Search found 34 matches

by Ryuuzaki52
July 25th, 2011, 7:07 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605525

Re: Ageless Era - Current Version: 4.8

Fantastic! I just absolutely LOVE the Unstable Elementals :3 (Those are the only real reason I ever use it ANYWAY XD)

Also, I know it'd be really hard, if not impossible to do, but what are the CHANCES of Era of High Sorcery?
by Ryuuzaki52
July 25th, 2011, 7:05 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 119489

Re: Era of High Sorcery

I have a question. Is this still getting updated? And what's the chance you can add in default? I haven't played in forever, so I dunno how to do that on my own...
by Ryuuzaki52
July 25th, 2011, 4:56 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605525

Re: Ageless Era - Current Version: 4.8

I was wondering when Nightmares was being added...?
by Ryuuzaki52
February 12th, 2011, 10:36 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605525

Re: Ageless Era - Current Version: 4.7

Actually, I got mixed up...I was confusing Sprit Dove and Vapor x.x But yeah, Sprit Dove should be level 0. My bad >_>
by Ryuuzaki52
February 10th, 2011, 5:40 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605525

Re: Ageless Era - Current Version: 4.7

Sorry for the double post. I just wanted to know if Ageless Era is going to get Nightmares of Meloen. I think it'd be a nice addition if possible :)
by Ryuuzaki52
February 9th, 2011, 11:18 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605525

Re: Ageless Era - Current Version: 4.7

It gives the EXP of a level one. Try it.
by Ryuuzaki52
February 9th, 2011, 10:12 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605525

Re: Ageless Era - Current Version: 4.7

Point I was trying to make was that it's a level 1. It gives much more EXP than something that should die in one hit. I mean, I'm sure it can even out somehow, but if you put a whole bunch out then your enemy levels ultra fast :<
by Ryuuzaki52
February 4th, 2011, 1:18 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 605525

Re: Ageless Era - Current Version: 4.7

Alright, I've noticed something that (As my friend says aswell) is a bit of a balance issue. The Sprit Doves in the Phantoms faction are a bit too weak for how much EXP they give out (Since they're level one). I'm proposing that they: Be made level 0 Require 8 EXP to level at 30% (Instead of 12, I'm...
by Ryuuzaki52
February 2nd, 2011, 6:30 pm
Forum: Faction & Era Development
Topic: DRPRyuu (Unofficial name) Era Development!
Replies: 6
Views: 1623

Re: DRPRyuu (Unofficial name) Era Development!

I'm trying to do things that aren't often thought of. So what do you guys think of a unit that "Possesses" another unit for...1-2 turns? Like it could attack with and move the unit, and if the unit died, it'd lose a BIT of health. Also, I'll need a partner that's more experienced in WML. P...
by Ryuuzaki52
February 2nd, 2011, 12:25 am
Forum: Faction & Era Development
Topic: DRPRyuu (Unofficial name) Era Development!
Replies: 6
Views: 1623

DRPRyuu (Unofficial name) Era Development!

There's not much of a MAIN concept for the Era here, just some random idea's strewn about. I'm relatively new to WML, but I've been giving it my best shot. So I'll post a couple of those. Illusionist Mage: A mage that is (Most likely level 3) able to cut a bit of it's own health and create a copy on...
by Ryuuzaki52
February 1st, 2011, 4:14 am
Forum: WML Workshop
Topic: Wilderlands Style?
Replies: 13
Views: 2731

Re: Wilderlands Style?

I once again, looked around and can't seem to find the digit to use for a random x, y...What would it be?
by Ryuuzaki52
January 31st, 2011, 5:10 pm
Forum: WML Workshop
Topic: Wilderlands Style?
Replies: 13
Views: 2731

Re: Wilderlands Style?

Ah, alright. Thanks again! #textdomain wesnoth-multiplayer #define MPWILD_UNIT X Y TYPE [unit] type={TYPE} side=5 x={X} y={Y} random_traits=no [/unit] #enddef [multiplayer] id=multiplayer_The_Journey name= _ "5p — The Journey" description= _ "A Journey" map_data="{~add-ons...
by Ryuuzaki52
January 31st, 2011, 2:30 am
Forum: WML Workshop
Topic: Modifing Default Monsters?
Replies: 8
Views: 1746

Re: Modifing Default Monsters?

Ah, alright. My bad. I got that in there and now it's informing me that it can't find an abilities folder in my standard "Scenario-Map" area...(There ISN'T one)
by Ryuuzaki52
January 31st, 2011, 2:23 am
Forum: WML Workshop
Topic: Modifing Default Monsters?
Replies: 8
Views: 1746

Re: Modifing Default Monsters?

This is what I have but it's giving me an "Expects 3 arguments but sees 4" error. Sorry, I'm really new to this scripting x.x #textdomain wesnoth-multiplayer #define MPABILITY_UNIT X Y TYPE [unit] type={TYPE} side=5 x={X} y={Y} [abilities] {ABILITIES} [/abilities] [/unit] #enddef #define M...
by Ryuuzaki52
January 31st, 2011, 2:10 am
Forum: WML Workshop
Topic: Modifing Default Monsters?
Replies: 8
Views: 1746

Re: Modifing Default Monsters?

Where exactly would I put that? I'm trying to shove it in it's own

Code: Select all

    [unit]
        type=Soulless
        side=5
        x={X}
        y={Y}
        variation={VARIATION_NAME}
        #random_traits=no
    [/unit]
Type thing o.o Is that wrong?