Search found 327 matches

by Telchin
August 5th, 2019, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

@drakearbiter - I'm glad you like my campaign. :D As for your question about "The Divining Pool" my thought proces for choosing which fish are on which side of the island was as follows: First, I brainstormed what kind of different abilities could fish have, resulting with the differenmt kind of fis...
by Telchin
March 18th, 2019, 8:05 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

Would you mind putting the link(s) on the first post of this thread and maybe into the add-on description when/if you update it the next time? :) (Sorry, I didn't know I'd get to doing this so soon.) First, thank you! I have added links to those replay threads to the first post. I have thought abou...
by Telchin
March 16th, 2019, 6:39 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

@Konrad2, @octalot - I didn't even know this was possible, so thanks for the info! I must confess that I'm not very familiar with the .pbl WML - I actually started this thread before publishing this campaign because I couldn't get the .pbl file to work. A kind soul (Wesbane) had to send me a functio...
by Telchin
March 15th, 2019, 5:06 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

On turn 7 the Lich-Lord says 'another wave of useless reinforcements' but no reinforcements appeared that turn. He's refering to the reinforcements that appeared on turn 6 (and because the game progressed to turn 7 the reinforcements failed to kill you, which is why he calls them useless). EDIT 3: ...
by Telchin
March 14th, 2019, 7:41 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

Globsters don't have the swarm special for melee. Not a bug, but a feature. "Swarm" is the signature ability of the cuttlefish, but it's a drawback. The Globster was intended as a variation on the "promoted unit gains a new abilty" concept - it loses a negative trait instead. You might notice that ...
by Telchin
March 14th, 2019, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

In this scenario an undead killing a fish doesn't spawn a wight, it spawns a WC. Double spawning in this case means 1 fish = 2 WC That's what happpens when I answer questions late in the evening :doh: Perhaps I could change the unit being raised by the scenario event to a wight? I might also filter...
by Telchin
March 13th, 2019, 7:52 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

EDIT: Why is 'crush' (clams) a 'blade' attack? Because I figured you have enough impact attacks already (tentacles, cuttlefish, magic tentacles), so Giant Clams (and later Fire Squids) were added to provide different damage types (I know that cuttlefish have pierce attack with their ink, but that i...
by Telchin
February 23rd, 2019, 8:16 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

Despite my laziness mentioned in the previous post I found some time to update the campaign based on Konrad2's suggestions. Version 1.5.3 is now on the server. The main change is that in "The Haunted Ford" the objective is to kill all humans and mermen rather than just the leaders. I've tested it, s...
by Telchin
February 22nd, 2019, 5:13 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

If you don't mind waiting, I'll tell you my thoughts regarding those scenarios as I play them. Waiting isn't a problem. The problem is me finding time to actually update the campaign, as after I come home from work I'm to lazy to do anything worthwile. (I don't pretend it's a valid excuse - I'm sur...
by Telchin
February 21st, 2019, 9:11 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

For example, the Deep Sea Elder has a mp cost of 1 for shallow water, unlike literally every other unit I have (shallow water costs 2mp for them), which makes no sense considering he is so much bigger than the other units. :D (So maybe make shallow water cost 3mp for him?) This is another relic of ...
by Telchin
February 17th, 2019, 8:06 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

Is it intended that only loyal/leader units have traits? (I only know Cuttlefish, Tentacles and Clams so far.) It's primarily because they are race=monster and monsters don't have traits by default. I'm sure it's possible to define a custom race or redefine possible traits for individual units (and...
by Telchin
December 6th, 2018, 6:57 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

I wasn't as slow as I anticipated and thus published version 1.5.2 on the server! The messages after killing each enemy were replaced with one-time message from Master Sea Head as suggested by Konrad2. (This also means that the existing translations are bit outdated) I've kept the original messages ...
by Telchin
December 5th, 2018, 8:15 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

Tbh, I didn't noticed that I was given gold per kill. I'd suggest changing it to the Deep Sea Elder encouraging me on my first kill, telling me that those corpses will provide sustenance for you and your brethen, allowing you sustain more of your creatures. That's another option. Maybe a combinatio...
by Telchin
December 5th, 2018, 7:14 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 240
Views: 54960

Re: Inky's Quest - The Cuttlefish Campaign

'A Water Struggle' When a Trench Tentacle kills a merfolk or naga, the tentacle 'speaks' and comments that the killed being is tasty. I'd assume that only the Cuttlefishs and the Deep Sea Elder are supposed to do this. I'm sorry for not answering earlier, but I don't check this thread as often as I...
by Telchin
August 7th, 2018, 4:38 pm
Forum: Secrets of the Ancients
Topic: Scenario 21: Against the World
Replies: 9
Views: 4718

Re: Scenario 21: Against the World

Hello, I've recently played this campaign and it was fun, so I decided to give some feedback. As I abuse save-loading in all campaigns I play (including my own) I don't consider myself worthy to provide useful feedback on the campaign's difficulty, so I won't post feedback for all scenarios, but giv...