Search found 324 matches
- March 9th, 2014, 4:59 pm
- Forum: Translations & Internationalization
- Topic: Campaign with 11 strings - looking for translators
- Replies: 29
- Views: 13383
- March 8th, 2014, 11:52 am
- Forum: Translations & Internationalization
- Topic: Traducción al español
- Replies: 229
- Views: 165706
Re: Traducción al español
He mirado el codigo del escenario, y tienes que descubrir la fuente y mover a Myra a:
x=34
y=3
¡Un saludo!
x=34
y=3
¡Un saludo!
- January 29th, 2014, 7:19 pm
- Forum: Art Workshop
- Topic: Minotauro V.1,6 Download
- Replies: 31
- Views: 19088
Re: Minotauro (WIP)
It can be the perfect final boss for a laberinth type scenario... Why not? It doesn't look like a regular unit of course, but I think this was intended.
See ya!
See ya!
- January 24th, 2014, 11:22 pm
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107330
Re: SFault's (franken) art
The daggerbis broken.... i mean it looks odd for me the continuity blade-hilt.
See ya!
See ya!
- January 16th, 2014, 11:42 am
- Forum: Add-on Feedback
- Topic: After the Storm
- Replies: 25
- Views: 44001
Re: After the Storm
(1) What difficulty levels and game and campaign versions have you played the scenario or campaign on? Normal, It was quite a long campaign and I was not in the mood of being challenged continuously during one month (or two, all the summer, actually coz I plaid IftU and AtS) Also in this very long c...
- January 12th, 2014, 1:30 pm
- Forum: Art Workshop
- Topic: Perseo's Tries (some spriting)
- Replies: 83
- Views: 27535
Re: Perseo's Tries (some spriting)
Another try on the same concept, this time with a paper and a pencil, I think the perspective should be better now. (not the scanning quality though )
See ya!
Edit, well, this afternoon I fixed the left shoulder, I was not happy with it and a little bit the right arm position.
See ya!
Edit, well, this afternoon I fixed the left shoulder, I was not happy with it and a little bit the right arm position.
- January 11th, 2014, 10:08 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: A Few More Logs
- Replies: 2
- Views: 4770
Re: Campaign: A Few More Logs
Just finished it. Not bad. Shorter than the previous one, little trickier sometimes, it can be improved in my opinion. For example, making the lava predictable, I mean, a unit which steps onto a square that is going to be filled with lava could say something like "Ouch! This rock is burning pal...
- January 11th, 2014, 5:53 pm
- Forum: Art Workshop
- Topic: Perseo's Tries (some spriting)
- Replies: 83
- Views: 27535
Re: Perseo's tryes (some spriting)
Yee... you're right. I tried to do the portrait just completily digital and I don't handle well working with the mouse... I prefer a pencil. Anyway, I think I will draw it and then scan, for using the draw as a reference.
Thanks!
Thanks!
- January 11th, 2014, 2:31 pm
- Forum: Art Workshop
- Topic: Perseo's Tries (some spriting)
- Replies: 83
- Views: 27535
Re: Perseo's tryes (some spriting)
Well, after 4 hours of fluids dynamics exams, and without any plan for yesterday's night I did in Krita, I only used sketch brush (well, I also used the normal brush to outline and I blurred the blue shirt, but I wish I hadn't did it). Here's the result. It was a nice try and I'm surprised with the ...
- January 9th, 2014, 10:44 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: A Few Logs
- Replies: 47
- Views: 21771
Re: Campaign: A Few Logs
It does cause a problem, coz it calls a map which doesn't exist. Also the level prison is creating problems as well. It's not very recomendable to have dumb files in your campaign, wesnoth can become buggy when reading all this mess. Fixed deleting this file too. WTH where you thinking in scenario n...
- January 9th, 2014, 11:22 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: A Few Logs
- Replies: 47
- Views: 21771
Re: Campaign: A Few Logs
Yeh, actually I tried to play it, but it's broken. Perhaps you want to take a look to it. At the moment, the main problem is because of the map having a different name, I think, instead of Sacred land (the name you used in the scenario file) is called Unknown land (i think). I fixed it in my compute...
- January 8th, 2014, 11:00 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Tribe
- Replies: 13
- Views: 5054
Re: Campaign: The Tribe
Wow! Thank you Velensk, I decided to have a try at the campaign after reading your comment and so far is being a great campaign.
See ya!
See ya!
- January 7th, 2014, 2:34 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: A Few Logs
- Replies: 47
- Views: 21771
Re: Campaign: A Few Logs
The last scenario can't be beaten the first time as it's right now. BTW 3 free recall of level 1 units??? (Or almost level 2, if you tell the player in the scenario before he could focus on top levelling one unit, but nothing is said). See ya! Last hour news: I've won the scenario without doing noth...
- January 7th, 2014, 12:46 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: A Few Logs
- Replies: 47
- Views: 21771
Re: Campaign: A Few Logs
Wow, that would be great, I usually like to finish the campaigns I start. Would the saves be compatible?
Anyway, thanks, I'd be very grateful If you update 1.10 server's version.
See ya!
Anyway, thanks, I'd be very grateful If you update 1.10 server's version.
See ya!
- January 7th, 2014, 12:34 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: A Few Logs
- Replies: 47
- Views: 21771
Re: Campaign: A Few Logs
Well, at least the version I'm playing (the one in 1.10 addon server) is written in kinda broken english, and some polishing in the dialogues would be welcome, I'm sure, to make them more fluid (I'm now thinking at the first confrontation with the elves, it seemed quite awkward to me). I'm in an ins...