Search found 96 matches

by Graziani
July 4th, 2019, 2:10 pm
Forum: Tournaments
Topic: [In Progress] Tournaments 2019
Replies: 93
Views: 11230

Re: Tournaments 2019

Okay guys i was thinking i could manage m’y work and the tournament but actually i canot even manage my own free time because of work. I don’t want to block the organisation of the tournament so except if it continues all summer (in that case I think I will have more time in the end of July beginnin...
by Graziani
June 8th, 2019, 11:14 am
Forum: Tournaments
Topic: [In Progress] Tournaments 2019
Replies: 93
Views: 11230

Re: Tournaments 2019

Hi ! I’m interested to participate as Undead player! But I have no teammate for now. Thanks for invitation!
by Graziani
May 27th, 2019, 9:37 pm
Forum: Scenario & Campaign Development
Topic: A Goblin Adventure - Short SP Campaign
Replies: 25
Views: 4677

Re: A Goblin Adventure - Short SP Campaign

Okay i just tried again and i won after 3 tries.

Only the main characters survived.

I decided to hide gold in the second and the third fort and not touch the number of Knights.

I updated it online.
by Graziani
May 27th, 2019, 12:04 pm
Forum: Scenario & Campaign Development
Topic: A Goblin Adventure - Short SP Campaign
Replies: 25
Views: 4677

Re: A Goblin Adventure - Short SP Campaign

Here is my replay of the first scenario. I like it - beautiful and interesting map, different enemies, funny dialogues :) Thanks for the replay, it's very interesting for me to see how other players manage these levels. I noticed that you beated dwarves more or less easily, and when wolves are comi...
by Graziani
May 26th, 2019, 10:45 pm
Forum: Scenario & Campaign Development
Topic: A Goblin Adventure - Short SP Campaign
Replies: 25
Views: 4677

Re: A Goblin Adventure - Short SP Campaign

At the end of the first scenario I got message "repeated [endlevel] execution, ignoring". Gold carryover was 80%, however objectives say 40%. 80% is the default carryover, perhaps the 40% carryover you set was ignored according to the error message. Thx i corrected all, normally it should work. i m...
by Graziani
May 26th, 2019, 9:56 am
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12921

Re: Graziani WML Questions

[kill] animate=no [filter] type=canon [/filter] [/kill] Woah... It's crazy i couldn't imagine it was the reason of my bug. Moreover, type=canon is not good code, because the unit is named FRAB Canon. I made a double mistake. So it's very important to understand that the entire side is killed with t...
by Graziani
May 25th, 2019, 9:06 am
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12921

Re: Graziani WML Questions

Why do you store units in [prestart] of Crevasses? Shouldn't you store them just before [endlevel] tag? I'm storing units in prestart of lvl 16 because in my story, the leader and his 3 heroes split in two teams. First team in lvl 15 with leader and one heroe, second team in lvl 16 without leader a...
by Graziani
May 25th, 2019, 8:31 am
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12921

Re: Graziani WML Questions

Alone? What about the other units that you unstored (Darlasan, Eirur) ?
Yes, he is alone, without Crolog, Eirur, Darlasan... He still have his XP, but nothing more.

I'm using Wesnoth 1.14.7


I attached the files. Thanks for your help.
by Graziani
May 24th, 2019, 8:26 pm
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12921

Re: Graziani WML Questions

I'm confused by the most recent post, because that sounds as if it's what was originally requested. What should be different? Yes i'm asking again because i didn't solve my problem. My second question about disallow recruiting veterans is answered, it was very simple and i'm sorry because i could h...
by Graziani
May 24th, 2019, 7:01 pm
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12921

Re: Graziani WML Questions

So, in my situation, i'm still kinda lost about my first problem. I give you more details : lvl 16 : the original leader from lvl 1 is stored in the prestart event of this level. One heroe is in charge of recruitment with a simple [modify_unit] tag. He lose this ability in the [victory] event. lvl 1...
by Graziani
May 24th, 2019, 10:25 am
Forum: Scenario & Campaign Development
Topic: A Goblin Adventure - Short SP Campaign
Replies: 25
Views: 4677

Re: A Goblin Adventure - Short SP Campaign

I corrected the dialog issue and the direwolves and updated the server. I also added an impact and blade resistance to the goblin swordsman and bladesman. I added a easy/medium/hard starting amount of money for every level. I would like to ask to those who finished the campaign : Were you frustrated...
by Graziani
May 23rd, 2019, 5:55 pm
Forum: Scenario & Campaign Development
Topic: A Goblin Adventure - Short SP Campaign
Replies: 25
Views: 4677

Re: A Goblin Adventure - Short SP Campaign

Good point i didn’t realize it! Thx i Will also correct it tonight
by Graziani
May 23rd, 2019, 4:44 pm
Forum: Scenario & Campaign Development
Topic: A Goblin Adventure - Short SP Campaign
Replies: 25
Views: 4677

Re: A Goblin Adventure - Short SP Campaign

Thanks about the review it's corrected and updated on the server. And about the other point : There is no problem about the recruitment, the player cannot have more than 2 spiders at a time. But nothing in the dialogs explain this point, i understand your confusion. I just modified the dialogs with ...
by Graziani
May 23rd, 2019, 4:15 pm
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12921

Re: Graziani WML Questions

[disallow_recruit]
side=1
type=
[/disallow_recruit]
This code is perfect. So simple. My leader is still able to call back veterans. Thanks a lot it worked perfectly

[set_recruit]
side=1
recruit=
[/set_recruit]
Does it have the same effect ?
by Graziani
May 23rd, 2019, 11:30 am
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 83
Views: 12921

Re: Graziani WML Questions

And about my second problem, i don't think i can fix it by using the same code ? I think it's a simple code to use but i cannot figure what is wrong in my situation. In the level 22, the player is supposed to be unable to recruit units. BUT he is still supposed to call back veterans that are follow...