Search found 324 matches

by perseo
March 8th, 2014, 11:52 am
Forum: Translations & Internationalization
Topic: Traducción al español
Replies: 229
Views: 163035

Re: Traducción al español

He mirado el codigo del escenario, y tienes que descubrir la fuente y mover a Myra a:
x=34
y=3
¡Un saludo!
by perseo
January 29th, 2014, 7:19 pm
Forum: Art Workshop
Topic: Minotauro V.1,6 Download
Replies: 31
Views: 19040

Re: Minotauro (WIP)

It can be the perfect final boss for a laberinth type scenario... Why not? It doesn't look like a regular unit of course, but I think this was intended.
See ya!
by perseo
January 24th, 2014, 11:22 pm
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 194
Views: 106615

Re: SFault's (franken) art

The daggerbis broken.... i mean it looks odd for me the continuity blade-hilt.
See ya!
by perseo
January 16th, 2014, 11:42 am
Forum: Add-on Feedback
Topic: After the Storm
Replies: 25
Views: 43135

Re: After the Storm

(1) What difficulty levels and game and campaign versions have you played the scenario or campaign on? Normal, It was quite a long campaign and I was not in the mood of being challenged continuously during one month (or two, all the summer, actually coz I plaid IftU and AtS) Also in this very long c...
by perseo
January 12th, 2014, 1:30 pm
Forum: Art Workshop
Topic: Perseo's Tries (some spriting)
Replies: 83
Views: 27521

Re: Perseo's Tries (some spriting)

Another try on the same concept, this time with a paper and a pencil, I think the perspective should be better now. (not the scanning quality though ;) )
See ya!
Edit, well, this afternoon I fixed the left shoulder, I was not happy with it and a little bit the right arm position.
by perseo
January 11th, 2014, 10:08 pm
Forum: Scenario & Campaign Development
Topic: Campaign: A Few More Logs
Replies: 2
Views: 4760

Re: Campaign: A Few More Logs

Just finished it. Not bad. Shorter than the previous one, little trickier sometimes, it can be improved in my opinion. For example, making the lava predictable, I mean, a unit which steps onto a square that is going to be filled with lava could say something like "Ouch! This rock is burning pal...
by perseo
January 11th, 2014, 5:53 pm
Forum: Art Workshop
Topic: Perseo's Tries (some spriting)
Replies: 83
Views: 27521

Re: Perseo's tryes (some spriting)

Yee... you're right. I tried to do the portrait just completily digital and I don't handle well working with the mouse... I prefer a pencil. Anyway, I think I will draw it and then scan, for using the draw as a reference.
Thanks!
by perseo
January 11th, 2014, 2:31 pm
Forum: Art Workshop
Topic: Perseo's Tries (some spriting)
Replies: 83
Views: 27521

Re: Perseo's tryes (some spriting)

Well, after 4 hours of fluids dynamics exams, and without any plan for yesterday's night I did in Krita, I only used sketch brush (well, I also used the normal brush to outline and I blurred the blue shirt, but I wish I hadn't did it). Here's the result. It was a nice try and I'm surprised with the ...
by perseo
January 9th, 2014, 10:44 pm
Forum: Scenario & Campaign Development
Topic: Campaign: A Few Logs
Replies: 47
Views: 21703

Re: Campaign: A Few Logs

It does cause a problem, coz it calls a map which doesn't exist. Also the level prison is creating problems as well. It's not very recomendable to have dumb files in your campaign, wesnoth can become buggy when reading all this mess. Fixed deleting this file too. WTH where you thinking in scenario n...
by perseo
January 9th, 2014, 11:22 am
Forum: Scenario & Campaign Development
Topic: Campaign: A Few Logs
Replies: 47
Views: 21703

Re: Campaign: A Few Logs

Yeh, actually I tried to play it, but it's broken. Perhaps you want to take a look to it. At the moment, the main problem is because of the map having a different name, I think, instead of Sacred land (the name you used in the scenario file) is called Unknown land (i think). I fixed it in my compute...
by perseo
January 8th, 2014, 11:00 am
Forum: Scenario & Campaign Development
Topic: Campaign: The Tribe
Replies: 13
Views: 5051

Re: Campaign: The Tribe

Wow! Thank you Velensk, I decided to have a try at the campaign after reading your comment and so far is being a great campaign.
See ya!
by perseo
January 7th, 2014, 2:34 pm
Forum: Scenario & Campaign Development
Topic: Campaign: A Few Logs
Replies: 47
Views: 21703

Re: Campaign: A Few Logs

The last scenario can't be beaten the first time as it's right now. BTW 3 free recall of level 1 units??? (Or almost level 2, if you tell the player in the scenario before he could focus on top levelling one unit, but nothing is said). See ya! Last hour news: I've won the scenario without doing noth...
by perseo
January 7th, 2014, 12:46 am
Forum: Scenario & Campaign Development
Topic: Campaign: A Few Logs
Replies: 47
Views: 21703

Re: Campaign: A Few Logs

Wow, that would be great, I usually like to finish the campaigns I start. Would the saves be compatible?
Anyway, thanks, I'd be very grateful If you update 1.10 server's version.
See ya!
by perseo
January 7th, 2014, 12:34 am
Forum: Scenario & Campaign Development
Topic: Campaign: A Few Logs
Replies: 47
Views: 21703

Re: Campaign: A Few Logs

Well, at least the version I'm playing (the one in 1.10 addon server) is written in kinda broken english, and some polishing in the dialogues would be welcome, I'm sure, to make them more fluid (I'm now thinking at the first confrontation with the elves, it seemed quite awkward to me). I'm in an ins...