Development Cycle Schedule

Other than the fact that normally the string and feature freeze happen at the same time upon the release of beta 1 for the next stable (this time that wasn’t the case for reasons that are frankly unknown to me), this doesn’t sound all that different from regular business. The only real point of con...