Search found 34 matches
- July 25th, 2011, 7:07 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605525
Re: Ageless Era - Current Version: 4.8
Fantastic! I just absolutely LOVE the Unstable Elementals :3 (Those are the only real reason I ever use it ANYWAY XD)
Also, I know it'd be really hard, if not impossible to do, but what are the CHANCES of Era of High Sorcery?
Also, I know it'd be really hard, if not impossible to do, but what are the CHANCES of Era of High Sorcery?
- July 25th, 2011, 7:05 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 119489
Re: Era of High Sorcery
I have a question. Is this still getting updated? And what's the chance you can add in default? I haven't played in forever, so I dunno how to do that on my own...
- July 25th, 2011, 4:56 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605525
Re: Ageless Era - Current Version: 4.8
I was wondering when Nightmares was being added...?
- February 12th, 2011, 10:36 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605525
Re: Ageless Era - Current Version: 4.7
Actually, I got mixed up...I was confusing Sprit Dove and Vapor x.x But yeah, Sprit Dove should be level 0. My bad >_>
- February 10th, 2011, 5:40 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605525
Re: Ageless Era - Current Version: 4.7
Sorry for the double post. I just wanted to know if Ageless Era is going to get Nightmares of Meloen. I think it'd be a nice addition if possible
- February 9th, 2011, 11:18 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605525
Re: Ageless Era - Current Version: 4.7
It gives the EXP of a level one. Try it.
- February 9th, 2011, 10:12 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605525
Re: Ageless Era - Current Version: 4.7
Point I was trying to make was that it's a level 1. It gives much more EXP than something that should die in one hit. I mean, I'm sure it can even out somehow, but if you put a whole bunch out then your enemy levels ultra fast :<
- February 4th, 2011, 1:18 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605525
Re: Ageless Era - Current Version: 4.7
Alright, I've noticed something that (As my friend says aswell) is a bit of a balance issue. The Sprit Doves in the Phantoms faction are a bit too weak for how much EXP they give out (Since they're level one). I'm proposing that they: Be made level 0 Require 8 EXP to level at 30% (Instead of 12, I'm...
- February 2nd, 2011, 6:30 pm
- Forum: Faction & Era Development
- Topic: DRPRyuu (Unofficial name) Era Development!
- Replies: 6
- Views: 1623
Re: DRPRyuu (Unofficial name) Era Development!
I'm trying to do things that aren't often thought of. So what do you guys think of a unit that "Possesses" another unit for...1-2 turns? Like it could attack with and move the unit, and if the unit died, it'd lose a BIT of health. Also, I'll need a partner that's more experienced in WML. P...
- February 2nd, 2011, 12:25 am
- Forum: Faction & Era Development
- Topic: DRPRyuu (Unofficial name) Era Development!
- Replies: 6
- Views: 1623
DRPRyuu (Unofficial name) Era Development!
There's not much of a MAIN concept for the Era here, just some random idea's strewn about. I'm relatively new to WML, but I've been giving it my best shot. So I'll post a couple of those. Illusionist Mage: A mage that is (Most likely level 3) able to cut a bit of it's own health and create a copy on...
- February 1st, 2011, 4:14 am
- Forum: WML Workshop
- Topic: Wilderlands Style?
- Replies: 13
- Views: 2731
Re: Wilderlands Style?
I once again, looked around and can't seem to find the digit to use for a random x, y...What would it be?
- January 31st, 2011, 5:10 pm
- Forum: WML Workshop
- Topic: Wilderlands Style?
- Replies: 13
- Views: 2731
Re: Wilderlands Style?
Ah, alright. Thanks again! #textdomain wesnoth-multiplayer #define MPWILD_UNIT X Y TYPE [unit] type={TYPE} side=5 x={X} y={Y} random_traits=no [/unit] #enddef [multiplayer] id=multiplayer_The_Journey name= _ "5p — The Journey" description= _ "A Journey" map_data="{~add-ons...
- January 31st, 2011, 2:30 am
- Forum: WML Workshop
- Topic: Modifing Default Monsters?
- Replies: 8
- Views: 1746
Re: Modifing Default Monsters?
Ah, alright. My bad. I got that in there and now it's informing me that it can't find an abilities folder in my standard "Scenario-Map" area...(There ISN'T one)
- January 31st, 2011, 2:23 am
- Forum: WML Workshop
- Topic: Modifing Default Monsters?
- Replies: 8
- Views: 1746
Re: Modifing Default Monsters?
This is what I have but it's giving me an "Expects 3 arguments but sees 4" error. Sorry, I'm really new to this scripting x.x #textdomain wesnoth-multiplayer #define MPABILITY_UNIT X Y TYPE [unit] type={TYPE} side=5 x={X} y={Y} [abilities] {ABILITIES} [/abilities] [/unit] #enddef #define M...
- January 31st, 2011, 2:10 am
- Forum: WML Workshop
- Topic: Modifing Default Monsters?
- Replies: 8
- Views: 1746
Re: Modifing Default Monsters?
Where exactly would I put that? I'm trying to shove it in it's own
Type thing o.o Is that wrong?
Code: Select all
[unit]
type=Soulless
side=5
x={X}
y={Y}
variation={VARIATION_NAME}
#random_traits=no
[/unit]