Search found 11 matches
- January 26th, 2011, 3:41 pm
- Forum: Multiplayer Development
- Topic: Uploading to Addon Server
- Replies: 5
- Views: 2353
Re: Uploading to Addon Server
Thanks for having taken a look at it. I translated your example + the consulted wiki about .pbl into the following and going to try it right away email="myemailinreal@hotmail.com" icon="units/elves-wood/captain.png" passphrase="fakedpwforexample" title="Journey_of_...
- January 26th, 2011, 1:22 pm
- Forum: Multiplayer Development
- Topic: Uploading to Addon Server
- Replies: 5
- Views: 2353
Re: Uploading to Addon Server
I searched the forum for 'network error' and this post was the closest I could find. I am working on a RPG multiplayer map and I'm trying to upload it towards the Wesnoth Server so others can download it as well. But so far I only get 'Network Communication Error' as result. 1) I found out I needed ...
- January 14th, 2011, 8:39 pm
- Forum: WML Workshop
- Topic: Carda's bunch of daily Lua questions
- Replies: 21
- Views: 6364
Re: Carda's bunch of daily Lua questions
I'm sorry if this isn't Lua. I have a feeling i'm coding two languages through eachother here. But glad that it all still hangs on. Progress on the map and scripts is steadily going forward. Now however I encountered a problem and I would like you to take a look if the next coding is valid (does it ...
- January 12th, 2011, 4:37 pm
- Forum: Technical Support
- Topic: MP connection issues
- Replies: 8
- Views: 2180
MP connection issues
I can't connect to the server at the moment either. Remote host disconnected. Add-ons works fine. Login-Server looks down?
EDITED :::: SERVER IS OPEN AGAIN. PRoblem solved it seems
EDITED :::: SERVER IS OPEN AGAIN. PRoblem solved it seems
- January 4th, 2011, 6:51 pm
- Forum: WML Workshop
- Topic: Carda's bunch of daily Lua questions
- Replies: 21
- Views: 6364
Re: Carda's bunch of daily Lua questions
Computed it to this:
[modify_side]
side="1,2,3,4,5"
shroud="no"
fog="no"
[/modify_side]
[redraw]
[/redraw]
Another quick reply,
Thanks
[modify_side]
side="1,2,3,4,5"
shroud="no"
fog="no"
[/modify_side]
[redraw]
[/redraw]
Another quick reply,
Thanks
- January 4th, 2011, 6:30 pm
- Forum: WML Workshop
- Topic: Carda's bunch of daily Lua questions
- Replies: 21
- Views: 6364
Re: Script command to give XP to a unit?
Two more questions if that's allowed (if not, I'll put my questions in one of the fixed topics on top) While playing the map around turn 20 I need to let the players view the complete map. At the start its clouded which is OK. Then around turn 25 everything must switch back to: players only see wher...
- January 3rd, 2011, 6:25 pm
- Forum: WML Workshop
- Topic: Carda's bunch of daily Lua questions
- Replies: 21
- Views: 6364
Re: Script command to give XP to a unit?
*CHEERS* A quick reply again. Was breaking my brain why it didn't work. Going to study your post and the difference with the $
Also thanks for SUB. I tried 'subtract' but that didn't work either (heheh)
Going to fix the problem in my map at once and thanks,
Carda
Also thanks for SUB. I tried 'subtract' but that didn't work either (heheh)
Going to fix the problem in my map at once and thanks,
Carda
- January 3rd, 2011, 6:18 pm
- Forum: WML Workshop
- Topic: Carda's bunch of daily Lua questions
- Replies: 21
- Views: 6364
Re: Script command to give XP to a unit?
Yeah it's starting to work out. Thanks. Already mastered how to give HP, add MAX HP, Restore HP to full and XP giving. Next problem: {VARIABLE_OP unit_stored.moves value unit_stored.max_moves} Why doesn't this work? It sets the moves to 0 instead of his maximum moves (5). And by the way... with VARI...
- January 3rd, 2011, 9:13 am
- Forum: WML Workshop
- Topic: Carda's bunch of daily Lua questions
- Replies: 21
- Views: 6364
Re: Script command to give XP to a unit?
Thank you all for the detailed responses. I tried reading the Lua manual about store_unit and such but if I don't have a working example before my nose that manual is still a bit too complicated for me. So I just started copying/paste a few examples you people gave here and I found a working example...
- December 23rd, 2010, 10:08 am
- Forum: WML Workshop
- Topic: Carda's bunch of daily Lua questions
- Replies: 21
- Views: 6364
Carda's bunch of daily Lua questions
Hello there Wesnoth Community, Downloaded the game last week and observed a lot of games. RPG maps are what makes this game very interesting to play for me and so found out about Bob's RPG addons what makes the game even cooler now. Used to making scripts for Warcraft 3 in the long past and the scri...
- December 21st, 2010, 2:42 pm
- Forum: Multiplayer Development
- Topic: The Labyrinth Of Champions - A Multiplayer RPG
- Replies: 84
- Views: 52445
Re: The Labyrinth Of Champions - A Multiplayer RPG
Downloaded the game two days ago and observed a few different multiplayer maps online. Labyrith of Champions brings exactly what I was looking for in Wesnoth. RPG Teamplay with healers and tanks. Hope to see more of this kind of maps in the feature.
Greets and thanks for writing the map Bob,
Carda
Greets and thanks for writing the map Bob,
Carda