Search found 8 matches
- February 8th, 2011, 1:16 am
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96327
Re: "The fellowhip of the Clay" Humans gaining ground story
I enjoyed playing the next scenario!
There seems to be a missing image in the dwarfish runesmith's attack. Also, when feyndwarf dismounts he still has 1hp :/
Other than these two problems it was great fun!
There seems to be a missing image in the dwarfish runesmith's attack. Also, when feyndwarf dismounts he still has 1hp :/
Other than these two problems it was great fun!
- January 29th, 2011, 3:39 pm
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96327
Re: "The fellowhip of the Clay" Humans gaining ground story
I enjoyed playing the next level of the campaign. I did run into a problem while playing the last scenario. When I dismounted feyndwarf from his gryphon he only had 1hp. Also there is a small issue (which probably isnt even an issue) with AI's in scenario 2, I moved Clyde from the keep to a village,...
- January 13th, 2011, 11:25 pm
- Forum: Multiplayer Development
- Topic: Custom terrain problems [SOLVED]
- Replies: 2
- Views: 934
Re: Custom terrain problems
Well, you don't have any terrain graphics rules to tell the game how to draw it on the map. Adding {TERRAIN_BASE spc spidercastle} should make it show up. Look in the mainline data/core/terrain-graphics.cfg for further examples of how to use the common terrain graphics macros, if you need to. Also,...
- January 13th, 2011, 9:52 pm
- Forum: Multiplayer Development
- Topic: Custom terrain problems [SOLVED]
- Replies: 2
- Views: 934
Custom terrain problems [SOLVED]
I got my custom terrain made and it looked as if it worked, until I applied it to the map. As you can see, all I get is a black void when I apply it. The .zip contains the _main.cfg and image/terrain folders. Any ideas on what could be wrong? P.S. Sorry if this is in the wrong place, I wasn't really...
- January 10th, 2011, 6:09 pm
- Forum: Scenario & Campaign Development
- Topic: Undead in the Sewers!, Now Featuring Character Classes!
- Replies: 103
- Views: 16619
Re: Undead in the Sewers!, a SP RPG Campaign for Wesnoth 1.9
I am a fan of the Survival Extreme series, however it never quite worked so well in single player. Just this morning I was thinking there should be some survival for single player. This add-on caught my eye though. After playing this I found it quite entertaining, a change of pace from the multi-pla...
- January 8th, 2011, 11:12 pm
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 684
- Views: 284799
Re: Introduce yourself here!
Hello, I previously played as sir_scrooge but lost the password to my email.
- January 8th, 2011, 7:19 pm
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96327
Re: "The fellowhip of the Clay" story about humans gaining g
Basically all I will be doing is double checking spelling and over all grammar. I will mention if I re-write a sentence, but I doubt I will have to go beyond minor errors, such as spelling. I did not realize the simplicity of the .cfg files, I am quite familiar with the editing of such files. I curr...
- January 8th, 2011, 4:30 pm
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96327
Re: "The fellowhip of the Clay" story about humans gaining g
This campaign looks like it will be cool once completed, currently I find it to be the easiest campaign. I am glad that you are working on increasing the difficulty. While playing I found the grammar quite atrocious, while personally my grammar is far from perfect I could do better than what has bee...