Search found 3340 matches
- Yesterday, 5:14 pm
- Forum: Scenario & Campaign Development
- Topic: Waves of Distant Shore - Campaign
- Replies: 14
- Views: 3518
Re: Waves of Distant Shore - Campaign
Feedback is on discord.
Replays:
Replays:
- April 11th, 2024, 7:25 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 37
- Views: 13530
Re: The Rootless
Even if it would be more reasonable for merfolk to have it's own team instead of just being in elvish team. But still their presence complicates plot. As for ending scenario I was suprised when Lord Logarmier just survived and didn't commented it a bit (Wasn't he the target of the attack?) He appea...
- April 10th, 2024, 8:35 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 37
- Views: 13530
Re: The Rootless
Good points! I wanted to keep the core of the scenarios close to vanilla to better teach new players the basics, but I agree it might not make much sense lore-wise. Thanks for playing the campaign, I'll think on what to do with merfolk & woses. With the wolves I wanted to add a bit of dark humo...
- April 9th, 2024, 8:57 pm
- Forum: Liberty
- Topic: Scenario Review: Liberty 4 - Unlawful Orders
- Replies: 32
- Views: 30641
Re: Scenario Review: Liberty 4 - Unlawful Orders
So, in 1.18 there are now achievements available. And I need to find out the Unnamed General's name. Now from the dialog, I know it is Kestral But that seems not to be what is needed. I tried killing him with Baldur, and with Harper. What should I do? Hint, undead units don't have names. (Another h...
- April 3rd, 2024, 6:18 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 215
- Views: 91452
Re: Return from the Abyss [SP campaign for 1.12/1.14]
No, it isn't intentional :doh: My previous laptop broke and lost the server file so I had to re-write it and forgot about dependencies (the same happened with TWLP). Thanks for reporting it! You seem to have pushed a fix 20 min ago, but the new add-ons still have the music depencies and no music on...
- April 3rd, 2024, 12:15 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Across the Ocean
- Replies: 37
- Views: 22333
- April 3rd, 2024, 11:42 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Across the Ocean
- Replies: 37
- Views: 22333
Re: 1.18 Saurian Campaign, Across the Ocean
I'd suggest replacing the occurences of the 'Scorpion' with the 'Giant Scorpling'. The Scorpion is a smaller version of the old Giant Scorpion sprite, from a time before the lvl 0 Giant Scorpling, which has the same function, but is mainline with its own sprite. (Like S2 and S3.) According to mainl...
- March 26th, 2024, 9:20 am
- Forum: Multiplayer Development
- Topic: Undead Empire - Version 1.0.2 released!
- Replies: 49
- Views: 33168
Re: Undead Empire - Version 1.0.2 released!
Typos:
Shadowmaster -> Iris
Mines
receiverd -> received
Shadowmaster -> Iris
Mines
receiverd -> received
- March 24th, 2024, 8:31 pm
- Forum: Scenario & Campaign Development
- Topic: The Dark Master Project
- Replies: 97
- Views: 35565
Re: The Dark Master Project
TDM seems to have a dependency listed on 1.18 that isn't available on 1.18.
- March 20th, 2024, 5:41 pm
- Forum: Scenario & Campaign Development
- Topic: Dirty Blood - new orcish campaign (1.16 - 1.18)
- Replies: 7
- Views: 1778
Re: Dirty Blood - new orcish campaign (1.16 - 1.18)
Replays :) Feedback is on discord. Only S1 is on 1.17.26, the rest is 1.18.0. Putting all those replays in spoilers to avoid bloat. DB-Commander of Weaklings replay 20240320-180738.gz DB-The Trial replay 20240322-170239.gz DB-The Khan of the Ogres replay 20240322-182452.gz DB-The Seeds of Doubt repl...
- March 10th, 2024, 10:34 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 675209
Re: 1.18 SP Campaign - Bad Moon Rising
Fun fact, you are using the old dwarvish lord with 5-2 ranged as the ghost for altos.
- February 28th, 2024, 1:04 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 112665
Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Hey, I just had a thought:
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
- February 26th, 2024, 8:55 pm
- Forum: Scenario & Campaign Development
- Topic: The Bees Journey - 1.18 Campaign
- Replies: 29
- Views: 10098
Re: The Bees Journey New Edition
Small thing to point out: The Princess Bee unit line uses in the unit description a flaming sword for the sword attack. That does not make much sense (to me), because the attack is a blade attack instead of a fire attack. A sword would make more sense to me.
- February 26th, 2024, 11:53 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 386
- Views: 310247
Re: Archaic Era (BfW 1.18)
Primeval faction description
plage -> plague
plage -> plague
- February 26th, 2024, 10:24 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 675209
Re: 1.18 SP Campaign - Bad Moon Rising
1.17.26, Bad Moon Rising Part 1 I have no idea why, but the font of the unit information on the right side is different and/or much smaller than in other campaigns. EDIT: Everything has shrunk, even the menu font and buttons. ...wtf, you are somehow using the layout of 1.14 I think? Not of 1.17, tha...